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-rw-r--r--src/net/eathena/charserverrecv.cpp515
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diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
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+++ b/src/net/eathena/charserverrecv.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/charserverrecv.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "settings.h"
+
+#include "gui/windows/charcreatedialog.h"
+#include "gui/windows/charselectdialog.h"
+#include "gui/windows/okdialog.h"
+
+#include "gui/widgets/createwidget.h"
+
+#include "net/character.h"
+#include "net/playerhandler.h"
+#include "net/serverfeatures.h"
+
+#include "net/ea/token.h"
+
+#include "net/eathena/gamehandler.h"
+#include "net/eathena/loginhandler.h"
+#include "net/eathena/messageout.h"
+#include "net/eathena/network.h"
+#include "net/eathena/protocol.h"
+#include "net/eathena/sprite.h"
+
+#include "resources/iteminfo.h"
+
+#include "resources/db/itemdb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+extern Net::CharServerHandler *charServerHandler;
+
+namespace EAthena
+{
+
+extern ServerInfo charServer;
+extern ServerInfo mapServer;
+
+namespace CharServerRecv
+{
+ std::string mNewName;
+ uint32_t mPinSeed = 0;
+ BeingId mPinAccountId = BeingId_zero;
+ BeingId mRenameId = BeingId_zero;
+ bool mNeedCreatePin = false;
+}
+
+void CharServerRecv::readPlayerData(Net::MessageIn &msg,
+ Net::Character *const character)
+{
+ if (!character)
+ return;
+
+ const Token &token =
+ static_cast<LoginHandler*>(loginHandler)->getToken();
+
+ LocalPlayer *const tempPlayer = new LocalPlayer(
+ msg.readBeingId("player id"), BeingTypeId_zero);
+ tempPlayer->setGender(token.sex);
+
+ PlayerInfoBackend &data = character->data;
+ data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
+ Stat &jobStat = data.mStats[Attributes::JOB];
+ jobStat.exp = msg.readInt32("job");
+
+ const int temp = msg.readInt32("job level");
+ jobStat.base = temp;
+ jobStat.mod = temp;
+
+ msg.readInt16("shoes?");
+ const int gloves = msg.readInt16("gloves");
+ const int cape = msg.readInt16("cape");
+ const int misc1 = msg.readInt16("misc1");
+
+ msg.readInt32("option");
+ tempPlayer->setKarma(msg.readInt32("karma"));
+ tempPlayer->setManner(msg.readInt32("manner"));
+ msg.readInt16("left points");
+
+ data.mAttributes[Attributes::HP] = msg.readInt32("hp");
+ data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp");
+ data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp");
+ data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp");
+
+ msg.readInt16("speed");
+ const uint16_t race = msg.readInt16("class");
+// tempPlayer->setSubtype(race, 0);
+ const int hairStyle = msg.readInt32("hair style");
+ const int option A_UNUSED = (msg.readInt16("weapon") | 1) ^ 1;
+ const int weapon = 0;
+
+ tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+
+ data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
+
+ msg.readInt16("skill points");
+ const int bottomClothes = msg.readInt16("head bottom");
+ const int shield = msg.readInt16("shild");
+ const int hat = msg.readInt16("head top");
+ const int topClothes = msg.readInt16("head mid");
+
+ const ItemColor color = fromInt(msg.readInt16("hair color"), ItemColor);
+ tempPlayer->setHairColor(color);
+ tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(
+ color));
+
+ const uint16_t look = msg.readInt16("clothes color");
+ tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
+ tempPlayer->setName(msg.readString(24, "name"));
+
+ character->dummy = tempPlayer;
+
+ character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
+ character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
+ character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
+ character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
+ character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
+ character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
+
+ character->slot = msg.readInt16("character slot id");
+ msg.readInt16("rename");
+ msg.readString(16, "map name");
+ msg.readInt32("delete date");
+ const int shoes = msg.readInt32("robe");
+ if (!serverFeatures->haveAdvancedSprites())
+ {
+ tempPlayer->setSprite(SPRITE_HAIR, shoes);
+ tempPlayer->setSprite(SPRITE_SHOES, gloves);
