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path: root/src/net/eathena/charserverrecv.cpp
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Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r--src/net/eathena/charserverrecv.cpp43
1 files changed, 19 insertions, 24 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 13a374533..487e148bd 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -224,8 +224,8 @@ void CharServerRecv::processCharLogin(Net::MessageIn &msg)
msg.skip(20, "unused 0");
- delete_all(charServerHandler->mCharacters);
- charServerHandler->mCharacters.clear();
+ delete_all(Net::CharServerHandler::mCharacters);
+ Net::CharServerHandler::mCharacters.clear();
// Derive number of characters from message length
const int count = (msg.getLength() - 24 - offset)
@@ -235,7 +235,7 @@ void CharServerRecv::processCharLogin(Net::MessageIn &msg)
{
Net::Character *const character = new Net::Character;
readPlayerData(msg, character);
- charServerHandler->mCharacters.push_back(character);
+ Net::CharServerHandler::mCharacters.push_back(character);
if (character->dummy != nullptr)
{
logger->log("CharServer: Player: %s (%d)",
@@ -264,8 +264,7 @@ void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
ServerInfo &server = mapServer;
BLOCK_START("CharServerRecv::processCharMapInfo")
PlayerInfo::setCharId(msg.readInt32("char id"));
- const GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- gh->setMap(msg.readString(16, "map name"));
+ GameHandler::setMap(msg.readString(16, "map name"));
if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
{
msg.readInt32("map ip address");
@@ -283,15 +282,15 @@ void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
}
// Prevent the selected local player from being deleted
- localPlayer = charServerHandler->mSelectedCharacter->dummy;
- PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data);
+ localPlayer = Net::CharServerHandler::mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(Net::CharServerHandler::mSelectedCharacter->data);
PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED,
playerHandler->getDefaultWalkSpeed());
- charServerHandler->mSelectedCharacter->dummy = nullptr;
+ Net::CharServerHandler::mSelectedCharacter->dummy = nullptr;
charServerHandler->clear();
- charServerHandler->updateCharSelectDialog();
+ Net::CharServerHandler::updateCharSelectDialog();
if (network != nullptr)
network->disconnect();
@@ -304,13 +303,12 @@ void CharServerRecv::processChangeMapServer(Net::MessageIn &msg)
Network *const network = Network::mInstance;
ServerInfo &server = mapServer;
BLOCK_START("CharServerRecv::processChangeMapServer")
- const GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- if ((gh == nullptr) || (network == nullptr))
+ if (network == nullptr)
{
BLOCK_END("CharServerRecv::processChangeMapServer")
return;
}
- gh->setMap(msg.readString(16, "map name"));
+ GameHandler::setMap(msg.readString(16, "map name"));
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
@@ -372,16 +370,13 @@ void CharServerRecv::processCharCreate(Net::MessageIn &msg)
BLOCK_START("CharServerRecv::processCharCreate")
Net::Character *const character = new Net::Character;
readPlayerData(msg, character);
- charServerHandler->mCharacters.push_back(character);
+ Net::CharServerHandler::mCharacters.push_back(character);
- charServerHandler->updateCharSelectDialog();
+ Net::CharServerHandler::updateCharSelectDialog();
// Close the character create dialog
- if (charServerHandler->mCharCreateDialog != nullptr)
- {
- charServerHandler->mCharCreateDialog->scheduleDelete();
- charServerHandler->mCharCreateDialog = nullptr;
- }
+ Net::CharServerHandler::mCharCreateDialog->scheduleDelete();
+ Net::CharServerHandler::mCharCreateDialog = nullptr;
BLOCK_END("CharServerRecv::processCharCreate")
}
@@ -414,7 +409,7 @@ void CharServerRecv::processCharRename(Net::MessageIn &msg)
const int flag = msg.readInt16("flag");
if (flag == 0)
{
- charServerHandler->mCharSelectDialog->setName(
+ Net::CharServerHandler::mCharSelectDialog->setName(
mRenameId,
mNewName);
CREATEWIDGET(OkDialog,
@@ -478,7 +473,7 @@ void CharServerRecv::processCharChangeSlot(Net::MessageIn &msg)
void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg)
{
BLOCK_START("CharServerRecv::processCharDeleteFailed")
- charServerHandler->unlockCharSelectDialog();
+ Net::CharServerHandler::unlockCharSelectDialog();
msg.readUInt8("error");
CREATEWIDGET(OkDialog,
// TRANSLATORS: error header
@@ -530,8 +525,8 @@ void CharServerRecv::processCharCharacters(Net::MessageIn &msg)
{
msg.skip(2, "packet len");
- delete_all(charServerHandler->mCharacters);
- charServerHandler->mCharacters.clear();
+ delete_all(Net::CharServerHandler::mCharacters);
+ Net::CharServerHandler::mCharacters.clear();
// Derive number of characters from message length
const int count = (msg.getLength() - 4)
@@ -541,7 +536,7 @@ void CharServerRecv::processCharCharacters(Net::MessageIn &msg)
{
Net::Character *const character = new Net::Character;
readPlayerData(msg, character);
- charServerHandler->mCharacters.push_back(character);
+ Net::CharServerHandler::mCharacters.push_back(character);
if (character->dummy != nullptr)
{
logger->log("CharServer: Player: %s (%d)",