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-rw-r--r--src/net/ea/beinghandler.cpp10
-rw-r--r--src/net/ea/guildhandler.cpp2
-rw-r--r--src/net/ea/loginhandler.cpp2
-rw-r--r--src/net/ea/playerhandler.cpp119
-rw-r--r--src/net/ea/playerhandler.h4
-rw-r--r--src/net/ea/specialhandler.cpp6
6 files changed, 89 insertions, 54 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index c5d722db5..0e4fefa21 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -116,7 +116,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
return;
int id;
- short job, speed, gender;
+ short job, speed;
+ uint8_t gender;
uint16_t headTop, headMid, headBottom;
uint16_t shoes, gloves;
uint16_t weapon, shield;
@@ -335,8 +336,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
(statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
-
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
}
void BeingHandler::processBeingMove2(Net::MessageIn &msg)
@@ -761,7 +762,8 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg)
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
(statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ statusEffects & 0xffff));
}
void BeingHandler::processBeingStatusChange(Net::MessageIn &msg)
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 75fc5af56..7c2361531 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -251,7 +251,7 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg)
m->setOnline(online);
m->setID(id);
m->setCharId(charId);
- m->setGender(Being::intToGender(gender));
+ m->setGender(Being::intToGender(static_cast<uint8_t>(gender)));
m->setLevel(level);
m->setExp(exp);
m->setPos(pos);
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
index d35e5a0d5..2a7afb189 100644
--- a/src/net/ea/loginhandler.cpp
+++ b/src/net/ea/loginhandler.cpp
@@ -195,7 +195,7 @@ void LoginHandler::processLoginData(Net::MessageIn &msg)
// msg.skip(30); // unknown
// reserve bits for future usage
- mToken.sex = Being::intToGender(msg.readInt8() & 3);
+ mToken.sex = Being::intToGender(static_cast<uint8_t>(msg.readInt8() & 3));
for (int i = 0; i < worldCount; i++)
{
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 4c6e894c9..130b31046 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -362,48 +362,60 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 0x0029:
- PlayerInfo::setStatBase(EA_ATK, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_ATK), value);
PlayerInfo::updateAttrs();
break;
case 0x002a:
- PlayerInfo::setStatMod(EA_ATK, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_ATK), value);
PlayerInfo::updateAttrs();
break;
case 0x002b:
- PlayerInfo::setStatBase(EA_MATK, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_MATK), value);
break;
case 0x002c:
- PlayerInfo::setStatMod(EA_MATK, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_MATK), value);
break;
case 0x002d:
- PlayerInfo::setStatBase(EA_DEF, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_DEF), value);
break;
case 0x002e:
- PlayerInfo::setStatMod(EA_DEF, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_DEF), value);
break;
case 0x002f:
- PlayerInfo::setStatBase(EA_MDEF, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_MDEF), value);
break;
case 0x0030:
- PlayerInfo::setStatMod(EA_MDEF, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_MDEF), value);
break;
case 0x0031:
- PlayerInfo::setStatBase(EA_HIT, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_HIT), value);
break;
case 0x0032:
- PlayerInfo::setStatBase(EA_FLEE, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_FLEE), value);
break;
case 0x0033:
- PlayerInfo::setStatMod(EA_FLEE, value);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ EA_FLEE), value);
break;
case 0x0034:
- PlayerInfo::setStatBase(EA_CRIT, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_CRIT), value);
break;
case 0x0035:
@@ -414,7 +426,8 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 0x0037:
- PlayerInfo::setStatBase(EA_JOB, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ EA_JOB), value);
break;
case 500:
@@ -445,8 +458,10 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
PlayerInfo::setAttribute(PlayerInfo::EXP, msg.readInt32());
break;
case 0x0002:
- PlayerInfo::setStatExperience(EA_JOB, msg.readInt32(),
- PlayerInfo::getStatExperience(EA_JOB).second);
+ PlayerInfo::setStatExperience(static_cast<PlayerInfo::Attribute>(
+ EA_JOB), msg.readInt32(),
+ PlayerInfo::getStatExperience(static_cast<PlayerInfo::Attribute>(
+ EA_JOB)).second);
break;
case 0x0014:
{
@@ -470,8 +485,9 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
PlayerInfo::setAttribute(PlayerInfo::EXP_NEEDED, msg.readInt32());
break;
case 0x0017:
- PlayerInfo::setStatExperience(EA_JOB,
- PlayerInfo::getStatExperience(EA_JOB).first,
+ PlayerInfo::setStatExperience(static_cast<PlayerInfo::Attribute>(
+ EA_JOB), PlayerInfo::getStatExperience(
+ static_cast<PlayerInfo::Attribute>(EA_JOB)).first,
msg.readInt32());
break;
default:
@@ -486,8 +502,10 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg)
int base = msg.readInt32();
int bonus = msg.readInt32();
- PlayerInfo::setStatBase(type, base, false);
- PlayerInfo::setStatMod(type, bonus);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ type), base, false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(
+ type), bonus);
if (type == EA_ATK || type == PlayerInfo::ATTACK_DELAY)
PlayerInfo::updateAttrs();
}
@@ -500,14 +518,15 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
if (ok != 1)
{
- int oldValue = PlayerInfo::getStatBase(type);
+ int oldValue = PlayerInfo::getStatBase(
+ static_cast<PlayerInfo::Attribute>(type));
int points = PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS);
points += oldValue - value;
PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, points);
SERVER_NOTICE(_("Cannot raise skill!"))
