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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/specialhandler.h"
+
+#include "log.h"
+#include "localplayer.h"
+#include "playerinfo.h"
+
+#include "gui/skilldialog.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+/** job dependend identifiers (?) */
+#define SKILL_BASIC 0x0001
+#define SKILL_WARP 0x001b
+#define SKILL_STEAL 0x0032
+#define SKILL_ENVENOM 0x0034
+
+/** basic skills identifiers */
+#define BSKILL_TRADE 0x0000
+#define BSKILL_EMOTE 0x0001
+#define BSKILL_SIT 0x0002
+#define BSKILL_CREATECHAT 0x0003
+#define BSKILL_JOINPARTY 0x0004
+#define BSKILL_SHOUT 0x0005
+#define BSKILL_PK 0x0006 // ??
+#define BSKILL_SETALLIGN 0x0007 // ??
+
+/** reasons why action failed */
+#define RFAIL_SKILLDEP 0x00
+#define RFAIL_INSUFSP 0x01
+#define RFAIL_INSUFHP 0x02
+#define RFAIL_NOMEMO 0x03
+#define RFAIL_SKILLDELAY 0x04
+#define RFAIL_ZENY 0x05
+#define RFAIL_WEAPON 0x06
+#define RFAIL_REDGEM 0x07
+#define RFAIL_BLUEGEM 0x08
+#define RFAIL_OVERWEIGHT 0x09
+#define RFAIL_GENERIC 0x0a
+
+/** should always be zero if failed */
+#define SKILL_FAILED 0x00
+
+namespace Ea
+{
+
+SpecialHandler::SpecialHandler()
+{
+}
+
+void SpecialHandler::use(int id A_UNUSED)
+{
+ // TODO
+}
+
+void SpecialHandler::processPlayerSkills(Net::MessageIn &msg)
+{
+ msg.readInt16(); // length
+ const int skillCount = (msg.getLength() - 4) / 37;
+
+ for (int k = 0; k < skillCount; k++)
+ {
+ int skillId = msg.readInt16();
+ msg.readInt16(); // target type
+ msg.skip(2); // unused
+ int level = msg.readInt16();
+ msg.readInt16(); // sp
+ msg.readInt16(); // range
+ msg.skip(24); // unused
+ int up = msg.readInt8();
+
+ PlayerInfo::setStatBase(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->setModifiable(skillId, up))
+ skillDialog->addSkill(skillId, level, up);
+ }
+ }
+}
+
+void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg)
+{
+ const int skillId = msg.readInt16();
+ const int level = msg.readInt16();
+ msg.readInt16(); // sp
+ msg.readInt16(); // range
+ int up = msg.readInt8();
+
+ PlayerInfo::setStatBase(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->setModifiable(skillId, up))
+ skillDialog->addSkill(skillId, level, up);
+ }
+}
+
+void SpecialHandler::processSkillFailed(Net::MessageIn &msg)
+{
+ // Action failed (ex. sit because you have not reached the
+ // right level)
+ const int skillId = msg.readInt16();
+ const short bskill = msg.readInt16();
+ msg.readInt16(); // btype
+ char success = msg.readInt8();
+ char reason = msg.readInt8();
+ if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
+ logger->log("Action: %d/%d", bskill, success);
+
+ std::string txt;
+ if (success == SKILL_FAILED && skillId == SKILL_BASIC)
+ {
+ if (player_node && bskill == BSKILL_EMOTE
+ && reason == RFAIL_SKILLDEP)
+ {
+ player_node->stopAdvert();
+ }
+
+ switch (bskill)
+ {
+ case BSKILL_TRADE:
+ txt = _("Trade failed!");
+ break;
+ case BSKILL_EMOTE:
+ txt = _("Emote failed!");
+ break;
+ case BSKILL_SIT:
+ txt = _("Sit failed!");
+ break;
+ case BSKILL_CREATECHAT:
+ txt = _("Chat creating failed!");
+ break;
+ case BSKILL_JOINPARTY:
+ txt = _("Could not join party!");
+ break;
+ case BSKILL_SHOUT:
+ txt = _("Cannot shout!");
+ break;
+ default:
+ logger->log("QQQ SMSG_SKILL_FAILED: bskill "
+ + toString(bskill));
+ break;
+ }
+
+ txt += " ";
+
+ switch (reason)
+ {
+ case RFAIL_SKILLDEP:
+ txt += _("You have not yet reached a high enough "
+ "lvl!");
+ break;
+ case RFAIL_INSUFHP:
+ txt += _("Insufficient HP!");
+ break;
+ case RFAIL_INSUFSP:
+ txt += _("Insufficient SP!");
+ break;
+ case RFAIL_NOMEMO:
+ txt += _("You have no memos!");
+ break;
+ case RFAIL_SKILLDELAY:
+ txt += _("You cannot do that right now!");
+ break;
+ case RFAIL_ZENY:
+ txt += _("Seems you need more money... ;-)");
+ break;
+ case RFAIL_WEAPON:
+ txt += _("You cannot use this skill with that "
+ "kind of weapon!");
+ break;
+ case RFAIL_REDGEM:
+ txt += _("You need another red gem!");
+ break;
+ case RFAIL_BLUEGEM:
+ txt += _("You need another blue gem!");
+ break;
+ case RFAIL_OVERWEIGHT:
+ txt += _("You're carrying to much to do this!");
+ break;
+ default:
+ txt += _("Huh? What's that?");
+ logger->log("QQQ SMSG_SKILL_FAILED: reason "
+ + toString(reason));
+ break;
+ }
+ }
+ else
+ {
+ switch (skillId)
+ {
+ case SKILL_WARP :
+ txt = _("Warp failed...");
+ break;
+ case SKILL_STEAL :
+ txt = _("Could not steal anything...");
+ break;
+ case SKILL_ENVENOM :
+ txt = _("Poison had no effect...");
+ break;
+ default:
+ logger->log("QQQ SMSG_SKILL_FAILED: skillId "
+ + toString(skillId));
+ break;
+ }
+ }
+
+ if (localChatTab)
+ localChatTab->chatLog(txt);
+}
+} // namespace Ea