diff options
Diffstat (limited to 'src/net/eathena/beinghandler.cpp')
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index d44b2508b..fe153a474 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -290,7 +290,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setOtherTime(); - if (!player_node) + if (!localPlayer) return; switch (type) @@ -305,22 +305,22 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true); if (!mHideShield) dstBeing->setSprite(SPRITE_SHIELD, id2); - player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES); + localPlayer->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setSprite(SPRITE_HAT, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_HAT); + localPlayer->imitateOutfit(dstBeing, SPRITE_HAT); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES); + localPlayer->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES); break; case 6: // eAthena LOOK_HAIR_COLOR dstBeing->setSpriteColor(SPRITE_HAIR, ItemDB::get( @@ -335,42 +335,42 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, dstBeing->setSprite(SPRITE_SHIELD, id, color, static_cast<unsigned char>(id2)); } - player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 9: // eAthena LOOK_SHOES dstBeing->setSprite(SPRITE_SHOE, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_SHOE); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHOE); break; case 10: // LOOK_GLOVES dstBeing->setSprite(SPRITE_GLOVES, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_GLOVES); + localPlayer->imitateOutfit(dstBeing, SPRITE_GLOVES); break; case 11: // LOOK_CAPE dstBeing->setSprite(SPRITE_CAPE, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_CAPE); + localPlayer->imitateOutfit(dstBeing, SPRITE_CAPE); break; case 12: dstBeing->setSprite(SPRITE_MISC1, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_MISC1); + localPlayer->imitateOutfit(dstBeing, SPRITE_MISC1); break; case 13: dstBeing->setSprite(SPRITE_MISC2, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_MISC2); + localPlayer->imitateOutfit(dstBeing, SPRITE_MISC2); break; case 14: dstBeing->setSprite(SPRITE_EVOL1, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_EVOL1); + localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL1); break; case 15: dstBeing->setSprite(SPRITE_EVOL2, id, color, static_cast<unsigned char>(id2)); - player_node->imitateOutfit(dstBeing, SPRITE_EVOL2); + localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; default: logger->log("QQQ3 CHANGE_LOOKS: unsupported type: " @@ -383,7 +383,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, void BeingHandler::processNameResponse2(Net::MessageIn &msg) { - if (!actorManager || !player_node) + if (!actorManager || !localPlayer) return; const int len = msg.readInt16(); @@ -392,9 +392,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) Being *const dstBeing = actorManager->findBeing(beingId); if (dstBeing) { - if (beingId == player_node->getId()) + if (beingId == localPlayer->getId()) { - player_node->pingResponse(); + localPlayer->pingResponse(); } else { @@ -405,9 +405,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) if (dstBeing->getType() == ActorType::PLAYER) dstBeing->updateColors(); - if (player_node) + if (localPlayer) { - const Party *const party = player_node->getParty(); + const Party *const party = localPlayer->getParty(); if (party && party->isMember(dstBeing->getId())) { PartyMember *const member = party->getMember( @@ -416,7 +416,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) if (member) member->setName(dstBeing->getName()); } - player_node->checkNewName(dstBeing); + localPlayer->checkNewName(dstBeing); } } } @@ -425,7 +425,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, const int msgType) const { - if (!actorManager || !player_node) + if (!actorManager || !localPlayer) return; // An update about a player, potentially including movement. @@ -466,7 +466,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, dstBeing->setDirection(dir); } - if (Party *const party = player_node->getParty()) + if (Party *const party = localPlayer->getParty()) { if (party->isMember(id)) dstBeing->setParty(party); @@ -522,14 +522,14 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } - player_node->imitateOutfit(dstBeing); + localPlayer->imitateOutfit(dstBeing); if (msgType == 3) { uint16_t srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); - player_node->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); + localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); @@ -545,11 +545,11 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); } - if (player_node->getCurrentAction() != BeingAction::STAND) - player_node->imitateAction(dstBeing, BeingAction::STAND); - if (player_node->getDirection() != dstBeing->getDirection()) + if (localPlayer->getCurrentAction() != BeingAction::STAND) + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + if (localPlayer->getDirection() != dstBeing->getDirection()) { - player_node->imitateDirection(dstBeing, + localPlayer->imitateDirection(dstBeing, dstBeing->getDirection()); } } @@ -560,7 +560,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, dstBeing->setTileCoords(x, y); dstBeing->setDirection(dir); - player_node->imitateDirection(dstBeing, dir); + localPlayer->imitateDirection(dstBeing, dir); } const uint16_t gmstatus = msg.readInt16(); @@ -575,7 +575,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, { case 0: dstBeing->setAction(BeingAction::STAND, 0); - player_node->imitateAction(dstBeing, BeingAction::STAND); + localPlayer->imitateAction(dstBeing, BeingAction::STAND); break; case 1: @@ -588,7 +588,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, case 2: dstBeing->setAction(BeingAction::SIT, 0); - player_node->imitateAction(dstBeing, BeingAction::SIT); + localPlayer->imitateAction(dstBeing, BeingAction::SIT); break; default: @@ -707,8 +707,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, dstBeing->setWalkSpeed(Vector(speed, speed, 0)); dstBeing->setSubtype(job, 0); - if (dstBeing->getType() == ActorType::MONSTER && player_node) - player_node->checkNewName(dstBeing); + if (dstBeing->getType() == ActorType::MONSTER && localPlayer) + localPlayer->checkNewName(dstBeing); const int hairStyle = msg.readInt16(); const uint16_t weapon = msg.readInt16(); |