diff options
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 5d4c59d00..07779147a 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -160,7 +160,11 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1); break; case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_BODY, id, "", itemColor, true); + dstBeing->setSprite(SPRITE_BODY, + id, + "", + itemColor, + IsWeapon_true); dstBeing->setSprite(SPRITE_FLOOR, id2); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -399,8 +403,12 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "", - ItemColor_one, true); + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_BODY, + weapon, + "", + ItemColor_one, + IsWeapon_true); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc @@ -601,8 +609,12 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "", - ItemColor_one, true); + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_BODY, + weapon, + "", + ItemColor_one, + IsWeapon_true); } // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -801,8 +813,12 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "", - ItemColor_one, true); + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_BODY, + weapon, + "", + ItemColor_one, + IsWeapon_true); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc |