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path: root/src/net/eathena/beingrecv.cpp
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Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r--src/net/eathena/beingrecv.cpp93
1 files changed, 77 insertions, 16 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index 4c7e2727e..ea84fe0d0 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -168,23 +168,36 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // LOOK_HEAD_BOTTOM
- dstBeing->setSprite(SPRITE_WEAPON, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_WEAPON,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_CLOTHES_COLOR,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // LOOK_HEAD_MID Change middle headgear for eathena,
// armor for us
- dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_HEAD_BOTTOM,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
@@ -199,62 +212,110 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setLook(CAST_U8(id));
break;
case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(SPRITE_FLOOR, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_FLOOR,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_HAIR, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_HAIR,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_SHOES, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_SHOES,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_FLOOR
- dstBeing->setSprite(SPRITE_SHIELD, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_SHIELD,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12: // LOOK_ROBE
- dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_HEAD_TOP,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13: // COSTUME_HEAD_TOP
- dstBeing->setSprite(SPRITE_HEAD_MID, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_HEAD_MID,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14: // COSTUME_HEAD_MID
- dstBeing->setSprite(SPRITE_ROBE, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_ROBE,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15: // COSTUME_HEAD_LOW
- dstBeing->setSprite(SPRITE_EVOL2, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL2,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16: // COSTUME_GARMENT
- dstBeing->setSprite(SPRITE_EVOL3, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL3,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
break;
case 17: // ARMOR
- dstBeing->setSprite(SPRITE_EVOL4, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL4,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
break;
case 18:
- dstBeing->setSprite(SPRITE_EVOL5, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL5,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5);
break;
case 19:
- dstBeing->setSprite(SPRITE_EVOL6, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL6,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6);
break;