+ tempPlayer->setSprite(SPRITE_SHIELD, cape);
+ tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
+ tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
+ tempPlayer->setSprite(SPRITE_FLOOR, shield);
+ tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat);
+ tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
+// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
+ }
+ msg.readInt32("slot change");
+ tempPlayer->setRename(msg.readInt32("rename (inverse)"));
+
+ const uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender"));
+ if (gender != 99)
+ tempPlayer->setGender(Being::intToGender(gender));
+}
+
+void CharServerRecv::processCharLogin(Net::MessageIn &msg)
+{
+ msg.skip(2, "packet len");
+ const int slots = msg.readInt8("MAX_CHARS");
+ msg.readInt8("sd->char_slots");
+ msg.readInt8("MAX_CHARS");
+ loginData.characterSlots = static_cast<uint16_t>(slots);
+
+ msg.skip(20, "unused 0");
+
+ delete_all(charServerHandler->mCharacters);
+ charServerHandler->mCharacters.clear();
+
+ // Derive number of characters from message length
+ const int count = (msg.getLength() - 27)
+ / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
+
+ for (int i = 0; i < count; ++i)
+ {
+ Net::Character *const character = new Net::Character;
+ readPlayerData(msg, character);
+ charServerHandler->mCharacters.push_back(character);
+ if (character->dummy)
+ {
+ logger->log("CharServer: Player: %s (%d)",
+ character->dummy->getName().c_str(), character->slot);
+ }
+ }
+
+ client->setState(STATE_CHAR_SELECT);
+}
+
+void CharServerRecv::processCharLogin2(Net::MessageIn &msg)
+{
+ // ignored
+ msg.readInt16("len");
+ msg.readUInt8("char slots");
+ msg.readUInt8("left slots");
+ msg.readUInt8("left slots");
+ msg.readUInt8("char slots");
+ msg.readUInt8("char slots");
+ msg.skip(20, "unused");
+}
+
+void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
+{
+ Network *const network = Network::mInstance;
+ ServerInfo &server = mapServer;
+ BLOCK_START("CharServerRecv::processCharMapInfo")
+ PlayerInfo::setCharId(msg.readInt32("char id"));
+ GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
+ gh->setMap(msg.readString(16, "map name"));
+ if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
+ {
+ msg.readInt32("map ip address");
+ server.hostname = settings.serverName;
+ }
+ else
+ {
+ server.hostname = ipToString(msg.readInt32("map ip address"));
+ }
+ server.port = msg.readInt16("map ip port");
+
+ // Prevent the selected local player from being deleted
+ localPlayer = charServerHandler->mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data);
+ PlayerInfo::setStatBase(Attributes::WALK_SPEED,
+ playerHandler->getDefaultWalkSpeed().x);
+
+ charServerHandler->mSelectedCharacter->dummy = nullptr;
+
+ charServerHandler->clear();
+ charServerHandler->updateCharSelectDialog();
+
+ if (network)
+ network->disconnect();
+ client->setState(STATE_CONNECT_GAME);
+ BLOCK_END("CharServerRecv::processCharMapInfo")
+}
+
+void CharServerRecv::processChangeMapServer(Net::MessageIn &msg)
+{
+ Network *const network = Network::mInstance;
+ ServerInfo &server = mapServer;
+ BLOCK_START("CharServerRecv::processChangeMapServer")
+ GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
+ if (!gh || !network)
+ {
+ BLOCK_END("CharServerRecv::processChangeMapServer")
+ return;
+ }
+ gh->setMap(msg.readString(16, "map name"));
+ const int x = msg.readInt16("x");
+ const int y = msg.readInt16("y");
+ if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
+ {
+ msg.readInt32("host");
+ server.hostname = settings.serverName;
+ }
+ else
+ {
+ server.hostname = ipToString(msg.readInt32("host"));
+ }
+ server.port = msg.readInt16("port");
+
+ network->disconnect();
+ client->setState(STATE_CHANGE_MAP);
+ if (localPlayer)
+ {
+ localPlayer->setTileCoords(x, y);
+ localPlayer->setMap(nullptr);
+ }
+ BLOCK_END("CharServerRecv::processChangeMapServer")
+}
+
+void CharServerRecv::processPincodeStatus(Net::MessageIn &msg)
+{
+ mPinSeed = msg.readInt32("pincode seed");
+ mPinAccountId = msg.readBeingId("account id");
+ const uint16_t state = static_cast<uint16_t>(msg.readInt16("state"));
+ switch (state)
+ {
+ case 0: // pin ok
+ break;
+ case 1: // ask for pin
+ break;
+ case 2: // create new pin
+ case 4: // create new pin?
