diff options
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/npchandler.cpp | 13 | ||||
-rw-r--r-- | src/net/ea/npchandler.h | 4 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 5 |
3 files changed, 2 insertions, 20 deletions
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp index 78a46f630..654a783b3 100644 --- a/src/net/ea/npchandler.cpp +++ b/src/net/ea/npchandler.cpp @@ -30,7 +30,6 @@ namespace Ea { NpcHandler::NpcHandler() : - mNpcDialogs(), mDialog(nullptr) { } @@ -49,18 +48,6 @@ void NpcHandler::endShopping(const int beingId A_UNUSED) const { } -void NpcHandler::clearDialogs() -{ - NpcDialogs::iterator it = mNpcDialogs.begin(); - const NpcDialogs::iterator it_end = mNpcDialogs.end(); - while (it != it_end) - { - delete (*it).second; - ++ it; - } - mNpcDialogs.clear(); -} - void NpcHandler::processNpcChoice(Net::MessageIn &msg) { if (mDialog) diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h index 9fe07f531..9c50b8c50 100644 --- a/src/net/ea/npchandler.h +++ b/src/net/ea/npchandler.h @@ -48,8 +48,6 @@ class NpcHandler : public Net::NpcHandler void endShopping(int beingId) const override; - void clearDialogs() override; - virtual int getNpc(Net::MessageIn &msg, bool haveLength) A_WARN_UNUSED = 0; @@ -66,8 +64,6 @@ class NpcHandler : public Net::NpcHandler void processNpcStrInput(Net::MessageIn &msg); protected: - typedef std::map<int, NpcDialog*> NpcDialogs; - NpcDialogs mNpcDialogs; NpcDialog *mDialog; }; diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 309888d50..c52febaf9 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -30,6 +30,7 @@ #include "gui/ministatuswindow.h" #include "gui/okdialog.h" +#include "gui/npcdialog.h" #include "gui/skilldialog.h" #include "gui/statuswindow.h" #include "gui/viewport.h" @@ -77,9 +78,7 @@ namespace if (viewport) viewport->closePopupMenu(); - Net::NpcHandler *const handler = Net::getNpcHandler(); - if (handler) - handler->clearDialogs(); + NpcDialog::clearDialogs(); if (player_node) player_node->respawn(); } |