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Diffstat (limited to 'src/net/eathena/beinghandler.cpp')
-rw-r--r--src/net/eathena/beinghandler.cpp58
1 files changed, 18 insertions, 40 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 6fb7ee087..6de4bf1b7 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -102,14 +102,14 @@ BeingHandler::BeingHandler(bool enableSync):
void BeingHandler::requestNameById(const int id) const
{
MessageOut outMsg(0x0094);
- outMsg.writeInt32(id); //readLong(2));
+ outMsg.writeInt32(id); // readLong(2));
}
void BeingHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
- case SMSG_BEING_VISIBLE: // changed
+ case SMSG_BEING_VISIBLE: // changed
case SMSG_BEING_MOVE:
processBeingVisibleOrMove(msg, msg.getId() == SMSG_BEING_VISIBLE);
break;
@@ -118,7 +118,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
processBeingMove2(msg);
break;
- case SMSG_BEING_SPAWN: // changed
+ case SMSG_BEING_SPAWN: // changed
processBeingSpawn(msg);
break;
@@ -433,10 +433,10 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
// An update about a player, potentially including movement.
const int id = msg.readInt32();
const short speed = msg.readInt16();
- const uint16_t stunMode = msg.readInt16(); // opt1
- uint32_t statusEffects = msg.readInt16(); // opt2
+ const uint16_t stunMode = msg.readInt16(); // opt1
+ uint32_t statusEffects = msg.readInt16(); // opt2
statusEffects |= (static_cast<uint32_t>(msg.readInt16()))
- << 16; // status.options; Aethyra uses this as misc2
+ << 16; // status.options; Aethyra uses this as misc2
const short job = msg.readInt16();
Being *dstBeing = actorSpriteManager->findBeing(id);
@@ -474,7 +474,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
const uint16_t headBottom = msg.readInt16();
if (msgType == 3)
- msg.readInt32(); // server tick
+ msg.readInt32(); // server tick
const uint16_t headTop = msg.readInt16();
const uint16_t headMid = msg.readInt16();
@@ -483,9 +483,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
msg.readInt8();
msg.readInt8();
msg.readInt8();
- msg.readInt8(); //unused
-// shoes = msg.readInt16();
-// gloves = msg.readInt16(); //sd->head_dir
+ msg.readInt8(); // unused
const int guild = msg.readInt32(); // guild
@@ -508,14 +506,9 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
if (!mHideShield)
dstBeing->setSprite(SPRITE_SHIELD, shield);
- //dstBeing->setSprite(SPRITE_SHOE, shoes);
dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
dstBeing->setSprite(SPRITE_HAT, headTop);
- //dstBeing->setSprite(SPRITE_GLOVES, gloves);
- //dstBeing->setSprite(SPRITE_CAPE, cape);
- //dstBeing->setSprite(SPRITE_MISC1, misc1);
- //dstBeing->setSprite(SPRITE_MISC2, misc2);
dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
@@ -552,7 +545,6 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
}
else
{
-// uint8_t dir;
uint16_t x, y;
msg.readCoordinates(x, y, dir);
dstBeing->setTileCoords(x, y);
@@ -590,7 +582,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
break;
default:
- //need set stay state?
+ // need set stay state?
logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:"
+ toString(id) + " " + toString(type));
logger->log("dstBeing id:" + toString(dstBeing->getId()));
@@ -601,21 +593,20 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
}
else if (msgType == 3)
{
- msg.readInt8(); // unknown
+ msg.readInt8(); // unknown
}
- const int level = msg.readInt8(); // Lv
+ const int level = msg.readInt8(); // Lv
if (level)
dstBeing->setLevel(level);
- msg.readInt8(); // unknown
+ msg.readInt8(); // unknown
if (dstBeing->getType() != Being::PLAYER
|| msgType != 3)
{
dstBeing->setActionTime(tick_time);
-// dstBeing->reset();
}
dstBeing->setStunMode(stunMode);
@@ -634,7 +625,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
return;
if (visible)
- msg.readInt8(); // padding?
+ msg.readInt8(); // padding?
// Information about a being in range
const int id = msg.readInt32();
@@ -646,7 +637,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
mSpawnId = 0;
short speed = msg.readInt16();
const uint16_t stunMode = msg.readInt16(); // opt1
- uint32_t statusEffects = msg.readInt16(); // opt2
+ uint32_t statusEffects = msg.readInt16(); // opt2
statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option
const short job = msg.readInt16(); // class
@@ -712,14 +703,11 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
const uint16_t weapon = msg.readInt16();
const uint16_t headBottom = msg.readInt16();
-// if (!visible)
-// msg.readInt32(); // server tick
-
const uint16_t shield = msg.readInt16();
const uint16_t headTop = msg.readInt16();
const uint16_t headMid = msg.readInt16();
const int hairColor = msg.readInt16();
- const uint16_t shoes = msg.readInt16(); //clothes color - "abused" as shoes
+ const uint16_t shoes = msg.readInt16(); // clothes color
uint16_t gloves;
if (dstBeing->getType() == ActorSprite::MONSTER)
@@ -731,24 +719,15 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
else
{
gloves = msg.readInt16(); // head dir - "abused" as gloves
- msg.readInt32(); // guild
- msg.readInt16(); // guild emblem
+ msg.readInt32(); // guild
+ msg.readInt16(); // guild emblem
}
-// logger->log("being guild: " + toString(guild));
-/*
- if (guild == 0)
- dstBeing->clearGuilds();
- else
- dstBeing->setGuild(Guild::getGuild(static_cast<short>(guild)));
-*/
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
msg.readInt8(); // karma
short gender = msg.readInt8();
- // reserving bits for future usage
-
if (dstBeing->getType() == ActorSprite::PLAYER)
{
gender &= 3;
@@ -818,13 +797,12 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
msg.readInt8(); // unknown
msg.readInt8(); // state / sit
- msg.readInt16(); // level
+ msg.readInt16(); // level
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
(statusEffects >> 16) & 0xffff));
dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
-
}
} // namespace EAthena