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-rw-r--r--src/net/ea/gamehandler.cpp50
-rw-r--r--src/net/ea/gamehandler.h10
-rw-r--r--src/net/ea/gamerecv.cpp81
-rw-r--r--src/net/ea/gamerecv.h48
4 files changed, 138 insertions, 51 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index 8f21edf8f..4f8734e92 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -34,6 +34,8 @@
#include "net/messagein.h"
+#include "net/ea/gamerecv.h"
+
#include "utils/gettext.h"
#include "debug.h"
@@ -41,14 +43,11 @@
namespace Ea
{
-std::string GameHandler::mMap;
-BeingId GameHandler::mCharID = BeingId_zero;
-
GameHandler::GameHandler() :
Net::GameHandler()
{
- mMap.clear();
- mCharID = BeingId_zero;
+ GameRecv::mMap.clear();
+ GameRecv::mCharID = BeingId_zero;
}
void GameHandler::who() const
@@ -57,50 +56,19 @@ void GameHandler::who() const
void GameHandler::setMap(const std::string &map)
{
- mMap = map.substr(0, map.rfind("."));
-}
-
-void GameHandler::processWhoAnswer(Net::MessageIn &msg)
-{
- NotifyManager::notify(NotifyTypes::ONLINE_USERS,
- msg.readInt32("users count"));
-}
-
-void GameHandler::processCharSwitchResponse(Net::MessageIn &msg)
-{
- if (msg.readUInt8("response"))
- client->setState(STATE_SWITCH_CHARACTER);
-}
-
-void GameHandler::processMapQuitResponse(Net::MessageIn &msg)
-{
- if (msg.readUInt8("response"))
- {
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Game"),
- // TRANSLATORS: error message
- _("Request to quit denied!"),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
+ GameRecv::mMap = map.substr(0, map.rfind("."));
}
void GameHandler::clear()
{
- mMap.clear();
- mCharID = BeingId_zero;
+ GameRecv::mMap.clear();
+ GameRecv::mCharID = BeingId_zero;
}
void GameHandler::initEngines() const
{
- if (!mMap.empty())
- Game::instance()->changeMap(mMap);
+ if (!GameRecv::mMap.empty())
+ Game::instance()->changeMap(GameRecv::mMap);
}
} // namespace Ea
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h
index ee1f12701..17834b333 100644
--- a/src/net/ea/gamehandler.h
+++ b/src/net/ea/gamehandler.h
@@ -55,16 +55,6 @@ class GameHandler notfinal : public Net::GameHandler
void clear() override final;
void initEngines() const override final;
-
- protected:
- static void processWhoAnswer(Net::MessageIn &msg);
-
- static void processCharSwitchResponse(Net::MessageIn &msg);
-
- static void processMapQuitResponse(Net::MessageIn &msg);
-
- static std::string mMap;
- static BeingId mCharID; // < Saved for map-server switching
};
} // namespace Ea
diff --git a/src/net/ea/gamerecv.cpp b/src/net/ea/gamerecv.cpp
new file mode 100644
index 000000000..73fe3a01e
--- /dev/null
+++ b/src/net/ea/gamerecv.cpp
@@ -0,0 +1,81 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/gamerecv.h"
+
+#include "client.h"
+#include "game.h"
+#include "notifymanager.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/windows/okdialog.h"
+
+#include "gui/widgets/createwidget.h"
+
+#include "net/messagein.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+namespace GameRecv
+{
+ std::string mMap;
+ BeingId mCharID = BeingId_zero;
+} // namespace GameRev
+
+void GameRecv::processWhoAnswer(Net::MessageIn &msg)
+{
+ NotifyManager::notify(NotifyTypes::ONLINE_USERS,
+ msg.readInt32("users count"));
+}
+
+void GameRecv::processCharSwitchResponse(Net::MessageIn &msg)
+{
+ if (msg.readUInt8("response"))
+ client->setState(STATE_SWITCH_CHARACTER);
+}
+
+void GameRecv::processMapQuitResponse(Net::MessageIn &msg)
+{
+ if (msg.readUInt8("response"))
+ {
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: error header
+ _("Game"),
+ // TRANSLATORS: error message
+ _("Request to quit denied!"),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ }
+}
+
+} // namespace Ea
diff --git a/src/net/ea/gamerecv.h b/src/net/ea/gamerecv.h
new file mode 100644
index 000000000..a35b13825
--- /dev/null
+++ b/src/net/ea/gamerecv.h
@@ -0,0 +1,48 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_GAMERECV_H
+#define NET_EA_GAMERECV_H
+
+#include "enums/simpletypes/beingid.h"
+
+#include "net/gamehandler.h"
+
+namespace Net
+{
+ class MessageIn;
+}
+
+namespace Ea
+{
+ namespace GameRecv
+ {
+ extern std::string mMap;
+ extern BeingId mCharID; // < Saved for map-server switching
+
+ void processWhoAnswer(Net::MessageIn &msg);
+ void processCharSwitchResponse(Net::MessageIn &msg);
+ void processMapQuitResponse(Net::MessageIn &msg);
+ } // namespace GameRecv
+} // namespace Ea
+
+#endif // NET_EA_GAMERECV_H