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-rw-r--r--src/net/ea/buysellhandler.cpp77
-rw-r--r--src/net/ea/buysellhandler.h10
-rw-r--r--src/net/ea/buysellrecv.cpp123
-rw-r--r--src/net/ea/buysellrecv.h43
4 files changed, 169 insertions, 84 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index a69d04738..0b8734d49 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -35,6 +35,7 @@
#include "gui/widgets/createwidget.h"
+#include "net/ea/buysellrecv.h"
#include "net/ea/eaprotocol.h"
#include "debug.h"
@@ -42,82 +43,10 @@
namespace Ea
{
-BeingId BuySellHandler::mNpcId = BeingId_zero;
-BuyDialog *BuySellHandler::mBuyDialog = nullptr;
-
BuySellHandler::BuySellHandler()
{
- mNpcId = BeingId_zero;
- mBuyDialog = nullptr;
-}
-
-void BuySellHandler::processNpcBuySellChoice(Net::MessageIn &msg)
-{
- if (!BuySellDialog::isActive())
- {
- mNpcId = msg.readBeingId("npc id");
- CREATEWIDGET(BuySellDialog, mNpcId);
- }
-}
-
-void BuySellHandler::processNpcSell(Net::MessageIn &msg)
-{
- msg.readInt16("len");
- const int n_items = (msg.getLength() - 4) / 10;
- if (n_items > 0)
- {
- SellDialog *const dialog = CREATEWIDGETR(NpcSellDialog, mNpcId);
- dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
-
- for (int k = 0; k < n_items; k++)
- {
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int value = msg.readInt32("value");
- msg.readInt32("value?");
-
- const Item *const item = PlayerInfo::getInventory()
- ->getItem(index);
-
- if (item && item->isEquipped() == Equipped_false)
- dialog->addItem(item, value);
- }
- }
- else
- {
- NotifyManager::notify(NotifyTypes::SELL_LIST_EMPTY);
- }
-}
-
-void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg)
-{
- const uint8_t response = msg.readUInt8("response");
- if (response == 0U)
- {
- NotifyManager::notify(NotifyTypes::BUY_DONE);
- return;
- }
- // Reset player money since buy dialog already assumed purchase
- // would go fine
- if (mBuyDialog)
- mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
- switch (response)
- {
- case 1:
- NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY);
- break;
-
- case 2:
- NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT);
- break;
-
- case 3:
- NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS);
- break;
-
- default:
- NotifyManager::notify(NotifyTypes::BUY_FAILED);
- break;
- };
+ BuySellRecv::mNpcId = BeingId_zero;
+ BuySellRecv::mBuyDialog = nullptr;
}
} // namespace Ea
diff --git a/src/net/ea/buysellhandler.h b/src/net/ea/buysellhandler.h
index c308bebf3..2afc82ee0 100644
--- a/src/net/ea/buysellhandler.h
+++ b/src/net/ea/buysellhandler.h
@@ -36,16 +36,6 @@ class BuySellHandler notfinal : public Net::BuySellHandler
BuySellHandler();
A_DELETE_COPY(BuySellHandler)
-
- protected:
- static void processNpcBuySellChoice(Net::MessageIn &msg);
-
- static void processNpcSell(Net::MessageIn &msg);
-
- static void processNpcBuyResponse(Net::MessageIn &msg);
-
- static BeingId mNpcId;
- static BuyDialog *mBuyDialog;
};
} // namespace Ea
diff --git a/src/net/ea/buysellrecv.cpp b/src/net/ea/buysellrecv.cpp
new file mode 100644
index 000000000..14fa812f0
--- /dev/null
+++ b/src/net/ea/buysellrecv.cpp
@@ -0,0 +1,123 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/buysellrecv.h"
+
+#include "inventory.h"
+#include "notifymanager.h"
+
+#include "being/playerinfo.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/windows/buydialog.h"
+#include "gui/windows/buyselldialog.h"
+#include "gui/windows/npcselldialog.h"
+
+#include "gui/widgets/createwidget.h"
+
+#include "net/ea/eaprotocol.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+namespace BuySellRecv
+{
+ BeingId mNpcId = BeingId_zero;
+ BuyDialog *mBuyDialog = nullptr;
+}
+
+void BuySellRecv::processNpcBuySellChoice(Net::MessageIn &msg)
+{
+ if (!BuySellDialog::isActive())
+ {
+ mNpcId = msg.readBeingId("npc id");
+ CREATEWIDGET(BuySellDialog, mNpcId);
+ }
+}
+
+void BuySellRecv::processNpcSell(Net::MessageIn &msg)
+{
+ msg.readInt16("len");
+ const int n_items = (msg.getLength() - 4) / 10;
+ if (n_items > 0)
+ {
+ SellDialog *const dialog = CREATEWIDGETR(NpcSellDialog, mNpcId);
+ dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
+
+ for (int k = 0; k < n_items; k++)
+ {
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int value = msg.readInt32("value");
+ msg.readInt32("value?");
+
+ const Item *const item = PlayerInfo::getInventory()
+ ->getItem(index);
+
+ if (item && item->isEquipped() == Equipped_false)
+ dialog->addItem(item, value);
+ }
+ }
+ else
+ {
+ NotifyManager::notify(NotifyTypes::SELL_LIST_EMPTY);
+ }
+}
+
+void BuySellRecv::processNpcBuyResponse(Net::MessageIn &msg)
+{
+ const uint8_t response = msg.readUInt8("response");
+ if (response == 0U)
+ {
+ NotifyManager::notify(NotifyTypes::BUY_DONE);
+ return;
+ }
+ // Reset player money since buy dialog already assumed purchase
+ // would go fine
+ if (Ea::BuySellRecv::mBuyDialog)
+ {
+ Ea::BuySellRecv::mBuyDialog->setMoney(
+ PlayerInfo::getAttribute(Attributes::MONEY));
+ }
+ switch (response)
+ {
+ case 1:
+ NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY);
+ break;
+
+ case 2:
+ NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT);
+ break;
+
+ case 3:
+ NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS);
+ break;
+
+ default:
+ NotifyManager::notify(NotifyTypes::BUY_FAILED);
+ break;
+ };
+}
+
+} // namespace Ea
diff --git a/src/net/ea/buysellrecv.h b/src/net/ea/buysellrecv.h
new file mode 100644
index 000000000..1b6cd4518
--- /dev/null
+++ b/src/net/ea/buysellrecv.h
@@ -0,0 +1,43 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_BUYSELLRECV_H
+#define NET_EA_BUYSELLRECV_H
+
+#include "net/buysellhandler.h"
+
+class BuyDialog;
+
+namespace Ea
+{
+ namespace BuySellRecv
+ {
+ extern BeingId mNpcId;
+ extern BuyDialog *mBuyDialog;
+
+ void processNpcBuySellChoice(Net::MessageIn &msg);
+ void processNpcSell(Net::MessageIn &msg);
+ void processNpcBuyResponse(Net::MessageIn &msg);
+ } // namespace BuySellRecv
+} // namespace Ea
+
+#endif // NET_EA_BUYSELLRECV_H