diff options
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 67 |
1 files changed, 24 insertions, 43 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index fdc8ff5d6..ba0ad46d0 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -447,27 +447,22 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) // Set these after the gender, as the sprites may be gender-specific if (hairStyle == 0) { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0, std::string()); } else { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } - Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_BODY, - weapon, - std::string()); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -650,29 +645,22 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) // Set these after the gender, as the sprites may be gender-specific if (hairStyle == 0) { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, - 0, - std::string()); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); } else { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } if (!serverFeatures->haveMove3()) { - Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_BODY, - weapon, - std::string()); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); dstBeing->setWeaponId(weapon); } // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); @@ -855,27 +843,20 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) // Set these after the gender, as the sprites may be gender-specific if (hairStyle == 0) { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, - 0, - std::string()); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); } else { - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_HAIR_COLOR, + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } - Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, - SPRITE_BODY, - weapon, - std::string()); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } |