diff options
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index b73782d3e..de687e96b 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -79,7 +79,7 @@ namespace if (viewport) viewport->closePopupMenu(); - Net::NpcHandler *handler = Net::getNpcHandler(); + Net::NpcHandler *const handler = Net::getNpcHandler(); if (handler) handler->clearDialogs(); if (player_node) @@ -205,10 +205,10 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) if (player_node) player_node->stopAttack(); - Game *game = Game::instance(); + Game *const game = Game::instance(); const std::string ¤tMapName = game->getCurrentMapName(); - bool sameMap = (currentMapName == mapPath); + const bool sameMap = (currentMapName == mapPath); // Switch the actual map, deleting the previous one if necessary mapPath = mapPath.substr(0, mapPath.rfind(".")); @@ -219,7 +219,7 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) if (player_node) { - Map *map = game->getCurrentMap(); + const Map *const map = game->getCurrentMap(); if (map) { if (x >= map->getWidth()) @@ -262,8 +262,8 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) { - int type = msg.readInt16(); - int value = msg.readInt32(); + const int type = msg.readInt16(); + const int value = msg.readInt32(); if (!player_node) return; @@ -280,7 +280,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) PlayerInfo::setAttribute(PlayerInfo::HP, value); if (player_node->isInParty() && Party::getParty(1)) { - PartyMember *m = Party::getParty(1) + PartyMember *const m = Party::getParty(1) ->getMember(player_node->getId()); if (m) { @@ -294,7 +294,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) if (player_node->isInParty() && Party::getParty(1)) { - PartyMember *m = Party::getParty(1)->getMember( + PartyMember *const m = Party::getParty(1)->getMember( player_node->getId()); if (m) { @@ -453,7 +453,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) { - int type = msg.readInt16(); + const int type = msg.readInt16(); switch (type) { case 0x0001: @@ -467,8 +467,8 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) break; case 0x0014: { - int oldMoney = PlayerInfo::getAttribute(PlayerInfo::MONEY); - int newMoney = msg.readInt32(); + const int oldMoney = PlayerInfo::getAttribute(PlayerInfo::MONEY); + const int newMoney = msg.readInt32(); if (newMoney > oldMoney) { SERVER_NOTICE(strprintf(_("You picked up %s."), @@ -500,9 +500,9 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) { - int type = msg.readInt32(); - int base = msg.readInt32(); - int bonus = msg.readInt32(); + const int type = msg.readInt32(); + const int base = msg.readInt32(); + const int bonus = msg.readInt32(); PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( type), base, false); @@ -514,13 +514,13 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) { - int type = msg.readInt16(); - int ok = msg.readInt8(); - int value = msg.readInt8(); + const int type = msg.readInt16(); + const int ok = msg.readInt8(); + const int value = msg.readInt8(); if (ok != 1) { - int oldValue = PlayerInfo::getStatBase( + const int oldValue = PlayerInfo::getStatBase( static_cast<PlayerInfo::Attribute>(type)); int points = PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS); points += oldValue - value; @@ -616,7 +616,7 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) { - int type = msg.readInt16(); + const int type = msg.readInt16(); if (statusWindow) { switch (type) @@ -649,7 +649,7 @@ void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) { - int type = msg.readInt16(); + const int type = msg.readInt16(); switch (type) { |