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-rw-r--r--src/net/ea/beingrecv.cpp64
-rw-r--r--src/net/ea/buysellrecv.cpp2
-rw-r--r--src/net/ea/charserverrecv.cpp2
-rw-r--r--src/net/ea/chathandler.cpp2
-rw-r--r--src/net/ea/chatrecv.cpp14
-rw-r--r--src/net/ea/equipbackend.h14
-rw-r--r--src/net/ea/gamerecv.cpp4
-rw-r--r--src/net/ea/inventoryhandler.cpp4
-rw-r--r--src/net/ea/inventoryitem.h2
-rw-r--r--src/net/ea/inventoryrecv.cpp22
-rw-r--r--src/net/ea/itemrecv.cpp2
-rw-r--r--src/net/ea/loginhandler.cpp10
-rw-r--r--src/net/ea/maprecv.cpp4
-rw-r--r--src/net/ea/network.cpp20
-rw-r--r--src/net/ea/npcrecv.cpp46
-rw-r--r--src/net/ea/partyrecv.cpp18
-rw-r--r--src/net/ea/playerrecv.cpp20
-rw-r--r--src/net/ea/skillrecv.cpp4
-rw-r--r--src/net/ea/traderecv.cpp16
19 files changed, 136 insertions, 134 deletions
diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp
index 756bdbfc2..2c5eab9e3 100644
--- a/src/net/ea/beingrecv.cpp
+++ b/src/net/ea/beingrecv.cpp
@@ -59,7 +59,7 @@ namespace BeingRecv
void BeingRecv::processBeingRemove(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingRemove")
- if (!actorManager || !localPlayer)
+ if ((actorManager == nullptr) || (localPlayer == nullptr))
{
BLOCK_END("BeingRecv::processBeingRemove")
return;
@@ -70,7 +70,7 @@ void BeingRecv::processBeingRemove(Net::MessageIn &msg)
const BeingId id = msg.readBeingId("being id");
const uint8_t type = msg.readUInt8("remove flag");
Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
+ if (dstBeing == nullptr)
{
BLOCK_END("BeingRecv::processBeingRemove")
return;
@@ -94,14 +94,14 @@ void BeingRecv::processBeingRemove(Net::MessageIn &msg)
else if (type == 0U && dstBeing->getType() == ActorType::Npc)
{
const BeingInfo *const info = dstBeing->getInfo();
- if (!info || info->getAllowDelete())
+ if ((info == nullptr) || (info->getAllowDelete() != 0))
actorManager->destroy(dstBeing);
}
else
{
if (dstBeing->getType() == ActorType::Player)
{
- if (socialWindow)
+ if (socialWindow != nullptr)
socialWindow->updateActiveList();
const std::string name = dstBeing->getName();
if (!name.empty() && config.getBoolValue("logPlayerActions"))
@@ -147,7 +147,7 @@ void BeingRecv::processBeingRemove(Net::MessageIn &msg)
void BeingRecv::processBeingAction(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingAction")
- if (!actorManager)
+ if (actorManager == nullptr)
{
BLOCK_END("BeingRecv::processBeingAction")
return;
@@ -174,16 +174,16 @@ void BeingRecv::processBeingAction(Net::MessageIn &msg)
case AttackType::MULTI: // Critical Damage
case AttackType::REFLECT: // Reflected Damage
case AttackType::FLEE: // Lucky Dodge
- if (srcBeing)
+ if (srcBeing != nullptr)
{
- if (srcSpeed && srcBeing->getType() == ActorType::Player)
+ if (srcSpeed != 0 && srcBeing->getType() == ActorType::Player)
srcBeing->setAttackDelay(srcSpeed);
// attackid=1, type
srcBeing->handleAttack(dstBeing, param1, 1);
if (srcBeing->getType() == ActorType::Player)
srcBeing->setAttackTime();
}
- if (dstBeing)
+ if (dstBeing != nullptr)
{
// level not present, using 1
dstBeing->takeDamage(srcBeing, param1,
@@ -198,26 +198,26 @@ void BeingRecv::processBeingAction(Net::MessageIn &msg)
// srcBeing->setAction(BeingAction::DEAD, 0);
case AttackType::SIT:
- if (srcBeing)
+ if (srcBeing != nullptr)
{
srcBeing->setAction(BeingAction::SIT, 0);
if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->imitateAction(srcBeing, BeingAction::SIT);
}
}
break;
case AttackType::STAND:
- if (srcBeing)
+ if (srcBeing != nullptr)
{
srcBeing->setAction(BeingAction::STAND, 0);
if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
- if (localPlayer)
+ if (localPlayer != nullptr)
{
localPlayer->imitateAction(srcBeing,
BeingAction::STAND);
@@ -242,7 +242,7 @@ void BeingRecv::processBeingAction(Net::MessageIn &msg)
void BeingRecv::processBeingEmotion(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingEmotion")
- if (!localPlayer || !actorManager)
+ if ((localPlayer == nullptr) || (actorManager == nullptr))
{
BLOCK_END("BeingRecv::processBeingEmotion")
return;
@@ -250,7 +250,7 @@ void BeingRecv::processBeingEmotion(Net::MessageIn &msg)
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("being id"));
- if (!dstBeing)
+ if (dstBeing == nullptr)
{
