diff options
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/adminhandler.cpp | 5 | ||||
-rw-r--r-- | src/net/ea/adminhandler.h | 3 | ||||
-rw-r--r-- | src/net/ea/beinghandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/beinghandler.h | 2 | ||||
-rw-r--r-- | src/net/ea/inventoryitem.h | 5 | ||||
-rw-r--r-- | src/net/ea/itemhandler.cpp | 10 |
6 files changed, 17 insertions, 10 deletions
diff --git a/src/net/ea/adminhandler.cpp b/src/net/ea/adminhandler.cpp index bf4bd590c..2cc98acb0 100644 --- a/src/net/ea/adminhandler.cpp +++ b/src/net/ea/adminhandler.cpp @@ -74,7 +74,8 @@ void AdminHandler::ipcheckName(const std::string &name) const chatHandler->talk("@ipcheck " + name, GENERAL_CHANNEL); } -void AdminHandler::createItems(const int id, const int color, +void AdminHandler::createItems(const int id, + const ItemColor color, const int amount) const { if (!serverFeatures->haveItemColors()) @@ -85,7 +86,7 @@ void AdminHandler::createItems(const int id, const int color, else { chatHandler->talk(strprintf("@item %d %d %d", - id, color, amount), GENERAL_CHANNEL); + id, toInt(color, int), amount), GENERAL_CHANNEL); } } diff --git a/src/net/ea/adminhandler.h b/src/net/ea/adminhandler.h index acabd288a..ab7b8c557 100644 --- a/src/net/ea/adminhandler.h +++ b/src/net/ea/adminhandler.h @@ -60,7 +60,8 @@ class AdminHandler notfinal : public Net::AdminHandler void ipcheckName(const std::string &name) const override final; - void createItems(const int id, const int color, + void createItems(const int id, + const ItemColor color, const int amount) const override final; protected: diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 76fe061ed..2c2c65652 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -76,7 +76,7 @@ Being *BeingHandler::createBeing(const BeingId id, void BeingHandler::setSprite(Being *const being, const unsigned int slot, const int id, const std::string &color, - const unsigned char colorId, + const ItemColor colorId, const bool isWeapon, const bool isTempSprite) { diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h index 20622e514..6c372ce1f 100644 --- a/src/net/ea/beinghandler.h +++ b/src/net/ea/beinghandler.h @@ -42,7 +42,7 @@ class BeingHandler notfinal : public Net::BeingHandler static void setSprite(Being *const being, const unsigned int slot, const int id, const std::string &color = "", - const unsigned char colorId = 1, + const ItemColor colorId = ItemColor_one, const bool isWeapon = false, const bool isTempSprite = false); diff --git a/src/net/ea/inventoryitem.h b/src/net/ea/inventoryitem.h index b318b2f23..d4d9c3637 100644 --- a/src/net/ea/inventoryitem.h +++ b/src/net/ea/inventoryitem.h @@ -27,6 +27,7 @@ #include "enums/simpletypes/equipm.h" #include "enums/simpletypes/favorite.h" #include "enums/simpletypes/identified.h" +#include "enums/simpletypes/itemcolor.h" #if defined(__GXX_EXPERIMENTAL_CXX0X__) #include <cstdint> @@ -51,7 +52,7 @@ class InventoryItem final int cards[4]; int quantity; uint8_t refine; - unsigned char color; + ItemColor color; Identified identified; Damaged damaged; Favorite favorite; @@ -63,7 +64,7 @@ class InventoryItem final const int *const cards0, const int quantity0, const uint8_t refine0, - const unsigned char color0, + const ItemColor color0, const Identified identified0, const Damaged damaged0, const Favorite favorite0, diff --git a/src/net/ea/itemhandler.cpp b/src/net/ea/itemhandler.cpp index 2c297f69f..478c17990 100644 --- a/src/net/ea/itemhandler.cpp +++ b/src/net/ea/itemhandler.cpp @@ -43,7 +43,7 @@ void ItemHandler::processItemVisible(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("item object id"); const int itemId = msg.readInt16("item id"); - const uint8_t identify = msg.readUInt8("identify"); + const ItemColor identify = fromInt(msg.readUInt8("identify"), ItemColor); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); const int amount = msg.readInt16("amount"); @@ -52,8 +52,12 @@ void ItemHandler::processItemVisible(Net::MessageIn &msg) if (actorManager) { - actorManager->createItem(id, itemId, - x, y, amount, identify, subX, subY); + actorManager->createItem(id, + itemId, + x, y, + amount, + identify, + subX, subY); } } |