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Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r--src/net/ea/skillhandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 1e517a729..0a3054527 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -83,9 +83,9 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const
msg.readInt16(); // target type
msg.skip(2); // skill pool flags
const int level = msg.readInt16();
- msg.readInt16(); // sp
+ msg.readInt16(); // sp
const int range = msg.readInt16();
- msg.skip(24); // 0 unused
+ msg.skip(24); // 0 unused
const int up = msg.readInt8();
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
@@ -105,7 +105,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const
{
const int skillId = msg.readInt16();
const int level = msg.readInt16();
- msg.readInt16(); // sp
+ msg.readInt16(); // sp
const int range = msg.readInt16();
const int up = msg.readInt8();
@@ -125,7 +125,7 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const
// right level)
const int skillId = msg.readInt16();
const short bskill = msg.readInt16();
- msg.readInt16(); // btype
+ msg.readInt16(); // btype
const signed char success = msg.readInt8();
const signed char reason = msg.readInt8();
if (success != static_cast<int>(SKILL_FAILED)
@@ -234,4 +234,4 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const
NotifyManager::notify(NotifyManager::SKILL_FAIL_MESSAGE, txt);
}
-} // namespace Ea
+} // namespace Ea