DEBUGLOGSTR("invisible player?");
msg.readUInt8("emote");
@@ -259,7 +259,7 @@ void BeingRecv::processBeingEmotion(Net::MessageIn &msg)
}
const uint8_t emote = msg.readUInt8("emote");
- if (emote &&
+ if ((emote != 0u) &&
player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
{
dstBeing->setEmote(emote, 0);
@@ -273,7 +273,7 @@ void BeingRecv::processBeingEmotion(Net::MessageIn &msg)
void BeingRecv::processNameResponse(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processNameResponse")
- if (!localPlayer || !actorManager)
+ if ((localPlayer == nullptr) || (actorManager == nullptr))
{
BLOCK_END("BeingRecv::processNameResponse")
return;
@@ -285,7 +285,7 @@ void BeingRecv::processNameResponse(Net::MessageIn &msg)
actorManager->updateNameId(name, beingId);
- if (dstBeing)
+ if (dstBeing != nullptr)
{
if (beingId == localPlayer->getId())
{
@@ -297,10 +297,10 @@ void BeingRecv::processNameResponse(Net::MessageIn &msg)
{
dstBeing->setName(name);
}
- else if (viewport)
+ else if (viewport != nullptr)
{
Map *const map = viewport->getMap();
- if (map)
+ if (map != nullptr)
{
map->addPortalTile(name, MapItemType::PORTAL,
dstBeing->getTileX(), dstBeing->getTileY());
@@ -312,15 +312,15 @@ void BeingRecv::processNameResponse(Net::MessageIn &msg)
if (dstBeing->getType() == ActorType::Player)
dstBeing->updateColors();
- if (localPlayer)
+ if (localPlayer != nullptr)
{
const Party *const party = localPlayer->getParty();
- if (party && party->isMember(dstBeing->getId()))
+ if (party != nullptr && party->isMember(dstBeing->getId()))
{
PartyMember *const member = party->getMember(
dstBeing->getId());
- if (member)
+ if (member != nullptr)
member->setName(dstBeing->getName());
}
localPlayer->checkNewName(dstBeing);
@@ -335,7 +335,7 @@ void BeingRecv::processNameResponse(Net::MessageIn &msg)
void BeingRecv::processPlayerStop(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processPlayerStop")
- if (!actorManager || !localPlayer)
+ if ((actorManager == nullptr) || (localPlayer == nullptr))
{
BLOCK_END("BeingRecv::processPlayerStop")
return;
@@ -346,7 +346,7 @@ void BeingRecv::processPlayerStop(Net::MessageIn &msg)
if (mSync || id != localPlayer->getId())
{
Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
+ if (dstBeing != nullptr)
{
const uint16_t x = msg.readInt16("x");
const uint16_t y = msg.readInt16("y");
@@ -372,7 +372,7 @@ void BeingRecv::processPlayerMoveToAttack(Net::MessageIn &msg)
msg.readInt16("y");
msg.readInt16("attack range");
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->fixAttackTarget();
BLOCK_END("BeingRecv::processPlayerStop")
}
@@ -391,7 +391,7 @@ void BeingRecv::processSkillNoDamage(Net::MessageIn &msg)
msg.readBeingId("src being id"));
msg.readUInt8("fail");
- if (srcBeing)
+ if (srcBeing != nullptr)
srcBeing->handleSkill(dstBeing, heal, id, 1);
}
@@ -399,14 +399,14 @@ void BeingRecv::processPvpMapMode(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processPvpMapMode")
const Game *const game = Game::instance();
- if (!game)
+ if (game == nullptr)
{
BLOCK_END("BeingRecv::processPvpMapMode")
return;
}
Map *const map = game->getCurrentMap();
- if (map)
+ if (map != nullptr)
map->setPvpMode(msg.readInt16("pvp mode"));
BLOCK_END("BeingRecv::processPvpMapMode")
}
@@ -414,7 +414,7 @@ void BeingRecv::processPvpMapMode(Net::MessageIn &msg)
void BeingRecv::processBeingMove3(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingMove3")
- if (!actorManager || !serverFeatures->haveMove3())
+ if ((actorManager == nullptr) || !serverFeatures->haveMove3())
{
BLOCK_END("BeingRecv::processBeingMove3")
return;
@@ -426,7 +426,7 @@ void BeingRecv::processBeingMove3(Net::MessageIn &msg)
const int len = msg.readInt16("len") - 14;
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("being id"));
- if (!dstBeing || dstBeing == localPlayer)
+ if ((dstBeing == nullptr) || dstBeing == localPlayer)
{
DEBUGLOGSTR("invisible player?");
msg.readInt16("speed");
@@ -443,7 +443,7 @@ void BeingRecv::processBeingMove3(Net::MessageIn &msg)
const unsigned char *moves = msg.readBytes(len, "moving path");
Path path;
- if (moves)
+ if (moves != nullptr)
{
int x2 = dstBeing->getCachedX();
int y2 = dstBeing->getCachedY();
