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path: root/src/net/eathena/beingrecv.cpp
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Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r--src/net/eathena/beingrecv.cpp51
1 files changed, 34 insertions, 17 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index ea84fe0d0..93fad8f4d 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -164,12 +164,14 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
"",
itemColor,
- IsWeapon_true);
+ IsWeapon_true,
+ IsTempSprite_false);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
@@ -178,7 +180,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
@@ -187,7 +190,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
@@ -197,7 +201,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
@@ -216,7 +221,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
@@ -225,7 +231,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
@@ -234,7 +241,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
@@ -243,7 +251,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
@@ -252,7 +261,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
@@ -261,7 +271,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
@@ -270,7 +281,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
@@ -279,7 +291,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
@@ -288,7 +301,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
break;
@@ -297,7 +311,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
break;
@@ -306,7 +321,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5);
break;
@@ -315,7 +331,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
itemColor,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6);
break;