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-rw-r--r--src/net/ea/inventoryhandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 8d3ad6c9f..b1aa87020 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -81,18 +81,18 @@ void InventoryHandler::openStorage(const int type A_UNUSED) const
// Doesn't apply to eAthena, since opening happens through NPCs?
}
-size_t InventoryHandler::getSize(const int type) const
+size_t InventoryHandler::getSize(const InventoryTypeT type) const
{
switch (type)
{
- case InventoryType::INVENTORY:
+ case InventoryType::Inventory:
return 100;
- case InventoryType::STORAGE:
+ case InventoryType::Storage:
return 0; // Comes from server after items
- case InventoryType::TRADE:
+ case InventoryType::Trade:
return 12;
// GUILD_STORAGE
- case InventoryType::TYPE_END:
+ case InventoryType::TypeEnd:
return 0; // Comes from server after items
default:
return 0;