@@ -496,7 +496,7 @@ void BeingRecv::processBeingMove3(Net::MessageIn &msg)
Being *BeingRecv::createBeing(const BeingId id,
const int job)
{
- if (!actorManager)
+ if (actorManager == nullptr)
return nullptr;
ActorTypeT type = ActorType::Unknown;
diff --git a/src/net/ea/buysellrecv.cpp b/src/net/ea/buysellrecv.cpp
index ad09d2076..09109a540 100644
--- a/src/net/ea/buysellrecv.cpp
+++ b/src/net/ea/buysellrecv.cpp
@@ -79,7 +79,7 @@ void BuySellRecv::processNpcSell(Net::MessageIn &msg)
const Item *const item = PlayerInfo::getInventory()
->getItem(index);
- if (item && item->isEquipped() == Equipped_false)
+ if ((item != nullptr) && item->isEquipped() == Equipped_false)
dialog->addItem(item, value);
}
}
diff --git a/src/net/ea/charserverrecv.cpp b/src/net/ea/charserverrecv.cpp
index 4c249b1ec..7f27a6d2e 100644
--- a/src/net/ea/charserverrecv.cpp
+++ b/src/net/ea/charserverrecv.cpp
@@ -111,7 +111,7 @@ void CharServerRecv::processCharCreateFailed(Net::MessageIn &msg)
ShowCenter_true,
nullptr,
260);
- if (charServerHandler->mCharCreateDialog)
+ if (charServerHandler->mCharCreateDialog != nullptr)
charServerHandler->mCharCreateDialog->unlock();
BLOCK_END("CharServerRecv::processCharCreateFailed")
}
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
index 300a063aa..c9f18ad86 100644
--- a/src/net/ea/chathandler.cpp
+++ b/src/net/ea/chathandler.cpp
@@ -36,7 +36,7 @@ ChatHandler::ChatHandler()
if (!ChatRecv::mSentWhispers.empty())
ChatRecv::mSentWhispers.pop();
ChatRecv::mMotdTime = 0;
- ChatRecv::mShowAllLang = serverConfig.getValue("showAllLang", 0);
+ ChatRecv::mShowAllLang = (serverConfig.getValue("showAllLang", 0) != 0);
ChatRecv::mShowMotd = config.getBoolValue("showmotd");
ChatRecv::mSkipping = true;
}
diff --git a/src/net/ea/chatrecv.cpp b/src/net/ea/chatrecv.cpp
index af01fd75b..87db3fa98 100644
--- a/src/net/ea/chatrecv.cpp
+++ b/src/net/ea/chatrecv.cpp
@@ -87,7 +87,7 @@ void ChatRecv::processWhisperResponseContinue(Net::MessageIn &msg,
// Success (don't need to report)
break;
case 0x01:
- if (chatWindow)
+ if (chatWindow != nullptr)
{
chatWindow->addWhisper(nick,
// TRANSLATORS: chat message
@@ -97,7 +97,7 @@ void ChatRecv::processWhisperResponseContinue(Net::MessageIn &msg,
}
break;
case 0x02:
- if (chatWindow)
+ if (chatWindow != nullptr)
{
chatWindow->addWhisper(nick,
// TRANSLATORS: chat message
@@ -107,7 +107,7 @@ void ChatRecv::processWhisperResponseContinue(Net::MessageIn &msg,
}
break;
case 0x03:
- if (chatWindow)
+ if (chatWindow != nullptr)
{
chatWindow->addWhisper(nick,
// TRANSLATORS: chat message
@@ -128,10 +128,12 @@ void ChatRecv::processMVPEffect(Net::MessageIn &msg)
BLOCK_START("ChatRecv::processMVPEffect")
// Display MVP player
const BeingId id = msg.readBeingId("being id");
- if (localChatTab && actorManager && config.getBoolValue("showMVP"))
+ if (localChatTab != nullptr &&
+ actorManager != nullptr &&
+ config.getBoolValue("showMVP"))
{
const Being *const being = actorManager->findBeing(id);
- if (!being)
+ if (being == nullptr)
NotifyManager::notify(NotifyTypes::MVP_PLAYER, "");
else
NotifyManager::notify(NotifyTypes::MVP_PLAYER, being->getName());
@@ -144,7 +146,7 @@ void ChatRecv::processIgnoreAllResponse(Net::MessageIn &msg)
BLOCK_START("ChatRecv::processIgnoreAllResponse")
const uint8_t action = msg.readUInt8("action");
const uint8_t fail = msg.readUInt8("result");
- if (!localChatTab)
+ if (localChatTab == nullptr)
{
BLOCK_END("ChatRecv::processIgnoreAllResponse")
return;
diff --git a/src/net/ea/equipbackend.h b/src/net/ea/equipbackend.h
index 7641a5a2e..49d2b0377 100644
--- a/src/net/ea/equipbackend.h
+++ b/src/net/ea/equipbackend.h
@@ -51,7 +51,7 @@ class EquipBackend final : public Equipment::Backend
return nullptr;
const Inventory *const inv = PlayerInfo::getInventory();
- if (inv)
+ if (inv != nullptr)
return inv->getItem(invyIndex);
else
return nullptr;
@@ -60,14 +60,14 @@ class EquipBackend final : public Equipment::Backend
void clear() override final
{
Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
+ if (inv == nullptr)
return;
for (int i = 0; i < EQUIPMENT_SIZE; i++)
{
if (mEquipment[i] != -1)
{
Item* item = inv->getItem(i);
- if (item)
+ if (item != nullptr)
item->setEquipped(Equipped_false);
}
@@ -78,7 +78,7 @@ class EquipBackend final : public Equipment::Backend
