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Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 28f9bf876..4f5200573 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -110,8 +110,8 @@ void PlayerHandler::processWalkResponse(Net::MessageIn &msg)
uint16_t srcX, srcY, dstX, dstY;
msg.readInt32(); // tick
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- if (player_node)
- player_node->setRealPos(dstX, dstY);
+ if (localPlayer)
+ localPlayer->setRealPos(dstX, dstY);
BLOCK_END("PlayerHandler::processWalkResponse")
}
@@ -124,15 +124,15 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
- if (!player_node)
- logger->log1("SMSG_PLAYER_WARP player_node null");
+ if (!localPlayer)
+ logger->log1("SMSG_PLAYER_WARP localPlayer null");
/*
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
- if (player_node)
- player_node->stopAttack();
+ if (localPlayer)
+ localPlayer->stopAttack();
Game *const game = Game::instance();
@@ -146,7 +146,7 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
int scrollOffsetX = 0;
int scrollOffsetY = 0;
- if (player_node)
+ if (localPlayer)
{
const Map *const map = game->getCurrentMap();
if (map)
@@ -161,22 +161,22 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
y = 0;
/* Scroll if neccessary */
if (!sameMap
- || (abs(x - player_node->getTileX())
+ || (abs(x - localPlayer->getTileX())
> MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - player_node->getTileY())
+ || (abs(y - localPlayer->getTileY())
> MAP_TELEPORT_SCROLL_DISTANCE))
{
- scrollOffsetX = (x - player_node->getTileX())
+ scrollOffsetX = (x - localPlayer->getTileX())
* map->getTileWidth();
- scrollOffsetY = (y - player_node->getTileY())
+ scrollOffsetY = (y - localPlayer->getTileY())
* map->getTileHeight();
}
}
- player_node->setAction(BeingAction::STAND, 0);
- player_node->setTileCoords(x, y);
- player_node->updatePets();
- player_node->navigateClean();
+ localPlayer->setAction(BeingAction::STAND, 0);
+ localPlayer->setTileCoords(x, y);
+ localPlayer->updatePets();
+ localPlayer->navigateClean();
}
logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY);
@@ -194,7 +194,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
BLOCK_START("PlayerHandler::processPlayerStatUpdate1")
const int type = msg.readInt16();
const int value = msg.readInt32();
- if (!player_node)
+ if (!localPlayer)
{
BLOCK_END("PlayerHandler::processPlayerStatUpdate1")
return;
@@ -203,7 +203,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
switch (type)
{
case 0x0000:
- player_node->setWalkSpeed(Vector(static_cast<float>(
+ localPlayer->setWalkSpeed(Vector(static_cast<float>(
value), static_cast<float>(value), 0));
PlayerInfo::setStatBase(Attributes::WALK_SPEED, value);
PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
@@ -212,10 +212,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break; // manner
case 0x0005:
PlayerInfo::setAttribute(Attributes::HP, value);
- if (player_node->isInParty() && Party::getParty(1))
+ if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
- ->getMember(player_node->getId());
+ ->getMember(localPlayer->getId());
if (m)
{
m->setHp(value);
@@ -226,10 +226,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
case 0x0006:
PlayerInfo::setAttribute(Attributes::MAX_HP, value);
- if (player_node->isInParty() && Party::getParty(1))
+ if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)->getMember(
- player_node->getId());
+ localPlayer->getId());
if (m)
{
m->setHp(PlayerInfo::getAttribute(Attributes::HP));
@@ -248,10 +248,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 0x000b:
PlayerInfo::setAttribute(Attributes::LEVEL, value);
- if (player_node)
+ if (localPlayer)
{
- player_node->setLevel(value);
- player_node->updateName();
+ localPlayer->setLevel(value);
+ localPlayer->updateName();
}
break;
case 0x000c:
@@ -343,7 +343,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 0x0035:
- player_node->setAttackSpeed(value);
+ localPlayer->setAttackSpeed(value);
PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, value);
PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
@@ -354,7 +354,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 500:
- player_node->setGMLevel(value);
+ localPlayer->setGMLevel(value);
break;
default:
@@ -369,10 +369,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
deathNotice = new OkDialog(_("Message"),
DeadDB::getRandomString(), DialogType::OK, false);
deathNotice->addActionListener(&deathListener);
- if (player_node->getCurrentAction() != BeingAction::DEAD)
+ if (localPlayer->getCurrentAction() != BeingAction::DEAD)
{
- player_node->setAction(BeingAction::DEAD, 0);
- player_node->recalcSpritesOrder();
+ localPlayer->setAction(BeingAction::DEAD, 0);
+ localPlayer->recalcSpritesOrder();
}
}
BLOCK_END("PlayerHandler::processPlayerStatUpdate1")