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-rw-r--r--src/net/ea/inventoryhandler.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 74f0a4ba7..2262a79f9 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -29,6 +29,8 @@
#include "gui/windows/ministatuswindow.h"
+#include "net/messagein.h"
+
#include "net/ea/eaprotocol.h"
#include "debug.h"
@@ -150,7 +152,7 @@ int InventoryHandler::convertFromServerSlot(const int serverSlot) const
return EQUIP_CONVERT[serverSlot];
}
-int InventoryHandler::getSlot(const int eAthenaSlot) const
+int InventoryHandler::getSlot(const int eAthenaSlot)
{
if (eAthenaSlot == 0)
return Equipment::EQUIP_VECTOREND;
@@ -158,7 +160,7 @@ int InventoryHandler::getSlot(const int eAthenaSlot) const
if (eAthenaSlot & 0x8000)
return Equipment::EQUIP_PROJECTILE_SLOT;
- int mask = 1;
+ unsigned int mask = 1;
int position = 0;
while (!(eAthenaSlot & mask))
{
@@ -564,7 +566,7 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
miniStatusWindow->updateArrows();
}
-void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg) const
+void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg)
{
const int range = msg.readInt16();
if (player_node)