void setEquipment(const int index, const int inventoryIndex)
{
Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
+ if (inv == nullptr)
return;
if (index < 0 || index >= EQUIPMENT_SIZE)
@@ -87,17 +87,17 @@ class EquipBackend final : public Equipment::Backend
// Unequip existing item
Item *item = inv->getItem(mEquipment[index]);
- if (item)
+ if (item != nullptr)
item->setEquipped(Equipped_false);
// not checking index because it must be safe
mEquipment[index] = inventoryIndex;
item = inv->getItem(inventoryIndex);
- if (item)
+ if (item != nullptr)
item->setEquipped(Equipped_true);
- if (inventoryWindow)
+ if (inventoryWindow != nullptr)
inventoryWindow->updateButtons();
}
diff --git a/src/net/ea/gamerecv.cpp b/src/net/ea/gamerecv.cpp
index 5078436d0..230e3e012 100644
--- a/src/net/ea/gamerecv.cpp
+++ b/src/net/ea/gamerecv.cpp
@@ -54,13 +54,13 @@ void GameRecv::processWhoAnswer(Net::MessageIn &msg)
void GameRecv::processCharSwitchResponse(Net::MessageIn &msg)
{
- if (msg.readUInt8("response"))
+ if (msg.readUInt8("response") != 0u)
client->setState(State::SWITCH_CHARACTER);
}
void GameRecv::processMapQuitResponse(Net::MessageIn &msg)
{
- if (msg.readInt16("response"))
+ if (msg.readInt16("response") != 0)
{
CREATEWIDGET(OkDialog,
// TRANSLATORS: error header
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 30b282bb4..fcee70676 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -46,7 +46,7 @@ InventoryHandler::InventoryHandler() :
InventoryHandler::~InventoryHandler()
{
- if (storageWindow)
+ if (storageWindow != nullptr)
{
storageWindow->close();
storageWindow = nullptr;
@@ -100,7 +100,7 @@ size_t InventoryHandler::getSize(const InventoryTypeT type) const
void InventoryHandler::destroyStorage() const
{
BLOCK_START("InventoryHandler::closeStorage")
- if (storageWindow)
+ if (storageWindow != nullptr)
{
InventoryWindow *const inv = storageWindow;
storageWindow->close();
diff --git a/src/net/ea/inventoryitem.h b/src/net/ea/inventoryitem.h
index 3b2799b62..6daa26eb7 100644
--- a/src/net/ea/inventoryitem.h
+++ b/src/net/ea/inventoryitem.h
@@ -86,7 +86,7 @@ class InventoryItem final
favorite(favorite0),
equip(equip0)
{
- if (!cards0)
+ if (cards0 == nullptr)
return;
for (int f = 0; f < 4; f ++)
cards[f] = cards0[f];
diff --git a/src/net/ea/inventoryrecv.cpp b/src/net/ea/inventoryrecv.cpp
index 6ef9f0086..0ccde29d4 100644
--- a/src/net/ea/inventoryrecv.cpp
+++ b/src/net/ea/inventoryrecv.cpp
@@ -58,7 +58,7 @@ namespace InventoryRecv
void InventoryRecv::processPlayerInventoryUse(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerInventoryUse")
- Inventory *const inventory = localPlayer
+ Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
@@ -67,11 +67,11 @@ void InventoryRecv::processPlayerInventoryUse(Net::MessageIn &msg)
const int amount = msg.readInt16("amount");
msg.readUInt8("type");
- if (inventory)
+ if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
- if (amount)
+ if (amount != 0)
item->setQuantity(amount);
else
inventory->removeItemAt(index);
@@ -83,7 +83,7 @@ void InventoryRecv::processPlayerInventoryUse(Net::MessageIn &msg)
void InventoryRecv::processItemUseResponse(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processItemUseResponse")
- Inventory *const inventory = localPlayer
+ Inventory *const inventory = localPlayer != nullptr
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
@@ -95,11 +95,11 @@ void InventoryRecv::processItemUseResponse(Net::MessageIn &msg)
}
else
{
- if (inventory)
+ if (inventory != nullptr)
{
if (Item *const item = inventory->getItem(index))
{
- if (amount)
+ if (amount != 0)
item->setQuantity(amount);
else
inventory->removeItemAt(index);
@@ -120,7 +120,7 @@ void InventoryRecv::processPlayerStorageStatus(Net::MessageIn &msg)
msg.readInt16("used count");
const int size = msg.readInt16("max size");
- if (!mStorage)
+ if (mStorage == nullptr)
mStorage = new Inventory(InventoryType::Storage, size);
FOR_EACH (Ea::InventoryItems::const_iterator, it, mInventoryItems)
@@ -139,7 +139,7 @@ void InventoryRecv::processPlayerStorageStatus(Net::MessageIn &msg)
}
mInventoryItems.clear();
- if (!storageWindow)
+ if (storageWindow == nullptr)
{
