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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_SKILLRECV_H
+#define NET_EA_SKILLRECV_H
+
+#include "net/skillhandler.h"
+
+#include "localconsts.h"
+
+namespace Net
+{
+ class MessageIn;
+}
+
+/** job dependend identifiers (?) */
+static const unsigned int SKILL_BASIC = 0x0001;
+static const unsigned int SKILL_WARP = 0x001b;
+static const unsigned int SKILL_STEAL = 0x0032;
+static const unsigned int SKILL_ENVENOM = 0x0034;
+
+/** basic skills identifiers */
+static const unsigned int BSKILL_TRADE = 0x0000;
+static const unsigned int BSKILL_EMOTE = 0x0001;
+static const unsigned int BSKILL_SIT = 0x0002;
+static const unsigned int BSKILL_CREATECHAT = 0x0003;
+static const unsigned int BSKILL_JOINPARTY = 0x0004;
+static const unsigned int BSKILL_SHOUT = 0x0005;
+
+/** reasons why action failed */
+static const unsigned int RFAIL_SKILLDEP = 0x00;
+static const unsigned int RFAIL_INSUFSP = 0x01;
+static const unsigned int RFAIL_INSUFHP = 0x02;
+static const unsigned int RFAIL_NOMEMO = 0x03;
+static const unsigned int RFAIL_SKILLDELAY = 0x04;
+static const unsigned int RFAIL_ZENY = 0x05;
+static const unsigned int RFAIL_WEAPON = 0x06;
+static const unsigned int RFAIL_REDGEM = 0x07;
+static const unsigned int RFAIL_BLUEGEM = 0x08;
+static const unsigned int RFAIL_OVERWEIGHT = 0x09;
+
+/** should always be zero if failed */
+static const unsigned int SKILL_FAILED = 0x00;
+
+namespace Ea
+{
+ namespace SkillRecv
+ {
+ void processPlayerSkillUp(Net::MessageIn &msg);
+ } // namespace SkillRecv
+} // namespace Ea
+
+#endif // NET_EA_SKILLRECV_H