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path: root/src/net/eathena/charserverrecv.cpp
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Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r--src/net/eathena/charserverrecv.cpp33
1 files changed, 22 insertions, 11 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 67917cfd8..817d21da6 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -133,7 +133,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
weapon,
"",
ItemColor_one,
- IsWeapon_true);
+ IsWeapon_true,
+ IsTempSprite_false);
data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
@@ -151,7 +152,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
}
else
{
@@ -160,7 +162,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
ItemDB::get(-hairStyle).getDyeColorsString(
color),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
}
const uint16_t look = msg.readInt16("clothes color");
@@ -193,42 +196,50 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
shoes,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_SHOES,
gloves,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_SHIELD,
cape,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_HEAD_TOP,
misc1,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_WEAPON,
bottomClothes,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_FLOOR,
shield,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
hat,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
topClothes,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
}
if (packetVersion >= 20110928)