CREATEWIDGETV(storageWindow, InventoryWindow, mStorage);
}
@@ -151,14 +151,14 @@ void InventoryRecv::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED)
BLOCK_START("InventoryRecv::processPlayerStorageClose")
// Storage access has been closed
// Storage window deletes itself
- if (storageWindow)
+ if (storageWindow != nullptr)
{
storageWindow->unsetInventory();
storageWindow->close();
}
storageWindow = nullptr;
- if (mStorage)
+ if (mStorage != nullptr)
mStorage->clear();
delete2(mStorage);
@@ -169,7 +169,7 @@ void InventoryRecv::processPlayerAttackRange(Net::MessageIn &msg)
{
BLOCK_START("InventoryRecv::processPlayerAttackRange")
const int range = msg.readInt16("range");
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->setAttackRange(range);
PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_RANGE, range);
PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_RANGE, 0);
diff --git a/src/net/ea/itemrecv.cpp b/src/net/ea/itemrecv.cpp
index 11339e7a9..59256535d 100644
--- a/src/net/ea/itemrecv.cpp
+++ b/src/net/ea/itemrecv.cpp
@@ -35,7 +35,7 @@ namespace Ea
void ItemRecv::processItemRemove(Net::MessageIn &msg)
{
- if (actorManager)
+ if (actorManager != nullptr)
{
if (FloorItem *const item = actorManager
->findItem(msg.readBeingId("floor item id")))
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
index 68b45ecc8..0596e9952 100644
--- a/src/net/ea/loginhandler.cpp
+++ b/src/net/ea/loginhandler.cpp
@@ -66,7 +66,7 @@ void LoginHandler::getRegistrationDetails() const
void LoginHandler::loginAccount(LoginData *const loginData1) const
{
- if (loginData1)
+ if (loginData1 != nullptr)
{
loginData1->resetCharacterSlots();
sendLoginRegister(loginData1->username, loginData1->password, "");
@@ -77,13 +77,13 @@ void LoginHandler::chooseServer(const unsigned int server,
const bool persistentIp) const
{
if (CAST_SIZE(server) >= LoginRecv::mWorlds.size() ||
- !LoginRecv::mWorlds[server])
+ (LoginRecv::mWorlds[server] == nullptr))
{
return;
}
ServerInfo *const charServer = getCharServer();
- if (charServer)
+ if (charServer != nullptr)
{
if (config.getBoolValue("usePersistentIP") || persistentIp)
{
@@ -102,7 +102,7 @@ void LoginHandler::chooseServer(const unsigned int server,
void LoginHandler::registerAccount(const LoginData *const loginData1) const
{
- if (!loginData1)
+ if (loginData1 == nullptr)
return;
std::string username = loginData1->username;
@@ -138,7 +138,7 @@ void LoginHandler::clearWorlds() const
void LoginHandler::loginOrRegister(LoginData *const data) const
{
- if (!data)
+ if (data == nullptr)
return;
logger->log("Username is %s", data->username.c_str());
diff --git a/src/net/ea/maprecv.cpp b/src/net/ea/maprecv.cpp
index fce4e975b..dbe9d4559 100644
--- a/src/net/ea/maprecv.cpp
+++ b/src/net/ea/maprecv.cpp
@@ -41,10 +41,10 @@ void MapRecv::processSetTilesType(Net::MessageIn &msg)
const BlockTypeT mask = static_cast<BlockTypeT>(msg.readInt32("mask"));
const int layer = msg.readInt32("layer");
const std::string name = msg.readString(16, "map name");
- if (layer)
+ if (layer != 0)
return;
Map *const map = viewport->getMap();
- if (map && map->getGatName() == name)
+ if ((map != nullptr) && map->getGatName() == name)
{
for (int y = y1; y <= y2; y ++)
{
diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp
index 47a09ca97..949d82cf6 100644
--- a/src/net/ea/network.cpp
+++ b/src/net/ea/network.cpp
@@ -51,7 +51,7 @@ int networkThread(void *data)
{
Network *const network = static_cast<Network *>(data);
- if (!network || !network->realConnect())
+ if ((network == nullptr) || !network->realConnect())
return -1;
network->receive();
@@ -125,7 +125,7 @@ bool Network::connect(const ServerInfo &server)
mState = CONNECTING;
mWorkerThread = SDL::createThread(&networkThread, "network", this);
- if (!mWorkerThread)
+ if (mWorkerThread == nullptr)
{
setError("Unable to create network worker thread");
return false;
@@ -139,13 +139,13 @@ void Network::disconnect()
BLOCK_START("Network::disconnect")
mState = IDLE;
- if (mWorkerThread && SDL_GetThreadID(mWorkerThread))
+ if ((mWorkerThread != nullptr) && (SDL_GetThreadID(mWorkerThread) != 0u))
{
SDL_WaitThread(mWorkerThread, nullptr);
mWorkerThread = nullptr;
}
- if (mSocket)
+ if (mSocket != nullptr)
{
TcpNet::closeSocket(mSocket);
