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-rw-r--r--src/net/ea/buysellrecv.cpp35
-rw-r--r--src/net/ea/buysellrecv.h1
2 files changed, 0 insertions, 36 deletions
diff --git a/src/net/ea/buysellrecv.cpp b/src/net/ea/buysellrecv.cpp
index 9ecaa5bbc..359e08038 100644
--- a/src/net/ea/buysellrecv.cpp
+++ b/src/net/ea/buysellrecv.cpp
@@ -90,39 +90,4 @@ void BuySellRecv::processNpcSell(Net::MessageIn &msg)
}
}
-void BuySellRecv::processNpcBuyResponse(Net::MessageIn &msg)
-{
- const uint8_t response = msg.readUInt8("response");
- if (response == 0U)
- {
- NotifyManager::notify(NotifyTypes::BUY_DONE);
- return;
- }
- // Reset player money since buy dialog already assumed purchase
- // would go fine
- if (Ea::BuySellRecv::mBuyDialog)
- {
- Ea::BuySellRecv::mBuyDialog->setMoney(
- PlayerInfo::getAttribute(Attributes::MONEY));
- }
- switch (response)
- {
- case 1:
- NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY);
- break;
-
- case 2:
- NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT);
- break;
-
- case 3:
- NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS);
- break;
-
- default:
- NotifyManager::notify(NotifyTypes::BUY_FAILED);
- break;
- };
-}
-
} // namespace Ea
diff --git a/src/net/ea/buysellrecv.h b/src/net/ea/buysellrecv.h
index f00be68e8..6f32c7dc4 100644
--- a/src/net/ea/buysellrecv.h
+++ b/src/net/ea/buysellrecv.h
@@ -41,7 +41,6 @@ namespace Ea
void processNpcBuySellChoice(Net::MessageIn &msg);
void processNpcSell(Net::MessageIn &msg);
- void processNpcBuyResponse(Net::MessageIn &msg);
} // namespace BuySellRecv
} // namespace Ea