}
- PlayerInfo::setStatBase(type, value);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(type), value);
}
void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
@@ -515,69 +534,80 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, msg.readInt16());
int val = msg.readInt8();
- PlayerInfo::setStatBase(EA_STR, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_STR), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_STR, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_AGI, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_AGI), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_AGI, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_VIT, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_VIT), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_VIT, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_INT, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_INT), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_INT, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_DEX, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_DEX), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_DEX, msg.readInt8());
else
msg.readInt8();
val = msg.readInt8();
- PlayerInfo::setStatBase(EA_LUK, val);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_LUK), val);
if (statusWindow)
statusWindow->setPointsNeeded(EA_LUK, msg.readInt8());
else
msg.readInt8();
- PlayerInfo::setStatBase(EA_ATK, msg.readInt16(), false);
- PlayerInfo::setStatMod(EA_ATK, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_ATK),
+ msg.readInt16(), false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_ATK),
+ msg.readInt16());
PlayerInfo::updateAttrs();
val = msg.readInt16();
- PlayerInfo::setStatBase(EA_MATK, val, false);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_MATK),
+ val, false);
val = msg.readInt16();
- PlayerInfo::setStatMod(EA_MATK, val);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_MATK), val);
- PlayerInfo::setStatBase(EA_DEF, msg.readInt16(), false);
- PlayerInfo::setStatMod(EA_DEF, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_DEF),
+ msg.readInt16(), false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_DEF),
+ msg.readInt16());
- PlayerInfo::setStatBase(EA_MDEF, msg.readInt16(), false);
- PlayerInfo::setStatMod(EA_MDEF, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_MDEF),
+ msg.readInt16(), false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_MDEF),
+ msg.readInt16());
- PlayerInfo::setStatBase(EA_HIT, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_HIT),
+ msg.readInt16());
- PlayerInfo::setStatBase(EA_FLEE, msg.readInt16(), false);
- PlayerInfo::setStatMod(EA_FLEE, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_FLEE),
+ msg.readInt16(), false);
+ PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_FLEE),
+ msg.readInt16());
- PlayerInfo::setStatBase(EA_CRIT, msg.readInt16());
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_CRIT),
+ msg.readInt16());
msg.readInt16(); // manner
}
@@ -635,17 +665,18 @@ void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg)
bool PlayerHandler::canUseMagic() const
{
- return PlayerInfo::getStatEffective(EA_MATK) > 0;
+ return PlayerInfo::getStatEffective(static_cast<PlayerInfo::Attribute>(
+ EA_MATK)) > 0;
}
-int PlayerHandler::getJobLocation() const
+PlayerInfo::Attribute PlayerHandler::getJobLocation() const
{
- return EA_JOB;
+ return static_cast<PlayerInfo::Attribute>(EA_JOB);
}
-int PlayerHandler::getAttackLocation() const
+PlayerInfo::Attribute PlayerHandler::getAttackLocation() const
{
- return EA_ATK;
+ return static_cast<PlayerInfo::Attribute>(EA_ATK);
}
} // namespace Ea
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index d0402ecfc..3e9d14804 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -47,9 +47,9 @@ class PlayerHandler : public Net::PlayerHandler
Vector getDefaultWalkSpeed() const;
- int getJobLocation() const;
+ PlayerInfo::Attribute getJobLocation() const;
- int getAttackLocation() const;
+ PlayerInfo::Attribute getAttackLocation() const;
void processWalkResponse(Net::MessageIn &msg);
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp
index dd0284ae8..7a760c5b4 100644
--- a/src/net/ea/specialhandler.cpp
+++ b/src/net/ea/specialhandler.cpp
@@ -94,7 +94,8 @@ void SpecialHandler::processPlayerSkills(Net::MessageIn &msg)
msg.skip(24); // 0 unused
int up = msg.readInt8();
- PlayerInfo::setStatBase(skillId, level);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ skillId), level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up))
@@ -111,7 +112,8 @@ void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg)
int range = msg.readInt16();
int up = msg.readInt8();
- PlayerInfo::setStatBase(skillId, level);
+ PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
+ skillId), level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up))