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Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r--src/net/eathena/beingrecv.cpp35
1 files changed, 17 insertions, 18 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index 8f04c586a..b91737249 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -158,7 +158,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1);
break;
case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_BODY,
+ dstBeing->setSpriteCards(SPRITE_BODY,
id,
"",
itemColor,
@@ -167,13 +167,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // LOOK_HEAD_BOTTOM
- dstBeing->setSprite(SPRITE_WEAPON,
+ dstBeing->setSpriteCards(SPRITE_WEAPON,
id,
color,
itemColor,
@@ -182,7 +181,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_CLOTHES_COLOR,
+ dstBeing->setSpriteCards(SPRITE_CLOTHES_COLOR,
id,
color,
itemColor,
@@ -192,7 +191,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
break;
case 5: // LOOK_HEAD_MID Change middle headgear for eathena,
// armor for us
- dstBeing->setSprite(SPRITE_HEAD_BOTTOM,
+ dstBeing->setSpriteCards(SPRITE_HEAD_BOTTOM,
id,
color,
itemColor,
@@ -211,7 +210,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setLook(CAST_U8(id));
break;
case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(SPRITE_FLOOR,
+ dstBeing->setSpriteCards(SPRITE_FLOOR,
id,
color,
itemColor,
@@ -220,7 +219,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_HAIR,
+ dstBeing->setSpriteCards(SPRITE_HAIR,
id,
color,
itemColor,
@@ -229,7 +228,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_SHOES,
+ dstBeing->setSpriteCards(SPRITE_SHOES,
id,
color,
itemColor,
@@ -238,7 +237,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_FLOOR
- dstBeing->setSprite(SPRITE_SHIELD,
+ dstBeing->setSpriteCards(SPRITE_SHIELD,
id,
color,
itemColor,
@@ -247,7 +246,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12: // LOOK_ROBE
- dstBeing->setSprite(SPRITE_HEAD_TOP,
+ dstBeing->setSpriteCards(SPRITE_HEAD_TOP,
id,
color,
itemColor,
@@ -256,7 +255,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13: // COSTUME_HEAD_TOP
- dstBeing->setSprite(SPRITE_HEAD_MID,
+ dstBeing->setSpriteCards(SPRITE_HEAD_MID,
id,
color,
itemColor,
@@ -265,7 +264,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14: // COSTUME_HEAD_MID
- dstBeing->setSprite(SPRITE_ROBE,
+ dstBeing->setSpriteCards(SPRITE_ROBE,
id,
color,
itemColor,
@@ -274,7 +273,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15: // COSTUME_HEAD_LOW
- dstBeing->setSprite(SPRITE_EVOL2,
+ dstBeing->setSpriteCards(SPRITE_EVOL2,
id,
color,
itemColor,
@@ -283,7 +282,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16: // COSTUME_GARMENT
- dstBeing->setSprite(SPRITE_EVOL3,
+ dstBeing->setSpriteCards(SPRITE_EVOL3,
id,
color,
itemColor,
@@ -292,7 +291,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
break;
case 17: // ARMOR
- dstBeing->setSprite(SPRITE_EVOL4,
+ dstBeing->setSpriteCards(SPRITE_EVOL4,
id,
color,
itemColor,
@@ -301,7 +300,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
break;
case 18:
- dstBeing->setSprite(SPRITE_EVOL5,
+ dstBeing->setSpriteCards(SPRITE_EVOL5,
id,
color,
itemColor,
@@ -310,7 +309,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5);
break;
case 19:
- dstBeing->setSprite(SPRITE_EVOL6,
+ dstBeing->setSpriteCards(SPRITE_EVOL6,
id,
color,
itemColor,