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-rw-r--r--src/net/ea/buysellhandler.cpp3
-rw-r--r--src/net/ea/charserverhandler.cpp8
-rw-r--r--src/net/ea/gamehandler.cpp4
3 files changed, 8 insertions, 7 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index 8af3cb4f0..e0f686cad 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -56,7 +56,8 @@ void BuySellHandler::processNpcBuySellChoice(Net::MessageIn &msg)
if (!BuySellDialog::isActive())
{
mNpcId = msg.readInt32("npc id");
- new BuySellDialog(mNpcId);
+ BuySellDialog *const dialog = new BuySellDialog(mNpcId);
+ dialog->postInit();
}
}
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index 6348b5dc5..42c704933 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -138,14 +138,14 @@ void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
break;
}
// TRANSLATORS: error message header
- new OkDialog(_("Error"), errorMessage,
+ (new OkDialog(_("Error"), errorMessage,
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::ERROR,
Modal_true,
ShowCenter_true,
nullptr,
- 260);
+ 260))->postInit();
if (mCharCreateDialog)
mCharCreateDialog->unlock();
BLOCK_END("CharServerHandler::processCharCreateFailed")
@@ -160,14 +160,14 @@ void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED)
updateCharSelectDialog();
unlockCharSelectDialog();
// TRANSLATORS: info message
- new OkDialog(_("Info"), _("Character deleted."),
+ (new OkDialog(_("Info"), _("Character deleted."),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::OK,
Modal_true,
ShowCenter_true,
nullptr,
- 260);
+ 260))->postInit();
BLOCK_END("CharServerHandler::processCharDelete")
}
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index 9c100de00..31c487921 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -76,7 +76,7 @@ void GameHandler::processMapQuitResponse(Net::MessageIn &msg)
{
if (msg.readUInt8("response"))
{
- new OkDialog(_("Game"),
+ (new OkDialog(_("Game"),
// TRANSLATORS: error message
_("Request to quit denied!"),
// TRANSLATORS: ok dialog button
@@ -85,7 +85,7 @@ void GameHandler::processMapQuitResponse(Net::MessageIn &msg)
Modal_true,
ShowCenter_true,
nullptr,
- 260);
+ 260))->postInit();
}
}