mSocket = nullptr;
@@ -157,7 +157,7 @@ void Network::disconnect()
void Network::flush()
{
- if (!mOutSize || mState != CONNECTED)
+ if ((mOutSize == 0u) || mState != CONNECTED)
return;
SDL_mutexP(mMutexOut);
@@ -183,7 +183,7 @@ void Network::skip(const int len)
{
SDL_mutexP(mMutexIn);
mToSkip += len;
- if (!mInSize)
+ if (mInSize == 0u)
{
SDL_mutexV(mMutexIn);
return;
@@ -227,7 +227,7 @@ bool Network::realConnect()
mState = CONNECTING;
mSocket = TcpNet::open(&ipAddress);
- if (!mSocket)
+ if (mSocket == nullptr)
{
logger->log_r("Error in TcpNet::open(): %s", TcpNet::getError());
setError(TcpNet::getError());
@@ -246,7 +246,7 @@ void Network::receive()
{
TcpNet::SocketSet set;
- if (!(set = TcpNet::allocSocketSet(1)))
+ if ((set = TcpNet::allocSocketSet(1)) == nullptr)
{
setError("Error in TcpNet::allocSocketSet(): " +
std::string(TcpNet::getError()));
@@ -287,7 +287,7 @@ void Network::receive()
mInBuffer + CAST_SIZE(mInSize),
BUFFER_SIZE - mInSize);
- if (!ret)
+ if (ret == 0)
{
// We got disconnected
mState = IDLE;
@@ -303,7 +303,7 @@ void Network::receive()
{
// DEBUGLOG("Receive " + toString(ret) + " bytes");
mInSize += ret;
- if (mToSkip)
+ if (mToSkip != 0u)
{
if (mInSize >= mToSkip)
{
diff --git a/src/net/ea/npcrecv.cpp b/src/net/ea/npcrecv.cpp
index 10322085a..16060d6fa 100644
--- a/src/net/ea/npcrecv.cpp
+++ b/src/net/ea/npcrecv.cpp
@@ -48,7 +48,7 @@ void NpcRecv::processNpcChoice(Net::MessageIn &msg)
npcHandler->getNpc(msg, NpcAction::Other);
mRequestLang = false;
- if (mDialog)
+ if (mDialog != nullptr)
{
mDialog->choiceRequest();
mDialog->parseListItems(msg.readString(msg.getLength() - 8,
@@ -70,7 +70,7 @@ void NpcRecv::processNpcMessage(Net::MessageIn &msg)
// ignore future legacy npc commands.
if (message.size() > 3 && message.substr(0, 3) == "###")
return;
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->addText(message);
}
@@ -79,7 +79,7 @@ void NpcRecv::processNpcClose(Net::MessageIn &msg)
// Show the close button
npcHandler->getNpc(msg, NpcAction::Close);
mRequestLang = false;
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->showCloseButton();
}
@@ -88,7 +88,7 @@ void NpcRecv::processNpcNext(Net::MessageIn &msg)
// Show the next button
npcHandler->getNpc(msg, NpcAction::Next);
mRequestLang = false;
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->showNextButton();
}
@@ -97,7 +97,7 @@ void NpcRecv::processNpcIntInput(Net::MessageIn &msg)
// Request for an integer
npcHandler->getNpc(msg, NpcAction::Other);
mRequestLang = false;
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->integerRequest(0);
}
@@ -110,7 +110,7 @@ void NpcRecv::processNpcStrInput(Net::MessageIn &msg)
mRequestLang = false;
npcHandler->stringInput(npcId, getLangSimple());
}
- else if (mDialog)
+ else if (mDialog != nullptr)
{
mDialog->textRequest("");
}
@@ -132,12 +132,12 @@ void NpcRecv::processNpcCommand(Net::MessageIn &msg)
break;
case 1:
- if (viewport)
+ if (viewport != nullptr)
viewport->moveCameraToActor(npcId);
break;
case 2:
- if (viewport)
+ if (viewport != nullptr)
{
if (id == BeingId_zero)
viewport->moveCameraToPosition(x, y);
@@ -147,29 +147,29 @@ void NpcRecv::processNpcCommand(Net::MessageIn &msg)
break;
case 3:
- if (viewport)
+ if (viewport != nullptr)
viewport->returnCamera();
break;
case 4:
- if (viewport)
+ if (viewport != nullptr)
{
viewport->moveCameraRelative(x, y);
}
break;
case 5: // close dialog
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->restoreCamera();
npcHandler->closeDialog(npcId);
break;
case 6: // show avatar
- if (mDialog)
+ if (mDialog != nullptr)
{
mDialog->showAvatar(fromInt(id, BeingTypeId));
}
break;
case 7: // set avatar direction
- if (mDialog)
+ if (mDialog != nullptr)
{
mDialog->setAvatarDirection(
Net::MessageIn::fromServerDirection(
@@ -177,37 +177,37 @@ void NpcRecv::processNpcCommand(Net::MessageIn &msg)
}
break;
case 8: // set avatar action
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->setAvatarAction(toInt(id, int));
break;
case 9: // clear npc dialog
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->clearRows();
break;
case 10: // send selected item id
{
int invSize = toInt(id, int);
- if (!invSize)
+ if (invSize == 0)
invSize = 1;
