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Diffstat (limited to 'src/net/ea/specialhandler.cpp')
-rw-r--r--src/net/ea/specialhandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp
index 226531a11..7bb69954f 100644
--- a/src/net/ea/specialhandler.cpp
+++ b/src/net/ea/specialhandler.cpp
@@ -84,14 +84,14 @@ void SpecialHandler::processPlayerSkills(Net::MessageIn &msg)
for (int k = 0; k < skillCount; k++)
{
- int skillId = msg.readInt16();
+ const int skillId = msg.readInt16();
msg.readInt16(); // target type
msg.skip(2); // skill pool flags
- int level = msg.readInt16();
+ const int level = msg.readInt16();
msg.readInt16(); // sp
- int range = msg.readInt16();
+ const int range = msg.readInt16();
msg.skip(24); // 0 unused
- int up = msg.readInt8();
+ const int up = msg.readInt8();
PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
skillId), level);
@@ -108,8 +108,8 @@ void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg)
const int skillId = msg.readInt16();
const int level = msg.readInt16();
msg.readInt16(); // sp
- int range = msg.readInt16();
- int up = msg.readInt8();
+ const int range = msg.readInt16();
+ const int up = msg.readInt8();
PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
skillId), level);
@@ -127,8 +127,8 @@ void SpecialHandler::processSkillFailed(Net::MessageIn &msg)
const int skillId = msg.readInt16();
const short bskill = msg.readInt16();
msg.readInt16(); // btype
- char success = msg.readInt8();
- char reason = msg.readInt8();
+ const char success = msg.readInt8();
+ const char reason = msg.readInt8();
if (success != static_cast<int>(SKILL_FAILED)
&& bskill == static_cast<int>(BSKILL_EMOTE))
{