+ {
+ mNeedCreatePin = true;
+ break;
+ }
+ case 3: // pin must be changed
+ break;
+ case 5: // client show error?
+ break;
+ case 6: // Unable to use your KSSN number
+ break;
+ case 7: // char select window shows a button
+ break;
+ case 8: // pincode was incorrect
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+}
+
+void CharServerRecv::processCharCreate(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharCreate")
+ Net::Character *const character = new Net::Character;
+ readPlayerData(msg, character);
+ charServerHandler->mCharacters.push_back(character);
+
+ charServerHandler->updateCharSelectDialog();
+
+ // Close the character create dialog
+ if (charServerHandler->mCharCreateDialog)
+ {
+ charServerHandler->mCharCreateDialog->scheduleDelete();
+ charServerHandler->mCharCreateDialog = nullptr;
+ }
+ BLOCK_END("CharServerRecv::processCharCreate")
+}
+
+void CharServerRecv::processCharCheckRename(Net::MessageIn &msg)
+{
+ if (msg.readInt16("flag"))
+ {
+ createOutPacket(CMSG_CHAR_RENAME);
+ outMsg.writeBeingId(mRenameId, "char id");
+ }
+ else
+ {
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: error header
+ _("Error"),
+ // TRANSLATORS: error message
+ _("Character rename error."),
+ // TRANSLATORS: ok dialog button
+ _("Error"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ }
+}
+
+void CharServerRecv::processCharRename(Net::MessageIn &msg)
+{
+ const int flag = msg.readInt16("flag");
+ if (!flag)
+ {
+ charServerHandler->mCharSelectDialog->setName(
+ mRenameId,
+ mNewName);
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: info header
+ _("Info"),
+ // TRANSLATORS: info message
+ _("Character renamed."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ }
+ else
+ {
+ std::string message;
+ switch (flag)
+ {
+ case 1:
+ // TRANSLATORS: char rename error
+ message = _("Rename not allowed.");
+ break;
+ case 2:
+ // TRANSLATORS: char rename error
+ message = _("New name is not set.");
+ break;
+ case 3:
+ default:
+ // TRANSLATORS: char rename error
+ message = _("Character rename error.");
+ break;
+ case 4:
+ // TRANSLATORS: char rename error
+ message = _("Character not found.");
+ break;
+ }
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: info message
+ _("Info"),
+ message,
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ }
+}
+
+void CharServerRecv::processCharChangeSlot(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("len");
+ msg.readInt16("flag"); // 0 - ok, 1 - error
+ msg.readInt16("unused");
+}
+
+void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharDeleteFailed")
+ charServerHandler->unlockCharSelectDialog();
+ msg.readUInt8("error");
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: error header
+ _("Error"),
+ // TRANSLATORS: error message
+ _("Failed to delete character."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ BLOCK_END("CharServerRecv::processCharDeleteFailed")
+}
+
+void CharServerRecv::processCharCaptchaNotSupported(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("5");
+ msg.readUInt8("1");
+}
+
+void CharServerRecv::processCharDelete2Ack(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("char id");
+ msg.readInt32("result");
+ msg.readInt32("time");
+}
+
+void CharServerRecv::processCharDelete2AcceptActual(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("char id");
+ msg.readInt32("result");
+}
+
+void CharServerRecv::processCharDelete2CancelAck(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("char id");
+ msg.readInt32("result");
+}
+
+void CharServerRecv::processCharCharacters(Net::MessageIn &msg)
+{
+ msg.skip(2, "packet len");
+
+ delete_all(charServerHandler->mCharacters);
+ charServerHandler->mCharacters.clear();
+
+ // Derive number of characters from message length
+ const int count = (msg.getLength() - 4)
+ / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
+
+ for (int i = 0; i < count; ++i)
+ {
+ Net::Character *const character = new Net::Character;
+ readPlayerData(msg, character);
+ charServerHandler->mCharacters.push_back(character);
+ if (character->dummy)
+ {
+ logger->log("CharServer: Player: %s (%d)",
+ character->dummy->getName().c_str(), character->slot);
+ }
+ }
+
+ client->setState(STATE_CHAR_SELECT);
+}
+
+void CharServerRecv::processCharBanCharList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ const int count = (msg.readInt16("len") - 4) / 24;
+ for (int f = 0; f < count; f ++)
+ {
+ msg.readInt32("char id");
+ msg.readString(20, "unbun time");
+ }
+}
+
+} // namespace EAthena