diff options
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 119 |
1 files changed, 75 insertions, 44 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 4c6e894c9..130b31046 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -362,48 +362,60 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) break; case 0x0029: - PlayerInfo::setStatBase(EA_ATK, value); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( + EA_ATK), value); PlayerInfo::updateAttrs(); break; case 0x002a: - PlayerInfo::setStatMod(EA_ATK, value); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( + EA_ATK), value); PlayerInfo::updateAttrs(); break; case 0x002b: - PlayerInfo::setStatBase(EA_MATK, value); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( + EA_MATK), value); break; case 0x002c: - PlayerInfo::setStatMod(EA_MATK, value); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( + EA_MATK), value); break; case 0x002d: - PlayerInfo::setStatBase(EA_DEF, value); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( + EA_DEF), value); break; case 0x002e: - PlayerInfo::setStatMod(EA_DEF, value); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( + EA_DEF), value); break; case 0x002f: - PlayerInfo::setStatBase(EA_MDEF, value); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( + EA_MDEF), value); break; case 0x0030: - PlayerInfo::setStatMod(EA_MDEF, value); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( + EA_MDEF), value); break; case 0x0031: - PlayerInfo::setStatBase(EA_HIT, value); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( + EA_HIT), value); break; case 0x0032: - PlayerInfo::setStatBase(EA_FLEE, value); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( + EA_FLEE), value); break; case 0x0033: - PlayerInfo::setStatMod(EA_FLEE, value); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( + EA_FLEE), value); break; case 0x0034: - PlayerInfo::setStatBase(EA_CRIT, value); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( + EA_CRIT), value); break; case 0x0035: @@ -414,7 +426,8 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) break; case 0x0037: - PlayerInfo::setStatBase(EA_JOB, value); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( + EA_JOB), value); break; case 500: @@ -445,8 +458,10 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) PlayerInfo::setAttribute(PlayerInfo::EXP, msg.readInt32()); break; case 0x0002: - PlayerInfo::setStatExperience(EA_JOB, msg.readInt32(), - PlayerInfo::getStatExperience(EA_JOB).second); + PlayerInfo::setStatExperience(static_cast<PlayerInfo::Attribute>( + EA_JOB), msg.readInt32(), + PlayerInfo::getStatExperience(static_cast<PlayerInfo::Attribute>( + EA_JOB)).second); break; case 0x0014: { @@ -470,8 +485,9 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) PlayerInfo::setAttribute(PlayerInfo::EXP_NEEDED, msg.readInt32()); break; case 0x0017: - PlayerInfo::setStatExperience(EA_JOB, - PlayerInfo::getStatExperience(EA_JOB).first, + PlayerInfo::setStatExperience(static_cast<PlayerInfo::Attribute>( + EA_JOB), PlayerInfo::getStatExperience( + static_cast<PlayerInfo::Attribute>(EA_JOB)).first, msg.readInt32()); break; default: @@ -486,8 +502,10 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) int base = msg.readInt32(); int bonus = msg.readInt32(); - PlayerInfo::setStatBase(type, base, false); - PlayerInfo::setStatMod(type, bonus); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( + type), base, false); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( + type), bonus); if (type == EA_ATK || type == PlayerInfo::ATTACK_DELAY) PlayerInfo::updateAttrs(); } @@ -500,14 +518,15 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) if (ok != 1) { - int oldValue = PlayerInfo::getStatBase(type); + int oldValue = PlayerInfo::getStatBase( + static_cast<PlayerInfo::Attribute>(type)); int points = PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS); points += oldValue - value; PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, points); SERVER_NOTICE(_("Cannot raise skill!")) } - PlayerInfo::setStatBase(type, value); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(type), value); } void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) @@ -515,69 +534,80 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, msg.readInt16()); int val = msg.readInt8(); - PlayerInfo::setStatBase(EA_STR, val); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_STR), val); if (statusWindow) statusWindow->setPointsNeeded(EA_STR, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(EA_AGI, val); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_AGI), val); if (statusWindow) statusWindow->setPointsNeeded(EA_AGI, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(EA_VIT, val); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_VIT), val); if (statusWindow) statusWindow->setPointsNeeded(EA_VIT, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(EA_INT, val); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_INT), val); if (statusWindow) statusWindow->setPointsNeeded(EA_INT, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(EA_DEX, val); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_DEX), val); if (statusWindow) statusWindow->setPointsNeeded(EA_DEX, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(EA_LUK, val); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_LUK), val); if (statusWindow) statusWindow->setPointsNeeded(EA_LUK, msg.readInt8()); else msg.readInt8(); - PlayerInfo::setStatBase(EA_ATK, msg.readInt16(), false); - PlayerInfo::setStatMod(EA_ATK, msg.readInt16()); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_ATK), + msg.readInt16(), false); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_ATK), + msg.readInt16()); PlayerInfo::updateAttrs(); val = msg.readInt16(); - PlayerInfo::setStatBase(EA_MATK, val, false); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_MATK), + val, false); val = msg.readInt16(); - PlayerInfo::setStatMod(EA_MATK, val); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_MATK), val); - PlayerInfo::setStatBase(EA_DEF, msg.readInt16(), false); - PlayerInfo::setStatMod(EA_DEF, msg.readInt16()); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_DEF), + msg.readInt16(), false); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_DEF), + msg.readInt16()); - PlayerInfo::setStatBase(EA_MDEF, msg.readInt16(), false); - PlayerInfo::setStatMod(EA_MDEF, msg.readInt16()); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_MDEF), + msg.readInt16(), false); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_MDEF), + msg.readInt16()); - PlayerInfo::setStatBase(EA_HIT, msg.readInt16()); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_HIT), + msg.readInt16()); - PlayerInfo::setStatBase(EA_FLEE, msg.readInt16(), false); - PlayerInfo::setStatMod(EA_FLEE, msg.readInt16()); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_FLEE), + msg.readInt16(), false); + PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_FLEE), + msg.readInt16()); - PlayerInfo::setStatBase(EA_CRIT, msg.readInt16()); + PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_CRIT), + msg.readInt16()); msg.readInt16(); // manner } @@ -635,17 +665,18 @@ void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) bool PlayerHandler::canUseMagic() const { - return PlayerInfo::getStatEffective(EA_MATK) > 0; + return PlayerInfo::getStatEffective(static_cast<PlayerInfo::Attribute>( + EA_MATK)) > 0; } -int PlayerHandler::getJobLocation() const +PlayerInfo::Attribute PlayerHandler::getJobLocation() const { - return EA_JOB; + return static_cast<PlayerInfo::Attribute>(EA_JOB); } -int PlayerHandler::getAttackLocation() const +PlayerInfo::Attribute PlayerHandler::getAttackLocation() const { - return EA_ATK; + return static_cast<PlayerInfo::Attribute>(EA_ATK); } } // namespace Ea |