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->itemRequest(invSize);
break;
}
case 11: // send selected item index
{
int invSize = toInt(id, int);
- if (!invSize)
+ if (invSize == 0)
invSize = 1;
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->itemIndexRequest(invSize);
break;
}
case 12: // send complex items
{
int invSize = toInt(id, int);
- if (!invSize)
+ if (invSize == 0)
invSize = 1;
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->itemCraftRequest(invSize);
break;
}
@@ -217,7 +217,7 @@ void NpcRecv::processNpcCommand(Net::MessageIn &msg)
if (it != NpcDialog::mNpcDialogs.end())
{
NpcDialog *const dialog = (*it).second;
- if (dialog)
+ if (dialog != nullptr)
dialog->close();
if (dialog == Ea::NpcRecv::mDialog)
Ea::NpcRecv::mDialog = nullptr;
@@ -237,7 +237,7 @@ void NpcRecv::processChangeTitle(Net::MessageIn &msg)
npcHandler->getNpc(msg, NpcAction::Other);
mRequestLang = false;
const std::string str = msg.readString(-1, "title");
- if (mDialog)
+ if (mDialog != nullptr)
mDialog->setCaption(str);
}
diff --git a/src/net/ea/partyrecv.cpp b/src/net/ea/partyrecv.cpp
index 23acf0685..d81bb4295 100644
--- a/src/net/ea/partyrecv.cpp
+++ b/src/net/ea/partyrecv.cpp
@@ -54,7 +54,7 @@ namespace PartyRecv
void PartyRecv::processPartyCreate(Net::MessageIn &msg)
{
- if (msg.readUInt8("flag"))
+ if (msg.readUInt8("flag") != 0u)
NotifyManager::notify(NotifyTypes::PARTY_CREATE_FAILED);
else
NotifyManager::notify(NotifyTypes::PARTY_CREATED);
@@ -125,7 +125,7 @@ void PartyRecv::processPartyLeave(Net::MessageIn &msg)
const BeingId id = msg.readBeingId("account id");
const std::string nick = msg.readString(24, "nick");
const int reason = msg.readUInt8("flag");
- if (!localPlayer)
+ if (localPlayer == nullptr)
return;
if (id == localPlayer->getId())
@@ -153,7 +153,7 @@ void PartyRecv::processPartyLeave(Net::MessageIn &msg)
if (reason >= 2)
return;
- if (Ea::taParty)
+ if (Ea::taParty != nullptr)
{
Ea::taParty->removeFromMembers();
Ea::taParty->clearMembers();
@@ -161,7 +161,7 @@ void PartyRecv::processPartyLeave(Net::MessageIn &msg)
delete2(partyTab)
- if (socialWindow && Ea::taParty)
+ if ((socialWindow != nullptr) && (Ea::taParty != nullptr))
socialWindow->removeTab(Ea::taParty);
localPlayer->setPartyName("");
}
@@ -190,16 +190,16 @@ void PartyRecv::processPartyLeave(Net::MessageIn &msg)
if (reason >= 2)
return;
- if (actorManager)
+ if (actorManager != nullptr)
{
Being *const b = actorManager->findBeing(id);
- if (b && b->getType() == ActorType::Player)
+ if ((b != nullptr) && b->getType() == ActorType::Player)
{
b->setParty(nullptr);
b->setPartyName("");
}
}
- if (Ea::taParty)
+ if (Ea::taParty != nullptr)
Ea::taParty->removeMember(id);
}
}
@@ -208,9 +208,9 @@ void PartyRecv::processPartyUpdateCoords(Net::MessageIn &msg)
{
const BeingId id = msg.readBeingId("account id");
PartyMember *m = nullptr;
- if (Ea::taParty)
+ if (Ea::taParty != nullptr)
m = Ea::taParty->getMember(id);
- if (m)
+ if (m != nullptr)
{
m->setX(msg.readInt16("x"));
m->setY(msg.readInt16("y"));
diff --git a/src/net/ea/playerrecv.cpp b/src/net/ea/playerrecv.cpp
index 623a23b7c..93108b39d 100644
--- a/src/net/ea/playerrecv.cpp
+++ b/src/net/ea/playerrecv.cpp
@@ -64,18 +64,18 @@ void PlayerRecv::processPlayerWarp(Net::MessageIn &msg)
logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
- if (!localPlayer)
+ if (localPlayer == nullptr)
logger->log1("SMSG_PLAYER_WARP localPlayer null");
/*
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->stopAttack();
Game *const game = Game::instance();
- if (!game)
+ if (game == nullptr)
{
BLOCK_END("PlayerRecv::processPlayerWarp")
return;
@@ -91,10 +91,10 @@ void PlayerRecv::processPlayerWarp(Net::MessageIn &msg)
int scrollOffsetX = 0;
int scrollOffsetY = 0;
- if (localPlayer)
+ if (localPlayer != nullptr)
{
const Map *const map = game->getCurrentMap();
- if (map)
+ if (map != nullptr)
{
if (x >= map->getWidth())
x = map->getWidth() - 1;
@@ -126,7 +126,7 @@ void PlayerRecv::processPlayerWarp(Net::MessageIn &msg)
logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY);
- if (viewport)
+ if (viewport != nullptr)
{
viewport->returnCamera();
viewport->scrollBy(scrollOffsetX, scrollOffsetY);
@@ -139,7 +139,7 @@ void PlayerRecv::processPlayerStatUpdate1(Net::MessageIn &msg)
