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-rw-r--r--src/net/ea/beinghandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 3c22ac62d..54f13472e 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -162,7 +162,7 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg)
if (srcBeing)
srcBeing->handleSkill(dstBeing, param1, id, level);
if (dstBeing)
- dstBeing->takeDamage(srcBeing, param1, Being::SKILL, id);
+ dstBeing->takeDamage(srcBeing, param1, AttackType::SKILL, id);
BLOCK_END("BeingHandler::processSkillDamage")
}
@@ -190,11 +190,11 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg)
switch (type)
{
- case Being::HIT: // Damage
- case Being::CRITICAL: // Critical Damage
- case Being::MULTI: // Critical Damage
- case Being::REFLECT: // Reflected Damage
- case Being::FLEE: // Lucky Dodge
+ case AttackType::HIT: // Damage
+ case AttackType::CRITICAL: // Critical Damage
+ case AttackType::MULTI: // Critical Damage
+ case AttackType::REFLECT: // Reflected Damage
+ case AttackType::FLEE: // Lucky Dodge
if (srcBeing)
{
if (srcSpeed && srcBeing->getType() == ActorType::Player)
@@ -207,7 +207,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg)
if (dstBeing)
{
dstBeing->takeDamage(srcBeing, param1,
- static_cast<Being::AttackType>(type));
+ static_cast<AttackType::Type>(type));
}
break;