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-rw-r--r--src/net/ea/skillhandler.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/net/ea/skillhandler.h b/src/net/ea/skillhandler.h
index cbb7f35cd..298036087 100644
--- a/src/net/ea/skillhandler.h
+++ b/src/net/ea/skillhandler.h
@@ -27,40 +27,6 @@
#include "localconsts.h"
-namespace Net
-{
- class MessageIn;
-}
-
-/** job dependend identifiers (?) */
-static const unsigned int SKILL_BASIC = 0x0001;
-static const unsigned int SKILL_WARP = 0x001b;
-static const unsigned int SKILL_STEAL = 0x0032;
-static const unsigned int SKILL_ENVENOM = 0x0034;
-
-/** basic skills identifiers */
-static const unsigned int BSKILL_TRADE = 0x0000;
-static const unsigned int BSKILL_EMOTE = 0x0001;
-static const unsigned int BSKILL_SIT = 0x0002;
-static const unsigned int BSKILL_CREATECHAT = 0x0003;
-static const unsigned int BSKILL_JOINPARTY = 0x0004;
-static const unsigned int BSKILL_SHOUT = 0x0005;
-
-/** reasons why action failed */
-static const unsigned int RFAIL_SKILLDEP = 0x00;
-static const unsigned int RFAIL_INSUFSP = 0x01;
-static const unsigned int RFAIL_INSUFHP = 0x02;
-static const unsigned int RFAIL_NOMEMO = 0x03;
-static const unsigned int RFAIL_SKILLDELAY = 0x04;
-static const unsigned int RFAIL_ZENY = 0x05;
-static const unsigned int RFAIL_WEAPON = 0x06;
-static const unsigned int RFAIL_REDGEM = 0x07;
-static const unsigned int RFAIL_BLUEGEM = 0x08;
-static const unsigned int RFAIL_OVERWEIGHT = 0x09;
-
-/** should always be zero if failed */
-static const unsigned int SKILL_FAILED = 0x00;
-
namespace Ea
{
@@ -70,9 +36,6 @@ class SkillHandler notfinal : public Net::SkillHandler
SkillHandler();
A_DELETE_COPY(SkillHandler)
-
- protected:
- static void processPlayerSkillUp(Net::MessageIn &msg);
};
} // namespace Ea