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diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/loginhandler.h"
+
+#include "client.h"
+#include "log.h"
+#include "configuration.h"
+
+#include "net/logindata.h"
+#include "net/messageout.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+LoginHandler::LoginHandler():
+ mVersionResponse(false),
+ mRegistrationEnabled(true)
+{
+}
+
+LoginHandler::~LoginHandler()
+{
+ delete_all(mWorlds);
+}
+
+bool LoginHandler::isRegistrationEnabled()
+{
+ return mRegistrationEnabled;
+}
+
+void LoginHandler::getRegistrationDetails()
+{
+ // Not supported, so move on
+ Client::setState(STATE_REGISTER);
+}
+
+void LoginHandler::loginAccount(LoginData *loginData)
+{
+
+ if (loginData)
+ {
+ // Since we're attempting to use the tAthena protocol,
+ // let's reset the character slots to the good value,
+ // in case we just logged out a Manaserv server
+ // with a different config.
+ loginData->resetCharacterSlots();
+
+ sendLoginRegister(loginData->username, loginData->password);
+ }
+}
+
+void LoginHandler::chooseServer(unsigned int server)
+{
+ if (server >= mWorlds.size() || !mWorlds[server])
+ return;
+
+ ServerInfo *charServer = getCharServer();
+ if (charServer)
+ {
+ if (config.getBoolValue("usePersistentIP"))
+ charServer->hostname = Client::getServerName();
+ else
+ charServer->hostname = ipToString(mWorlds[server]->address);
+ charServer->port = mWorlds[server]->port;
+ }
+
+ Client::setState(STATE_UPDATE);
+}
+
+void LoginHandler::registerAccount(LoginData *loginData)
+{
+ if (!loginData)
+ return;
+
+ std::string username = loginData->username;
+ username.append((loginData->gender == GENDER_FEMALE) ? "_F" : "_M");
+
+ sendLoginRegister(username, loginData->password);
+}
+
+Worlds LoginHandler::getWorlds() const
+{
+ return mWorlds;
+}
+
+void LoginHandler::clearWorlds()
+{
+ delete_all(mWorlds);
+ mWorlds.clear();
+}
+
+void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg)
+{
+ // 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
+ int errMsg = msg.readInt8();
+ // Successful pass change
+ if (errMsg == 1)
+ {
+ Client::setState(STATE_CHANGEPASSWORD_SUCCESS);
+ }
+ // pass change failed
+ else
+ {
+ switch (errMsg)
+ {
+ case 0:
+ errorMessage =
+ _("Account was not found. Please re-login.");
+ break;
+ case 2:
+ errorMessage = _("Old password incorrect.");
+ break;
+ case 3:
+ errorMessage = _("New password too short.");
+ break;
+ default:
+ errorMessage = _("Unknown error.");
+ break;
+ }
+ Client::setState(STATE_ACCOUNTCHANGE_ERROR);
+ }
+}
+
+void LoginHandler::processUpdateHost(Net::MessageIn &msg)
+{
+ int len;
+
+ len = msg.readInt16() - 4;
+ mUpdateHost = msg.readString(len);
+ loginData.updateHost = mUpdateHost;
+
+ logger->log("Received update host \"%s\" from login server.",
+ mUpdateHost.c_str());
+}
+
+void LoginHandler::processLoginData(Net::MessageIn &msg)
+{
+ // Skip the length word
+ msg.skip(2);
+
+ clearWorlds();
+
+ int worldCount = (msg.getLength() - 47) / 32;
+
+ mToken.session_ID1 = msg.readInt32();
+ mToken.account_ID = msg.readInt32();
+ mToken.session_ID2 = msg.readInt32();
+ msg.skip(30); // unknown
+ // reserve bits for future usage
+ mToken.sex = (msg.readInt8() & 1) ? GENDER_MALE : GENDER_FEMALE;
+
+ for (int i = 0; i < worldCount; i++)
+ {
+ WorldInfo *world = new WorldInfo;
+
+ world->address = msg.readInt32();
+ world->port = msg.readInt16();
+ world->name = msg.readString(20);
+ world->online_users = msg.readInt32();
+ config.setValue("updatehost", mUpdateHost);
+ world->updateHost = mUpdateHost;
+ msg.skip(2); // unknown
+
+ logger->log("Network: Server: %s (%s:%d)",
+ world->name.c_str(),
+ ipToString(world->address),
+ world->port);
+
+ mWorlds.push_back(world);
+ }
+ Client::setState(STATE_WORLD_SELECT);
+}
+
+void LoginHandler::processLoginError(Net::MessageIn &msg)
+{
+ int code = msg.readInt8();
+ logger->log("Login::error code: %i", code);
+
+ switch (code)
+ {
+ case 0:
+ errorMessage = _("Unregistered ID.");
+ break;
+ case 1:
+ errorMessage = _("Wrong password.");
+ break;
+ case 2:
+ errorMessage = _("Account expired.");
+ break;
+ case 3:
+ errorMessage = _("Rejected from server.");
+ break;
+ case 4:
+ errorMessage = _("You have been permanently banned from "
+ "the game. Please contact the GM team.");
+ break;
+ case 5:
+ errorMessage = _("Client too old.");
+ break;
+ case 6:
+ errorMessage = strprintf(_("You have been temporarily "
+ "banned from the game until "
+ "%s.\nPlease contact the GM "
+ "team via the forums."),
+ msg.readString(20).c_str());
+ break;
+ case 7:
+ errorMessage = _("Server overpopulated.");
+ break;
+ case 9:
+ errorMessage = _("This user name is already taken.");
+ break;
+ case 10:
+ errorMessage = _("Wrong name.");
+ break;
+ case 99:
+ errorMessage = _("Username permanently erased.");
+ break;
+ default:
+ errorMessage = _("Unknown error.");
+ break;
+ }
+ Client::setState(STATE_ERROR);
+}
+
+void LoginHandler::logout()
+{
+ // TODO
+}
+
+void LoginHandler::changeEmail(const std::string &email A_UNUSED)
+{
+ // TODO
+}
+
+void LoginHandler::unregisterAccount(const std::string &username A_UNUSED,
+ const std::string &password A_UNUSED)
+{
+ // TODO
+}
+
+} // namespace Ea