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-rw-r--r--src/net/ea/inventoryhandler.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index a508460d4..09b8b6bad 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -176,6 +176,7 @@ int InventoryHandler::getSlot(const int eAthenaSlot)
void InventoryHandler::processPlayerInventory(Net::MessageIn &msg,
const bool playerInvintory)
{
+ BLOCK_START("InventoryHandler::processPlayerInventory")
Inventory *const inventory = player_node
? PlayerInfo::getInventory() : nullptr;
if (playerInvintory)
@@ -239,10 +240,12 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg,
amount, 0, identified, false));
}
}
+ BLOCK_END("InventoryHandler::processPlayerInventory")
}
void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerStorageEquip")
msg.readInt16(); // length
const int number = (msg.getLength() - 4) / 20;
@@ -276,10 +279,12 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
mInventoryItems.push_back(Ea::InventoryItem(index,
itemId, amount, refine, identified, false));
}
+ BLOCK_END("InventoryHandler::processPlayerStorageEquip")
}
void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerInventoryAdd")
Inventory *const inventory = player_node
? PlayerInfo::getInventory() : nullptr;
@@ -341,10 +346,12 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
}
ArrowsListener::distributeEvent();
}
+ BLOCK_END("InventoryHandler::processPlayerInventoryAdd")
}
void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerInventoryRemove")
Inventory *const inventory = player_node
? PlayerInfo::getInventory() : nullptr;
@@ -360,10 +367,12 @@ void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
ArrowsListener::distributeEvent();
}
}
+ BLOCK_END("InventoryHandler::processPlayerInventoryRemove")
}
void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerInventoryUse")
Inventory *const inventory = player_node
? PlayerInfo::getInventory() : nullptr;
@@ -383,10 +392,12 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
inventory->removeItemAt(index);
}
}
+ BLOCK_END("InventoryHandler::processPlayerInventoryUse")
}
void InventoryHandler::processItemUseResponse(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processItemUseResponse")
Inventory *const inventory = player_node
? PlayerInfo::getInventory() : nullptr;
@@ -410,10 +421,12 @@ void InventoryHandler::processItemUseResponse(Net::MessageIn &msg)
}
}
}
+ BLOCK_END("InventoryHandler::processItemUseResponse")
}
void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerStorageStatus")
/*
* This is the closest we get to an "Open Storage" packet from the
* server. It always comes after the two SMSG_PLAYER_STORAGE_...
@@ -437,10 +450,12 @@ void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg)
mStorageWindow = new InventoryWindow(mStorage);
mStorageWindow->postInit();
}
+ BLOCK_END("InventoryHandler::processPlayerStorageStatus")
}
void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerStorageAdd")
// Move an item into storage
const int index = msg.readInt16() - STORAGE_OFFSET;
const int amount = msg.readInt32();
@@ -467,10 +482,12 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
refine, identified, false);
}
}
+ BLOCK_END("InventoryHandler::processPlayerStorageAdd")
}
void InventoryHandler::processPlayerStorageRemove(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerStorageRemove")
// Move an item out of storage
const int index = msg.readInt16() - STORAGE_OFFSET;
const int amount = msg.readInt16();
@@ -483,10 +500,12 @@ void InventoryHandler::processPlayerStorageRemove(Net::MessageIn &msg)
mStorage->removeItemAt(index);
}
}
+ BLOCK_END("InventoryHandler::processPlayerStorageRemove")
}
void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED)
{
+ BLOCK_START("InventoryHandler::processPlayerStorageClose")
// Storage access has been closed
// Storage window deletes itself
if (mStorageWindow)
@@ -500,10 +519,12 @@ void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED)
mStorage->clear();
delete2(mStorage);
+ BLOCK_END("InventoryHandler::processPlayerStorageClose")
}
void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerEquipment")
Inventory *const inventory = player_node
? PlayerInfo::getInventory() : nullptr;
@@ -547,10 +568,12 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
if (equipType)
mEquips.setEquipment(getSlot(equipType), index);
}
+ BLOCK_END("InventoryHandler::processPlayerEquipment")
}
void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerEquip")
const int index = msg.readInt16() - INVENTORY_OFFSET;
const int equipType = msg.readInt16();
const int flag = msg.readInt8();
@@ -559,10 +582,12 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
else
mEquips.setEquipment(getSlot(equipType), index);
+ BLOCK_END("InventoryHandler::processPlayerEquip")
}
void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerUnEquip")
msg.readInt16(); // inder val - INVENTORY_OFFSET;
const int equipType = msg.readInt16();
const int flag = msg.readInt8();
@@ -571,19 +596,23 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
mEquips.setEquipment(getSlot(equipType), -1);
if (equipType & 0x8000)
ArrowsListener::distributeEvent();
+ BLOCK_END("InventoryHandler::processPlayerUnEquip")
}
void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerAttackRange")
const int range = msg.readInt16();
if (player_node)
player_node->setAttackRange(range);
PlayerInfo::setStatBase(Attributes::ATTACK_RANGE, range);
PlayerInfo::setStatMod(Attributes::ATTACK_RANGE, 0);
+ BLOCK_END("InventoryHandler::processPlayerAttackRange")
}
void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg)
{
+ BLOCK_START("InventoryHandler::processPlayerArrowEquip")
int index = msg.readInt16();
if (index <= 1)
return;
@@ -591,16 +620,19 @@ void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg)
index -= INVENTORY_OFFSET;
mEquips.setEquipment(Equipment::EQUIP_PROJECTILE_SLOT, index);
ArrowsListener::distributeEvent();
+ BLOCK_END("InventoryHandler::processPlayerArrowEquip")
}
void InventoryHandler::closeStorage()
{
+ BLOCK_START("InventoryHandler::closeStorage")
if (mStorageWindow)
{
mStorageWindow->unsetInventory();
mStorageWindow->close();
mStorageWindow = nullptr;
}
+ BLOCK_END("InventoryHandler::closeStorage")
}
void InventoryHandler::forgotStorage()