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-rw-r--r--src/net/eathena/guildhandler.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/net/eathena/guildhandler.cpp b/src/net/eathena/guildhandler.cpp
index 27d848e74..03c5a34ef 100644
--- a/src/net/eathena/guildhandler.cpp
+++ b/src/net/eathena/guildhandler.cpp
@@ -22,10 +22,15 @@
#include "net/eathena/guildhandler.h"
#include "actormanager.h"
+#include "configuration.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
+#include "gui/windows/chatwindow.h"
+
+#include "net/ea/gui/guildtab.h"
+
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
@@ -348,4 +353,41 @@ void GuildHandler::checkMaster() const
MessageOut msg(CMSG_GUILD_CHECK_MASTER);
}
+void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const
+{
+ const int guildId = msg.readInt32();
+ const int emblem = msg.readInt32();
+ const int posMode = msg.readInt32();
+ msg.readInt32(); // Unused
+ msg.readUInt8(); // Unused
+ std::string guildName = msg.readString(24);
+
+ Guild *const g = Guild::getGuild(static_cast<int16_t>(guildId));
+ if (!g)
+ return;
+
+ g->setName(guildName);
+ g->setEmblemId(emblem);
+ if (!Ea::taGuild)
+ Ea::taGuild = g;
+ if (!Ea::guildTab && chatWindow)
+ {
+ Ea::guildTab = new Ea::GuildTab(chatWindow);
+ if (config.getBoolValue("showChatHistory"))
+ Ea::guildTab->loadFromLogFile("#Guild");
+ if (localPlayer)
+ localPlayer->addGuild(Ea::taGuild);
+ memberList(guildId);
+ }
+
+ if (localPlayer)
+ {
+ localPlayer->setGuild(g);
+ localPlayer->setGuildName(g->getName());
+ }
+
+ logger->log("Guild position info: %d %d %d %s\n", guildId,
+ emblem, posMode, guildName.c_str());
+}
+
} // namespace EAthena