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path: root/src/net/eathena/charserverrecv.cpp
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Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r--src/net/eathena/charserverrecv.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 90e9618a1..fbeaf7f29 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -77,7 +77,7 @@ namespace CharServerRecv
void CharServerRecv::readPlayerData(Net::MessageIn &msg,
Net::Character *const character)
{
- if (!character)
+ if (character == nullptr)
return;
const Token &token =
@@ -202,7 +202,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
if (packetVersion >= 20110928)
msg.readInt32("slot change");
if (packetVersion >= 20111025)
- tempPlayer->setRename(msg.readInt32("rename (inverse)"));
+ tempPlayer->setRename(msg.readInt32("rename (inverse)") != 0);
uint8_t gender = 99U;
if (packetVersion >= 20141016)
gender = CAST_U8(msg.readUInt8("gender"));
@@ -238,7 +238,7 @@ void CharServerRecv::processCharLogin(Net::MessageIn &msg)
Net::Character *const character = new Net::Character;
readPlayerData(msg, character);
charServerHandler->mCharacters.push_back(character);
- if (character->dummy)
+ if (character->dummy != nullptr)
{
logger->log("CharServer: Player: %s (%d)",
character->dummy->getName().c_str(), character->slot);
@@ -290,7 +290,7 @@ void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
charServerHandler->clear();
charServerHandler->updateCharSelectDialog();
- if (network)
+ if (network != nullptr)
network->disconnect();
client->setState(State::CONNECT_GAME);
BLOCK_END("CharServerRecv::processCharMapInfo")
@@ -302,7 +302,7 @@ void CharServerRecv::processChangeMapServer(Net::MessageIn &msg)
ServerInfo &server = mapServer;
BLOCK_START("CharServerRecv::processChangeMapServer")
const GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- if (!gh || !network)
+ if ((gh == nullptr) || (network == nullptr))
{
BLOCK_END("CharServerRecv::processChangeMapServer")
return;
@@ -323,7 +323,7 @@ void CharServerRecv::processChangeMapServer(Net::MessageIn &msg)
network->disconnect();
client->setState(State::CHANGE_MAP);
- if (localPlayer)
+ if (localPlayer != nullptr)
{
localPlayer->setTileCoords(x, y);
localPlayer->setMap(nullptr);
@@ -374,7 +374,7 @@ void CharServerRecv::processCharCreate(Net::MessageIn &msg)
charServerHandler->updateCharSelectDialog();
// Close the character create dialog
- if (charServerHandler->mCharCreateDialog)
+ if (charServerHandler->mCharCreateDialog != nullptr)
{
charServerHandler->mCharCreateDialog->scheduleDelete();
charServerHandler->mCharCreateDialog = nullptr;
@@ -384,7 +384,7 @@ void CharServerRecv::processCharCreate(Net::MessageIn &msg)
void CharServerRecv::processCharCheckRename(Net::MessageIn &msg)
{
- if (msg.readInt16("flag"))
+ if (msg.readInt16("flag") != 0)
{
createOutPacket(CMSG_CHAR_RENAME);
outMsg.writeBeingId(mRenameId, "char id");
@@ -409,7 +409,7 @@ void CharServerRecv::processCharCheckRename(Net::MessageIn &msg)
void CharServerRecv::processCharRename(Net::MessageIn &msg)
{
const int flag = msg.readInt16("flag");
- if (!flag)
+ if (flag == 0)
{
charServerHandler->mCharSelectDialog->setName(
mRenameId,
@@ -539,7 +539,7 @@ void CharServerRecv::processCharCharacters(Net::MessageIn &msg)
Net::Character *const character = new Net::Character;
readPlayerData(msg, character);
charServerHandler->mCharacters.push_back(character);
- if (character->dummy)
+ if (character->dummy != nullptr)
{
logger->log("CharServer: Player: %s (%d)",
character->dummy->getName().c_str(), character->slot);