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Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r--src/net/ea/inventoryhandler.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 09b8b6bad..6788784b2 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -205,8 +205,8 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg,
const int index = msg.readInt16() - (playerInvintory
? INVENTORY_OFFSET : STORAGE_OFFSET);
const int itemId = msg.readInt16();
- const int itemType = msg.readInt8();
- unsigned char identified = msg.readInt8();
+ const uint8_t itemType = msg.readUInt8();
+ uint8_t identified = msg.readUInt8();
const int amount = msg.readInt16();
const int arrow = msg.readInt16();
for (int i = 0; i < 4; i++)
@@ -254,13 +254,13 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
int cards[4];
const int index = msg.readInt16() - STORAGE_OFFSET;
const int itemId = msg.readInt16();
- const int itemType = msg.readInt8();
- unsigned char identified = msg.readInt8();
+ const uint8_t itemType = msg.readUInt8();
+ uint8_t identified = msg.readUInt8();
const int amount = 1;
msg.readInt16(); // Equip Point?
msg.readInt16(); // Another Equip Point?
- msg.readInt8(); // Attribute (broken)
- const int refine = msg.readInt8();
+ msg.readUInt8(); // Attribute (broken)
+ const uint8_t refine = msg.readUInt8();
for (int i = 0; i < 4; i++)
cards[i] = msg.readInt16();
@@ -273,8 +273,8 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
refine);
}
- if (serverVersion < 1 && identified > 1)
- identified = 1;
+ if (serverVersion < 1 && identified > 1U)
+ identified = 1U;
mInventoryItems.push_back(Ea::InventoryItem(index,
itemId, amount, refine, identified, false));
@@ -297,16 +297,16 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
const int index = msg.readInt16() - INVENTORY_OFFSET;
int amount = msg.readInt16();
const int itemId = msg.readInt16();
- unsigned char identified = msg.readInt8();
- msg.readInt8(); // attribute
- const int refine = msg.readInt8();
+ uint8_t identified = msg.readUInt8();
+ msg.readUInt8(); // attribute
+ const int refine = msg.readUInt8();
for (int i = 0; i < 4; i++)
msg.readInt16(); // cards[i]
const int equipType = msg.readInt16();
- msg.readInt8(); // itemType
+ msg.readUInt8(); // itemType
const ItemInfo &itemInfo = ItemDB::get(itemId);
- const unsigned char err = msg.readInt8();
+ const unsigned char err = msg.readUInt8();
int floorId;
if (mSentPickups.empty())
{
@@ -380,7 +380,7 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
msg.readInt16(); // item id
msg.readInt32(); // id
const int amount = msg.readInt16();
- msg.readInt8(); // type
+ msg.readUInt8(); // type
if (inventory)
{
@@ -404,7 +404,7 @@ void InventoryHandler::processItemUseResponse(Net::MessageIn &msg)
const int index = msg.readInt16() - INVENTORY_OFFSET;
const int amount = msg.readInt16();
- if (msg.readInt8() == 0)
+ if (msg.readUInt8() == 0)
{
NotifyManager::notify(NotifyTypes::USE_FAILED);
}
@@ -460,9 +460,9 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
const int index = msg.readInt16() - STORAGE_OFFSET;
const int amount = msg.readInt32();
const int itemId = msg.readInt16();
- unsigned char identified = msg.readInt8();
- msg.readInt8(); // attribute
- const int refine = msg.readInt8();
+ unsigned char identified = msg.readUInt8();
+ msg.readUInt8(); // attribute
+ const uint8_t refine = msg.readUInt8();
for (int i = 0; i < 4; i++)
msg.readInt16(); // card i
@@ -541,13 +541,13 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
{
const int index = msg.readInt16() - INVENTORY_OFFSET;
const int itemId = msg.readInt16();
- const int itemType = msg.readInt8(); // type
- unsigned char identified = msg.readInt8(); // identify flag
+ const uint8_t itemType = msg.readUInt8(); // type
+ uint8_t identified = msg.readUInt8(); // identify flag
msg.readInt16(); // equip type
const int equipType = msg.readInt16();
- msg.readInt8(); // attribute
- const int refine = msg.readInt8();
+ msg.readUInt8(); // attribute
+ const uint8_t refine = msg.readUInt8();
msg.skip(8); // card
if (mDebugInventory)
@@ -576,7 +576,7 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
BLOCK_START("InventoryHandler::processPlayerEquip")
const int index = msg.readInt16() - INVENTORY_OFFSET;
const int equipType = msg.readInt16();
- const int flag = msg.readInt8();
+ const uint8_t flag = msg.readUInt8();
if (!flag)
NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
@@ -590,7 +590,7 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
BLOCK_START("InventoryHandler::processPlayerUnEquip")
msg.readInt16(); // inder val - INVENTORY_OFFSET;
const int equipType = msg.readInt16();
- const int flag = msg.readInt8();
+ const uint8_t flag = msg.readUInt8();
if (flag)
mEquips.setEquipment(getSlot(equipType), -1);