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-rw-r--r--src/net/ea/inventoryhandler.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 5c4d2796c..488863a0d 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -286,38 +286,6 @@ void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg)
BLOCK_END("InventoryHandler::processPlayerStorageStatus")
}
-void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerStorageAdd")
- // Move an item into storage
- const int index = msg.readInt16() - STORAGE_OFFSET;
- const int amount = msg.readInt32();
- const int itemId = msg.readInt16();
- unsigned char identified = msg.readUInt8();
- msg.readUInt8(); // attribute
- const uint8_t refine = msg.readUInt8();
- for (int i = 0; i < 4; i++)
- msg.readInt16(); // card i
-
- if (Item *const item = mStorage->getItem(index))
- {
- item->setId(itemId, identified);
- item->increaseQuantity(amount);
- }
- else
- {
- if (mStorage)
- {
- if (serverVersion < 1 && identified > 1)
- identified = 1;
-
- mStorage->setItem(index, itemId, amount,
- refine, identified, false);
- }
- }
- BLOCK_END("InventoryHandler::processPlayerStorageAdd")
-}
-
void InventoryHandler::processPlayerStorageRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerStorageRemove")