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-rw-r--r--src/net/ea/playerhandler.cpp9
-rw-r--r--src/net/ea/playerhandler.h2
2 files changed, 11 insertions, 0 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 82d9139ee..8fd63a641 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -523,4 +523,13 @@ void PlayerHandler::setStat(const int type,
}
}
+void PlayerHandler::processMapMask(Net::MessageIn &msg)
+{
+ const int mask = msg.readInt32("mask");
+ msg.readInt32("unused");
+ Map *const map = Game::instance()->getCurrentMap();
+ if (map)
+ map->setMask(mask);
+}
+
} // namespace Ea
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index 786c63625..211baab2e 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -72,6 +72,8 @@ class PlayerHandler notfinal : public Net::PlayerHandler
static void processPlayerStatUpdate6(Net::MessageIn &msg);
static void processPlayerArrowMessage(Net::MessageIn &msg);
+
+ static void processMapMask(Net::MessageIn &msg);
};
} // namespace Ea