BLOCK_START("PlayerRecv::processPlayerStatUpdate1")
const int type = msg.readInt16("type");
const int value = msg.readInt32("value");
- if (!localPlayer)
+ if (localPlayer == nullptr)
{
BLOCK_END("PlayerRecv::processPlayerStatUpdate1")
return;
@@ -195,7 +195,7 @@ void PlayerRecv::processPlayerStatUpdate6(Net::MessageIn &msg)
BLOCK_START("PlayerRecv::processPlayerStatUpdate6")
const int type = msg.readInt16("type");
const int value = msg.readUInt8("value");
- if (statusWindow)
+ if (statusWindow != nullptr)
playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerRecv::processPlayerStatUpdate6")
}
@@ -227,7 +227,7 @@ void PlayerRecv::processMapMusic(Net::MessageIn &msg)
SkipError_false);
Map *const map = viewport->getMap();
- if (map)
+ if (map != nullptr)
map->setMusicFile(music);
}
@@ -236,7 +236,7 @@ void PlayerRecv::processMapMask(Net::MessageIn &msg)
const int mask = msg.readInt32("mask");
msg.readInt32("unused");
Map *const map = Game::instance()->getCurrentMap();
- if (map)
+ if (map != nullptr)
map->setMask(mask);
}
diff --git a/src/net/ea/skillrecv.cpp b/src/net/ea/skillrecv.cpp
index 79388eb2a..58a083478 100644
--- a/src/net/ea/skillrecv.cpp
+++ b/src/net/ea/skillrecv.cpp
@@ -41,10 +41,10 @@ void SkillRecv::processPlayerSkillUp(Net::MessageIn &msg)
const int range = msg.readInt16("range");
const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
+ if (skillDialog != nullptr && PlayerInfo::getSkillLevel(skillId) != level)
skillDialog->playUpdateEffect(skillId);
PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
+ if (skillDialog != nullptr)
{
if (!skillDialog->updateSkill(skillId, range,
up, SkillType::Unknown, sp))
diff --git a/src/net/ea/traderecv.cpp b/src/net/ea/traderecv.cpp
index 558d7094f..dc2d60322 100644
--- a/src/net/ea/traderecv.cpp
+++ b/src/net/ea/traderecv.cpp
@@ -72,7 +72,7 @@ void TradeRecv::processTradeResponseContinue(const uint8_t type)
NotifyManager::notify(NotifyTypes::TRADE_CANCELLED_ERROR);
break;
case 3: // Trade accepted
- if (tradeWindow)
+ if (tradeWindow != nullptr)
{
tradeWindow->reset();
// TRANSLATORS: trade header
@@ -91,7 +91,7 @@ void TradeRecv::processTradeResponseContinue(const uint8_t type)
}
// otherwise ignore silently
- if (tradeWindow)
+ if (tradeWindow != nullptr)
{
tradeWindow->setVisible(Visible_false);
// tradeWindow->clear();
@@ -105,7 +105,7 @@ void TradeRecv::processTradeResponseContinue(const uint8_t type)
default: // Shouldn't happen as well, but to be sure
NotifyManager::notify(NotifyTypes::TRADE_ERROR_UNKNOWN,
tradePartnerName);
- if (tradeWindow)
+ if (tradeWindow != nullptr)
tradeWindow->clear();
break;
}
@@ -114,7 +114,7 @@ void TradeRecv::processTradeResponseContinue(const uint8_t type)
void TradeRecv::processTradeOk(Net::MessageIn &msg)
{
// 0 means ok from myself, 1 means ok from other;
- if (tradeWindow)
+ if (tradeWindow != nullptr)
tradeWindow->receivedOk(msg.readUInt8("status") == 0U);
else
msg.readUInt8("status");
@@ -123,7 +123,7 @@ void TradeRecv::processTradeOk(Net::MessageIn &msg)
void TradeRecv::processTradeCancel(Net::MessageIn &msg A_UNUSED)
{
NotifyManager::notify(NotifyTypes::TRADE_CANCELLED);
- if (tradeWindow)
+ if (tradeWindow != nullptr)
{
tradeWindow->setVisible(Visible_false);
tradeWindow->reset();
@@ -134,7 +134,7 @@ void TradeRecv::processTradeCancel(Net::MessageIn &msg A_UNUSED)
void TradeRecv::processTradeComplete(Net::MessageIn &msg A_UNUSED)
{
NotifyManager::notify(NotifyTypes::TRADE_COMPLETE);
- if (tradeWindow)
+ if (tradeWindow != nullptr)
tradeWindow->completeTrade();
PlayerInfo::setTrading(Trading_false);
}
@@ -144,7 +144,7 @@ void TradeRecv::processTradeRequestContinue(const std::string &partner)
if (player_relations.hasPermission(partner,
PlayerRelation::TRADE))
{
- if (PlayerInfo::isTrading() == Trading_true || confirmDlg)
+ if (PlayerInfo::isTrading() == Trading_true || (confirmDlg != nullptr))
{
tradeHandler->respond(false);
return;
@@ -152,7 +152,7 @@ void TradeRecv::processTradeRequestContinue(const std::string &partner)
tradePartnerName = partner;
PlayerInfo::setTrading(Trading_true);
- if (tradeWindow)
+ if (tradeWindow != nullptr)
{
if (tradePartnerName.empty() || tradeWindow->getAutoTradeNick()
!= tradePartnerName)