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Diffstat (limited to 'src/net/ea/playerhandler.h')
-rw-r--r-- | src/net/ea/playerhandler.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h new file mode 100644 index 000000000..8b8751630 --- /dev/null +++ b/src/net/ea/playerhandler.h @@ -0,0 +1,79 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_EA_PLAYERHANDLER_H +#define NET_EA_PLAYERHANDLER_H + +#include "net/messagein.h" +#include "net/net.h" +#include "net/playerhandler.h" + +#ifdef __GNUC__ +#define A_UNUSED __attribute__ ((unused)) +#else +#define A_UNUSED +#endif + +namespace Ea +{ + +class PlayerHandler : public Net::PlayerHandler +{ + public: + PlayerHandler(); + + void decreaseAttribute(int attr); + + void ignorePlayer(const std::string &player, bool ignore); + + void ignoreAll(bool ignore); + + bool canUseMagic() const; + + bool canCorrectAttributes() const; + + Vector getDefaultWalkSpeed() const; + + int getJobLocation() const; + + void processWalkResponse(Net::MessageIn &msg); + + void processPlayerWarp(Net::MessageIn &msg); + + void processPlayerStatUpdate1(Net::MessageIn &msg); + + void processPlayerStatUpdate2(Net::MessageIn &msg); + + void processPlayerStatUpdate3(Net::MessageIn &msg); + + void processPlayerStatUpdate4(Net::MessageIn &msg); + + void processPlayerStatUpdate5(Net::MessageIn &msg); + + void processPlayerStatUpdate6(Net::MessageIn &msg); + + void processPlayerArrowMessage(Net::MessageIn &msg); +}; + +} // namespace Ea + +#endif // NET_EA_PLAYERHANDLER_H |