diff options
Diffstat (limited to 'src/net/ea/guildhandler.cpp')
-rw-r--r-- | src/net/ea/guildhandler.cpp | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index 2d3861956..19f892ed5 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -100,8 +100,8 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const const int guildId = msg.readInt32(); const int emblem = msg.readInt32(); const int posMode = msg.readInt32(); - msg.readInt32(); // Unused - msg.readInt8(); // Unused + msg.readInt32(); // Unused + msg.readInt8(); // Unused std::string guildName = msg.readString(24); Guild *const g = Guild::getGuild(static_cast<short int>(guildId)); @@ -134,9 +134,9 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) const { - const int accountId = msg.readInt32(); // Account ID - const int charId = msg.readInt32(); // Char ID - const int online = msg.readInt32(); // Flag + const int accountId = msg.readInt32(); // Account ID + const int charId = msg.readInt32(); // Char ID + const int online = msg.readInt32(); // Flag if (taGuild) { GuildMember *const m = taGuild->getMember(accountId, charId); @@ -151,20 +151,20 @@ void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) const void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg) const { - msg.readInt32(); // Type (0x57 for member, 0xd7 for master) + msg.readInt32(); // Type (0x57 for member, 0xd7 for master) } void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg) { - const int guildId = msg.readInt32(); // Guild ID - const int level = msg.readInt32(); // Guild level - const int members = msg.readInt32(); // 'Connect member' - const int maxMembers = msg.readInt32(); // 'Max member' - const int avgLevel = msg.readInt32(); // Average level - const int exp = msg.readInt32(); // Exp - const int nextExp = msg.readInt32(); // Next exp - msg.skip(16); // 0 unused - std::string name = msg.readString(24); // Name + const int guildId = msg.readInt32(); // Guild ID + const int level = msg.readInt32(); // Guild level + const int members = msg.readInt32(); // 'Connect member' + const int maxMembers = msg.readInt32(); // 'Max member' + const int avgLevel = msg.readInt32(); // Average level + const int exp = msg.readInt32(); // Exp + const int nextExp = msg.readInt32(); // Next exp + msg.skip(16); // 0 unused + std::string name = msg.readString(24); // Name std::string master = msg.readString(24); // Master's name std::string castle = msg.readString(20); // Castles // (ie: "Six Castles" or "None Taken") @@ -205,9 +205,9 @@ void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - msg.readInt32(); // 'Opposition' - msg.readInt32(); // Other guild ID - msg.readString(24); // Other guild name + msg.readInt32(); // 'Opposition' + msg.readInt32(); // Other guild ID + msg.readString(24); // Other guild name } } @@ -227,18 +227,18 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - const int id = msg.readInt32(); // Account ID - const int charId = msg.readInt32(); // Char ID - msg.readInt16(); // Hair - msg.readInt16(); // Hair color - const int gender = msg.readInt16(); // Gender - const int race = msg.readInt16(); // Class - const int level = msg.readInt16(); // Level - const int exp = msg.readInt32(); // Exp - const int online = msg.readInt32(); // Online - const int pos = msg.readInt32(); // Position - msg.skip(50); // 0 unused - std::string name = msg.readString(24); // Name + const int id = msg.readInt32(); // Account ID + const int charId = msg.readInt32(); // Char ID + msg.readInt16(); // Hair + msg.readInt16(); // Hair color + const int gender = msg.readInt16(); // Gender + const int race = msg.readInt16(); // Class + const int level = msg.readInt16(); // Level + const int exp = msg.readInt32(); // Exp + const int online = msg.readInt32(); // Online + const int pos = msg.readInt32(); // Position + msg.skip(50); // 0 unused + std::string name = msg.readString(24); // Name GuildMember *const m = taGuild->addMember(id, charId, name); if (m) @@ -290,8 +290,8 @@ void GuildHandler::processGuildPosNameList(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - const int id = msg.readInt32(); // ID - const std::string name = msg.readString(24); // Position name + const int id = msg.readInt32(); // ID + const std::string name = msg.readString(24); // Position name taGuild->addPos(id, name); } } @@ -305,29 +305,29 @@ void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - msg.readInt32(); // ID - msg.readInt32(); // Mode - msg.readInt32(); // Same ID - msg.readInt32(); // Exp mode + msg.readInt32(); // ID + msg.readInt32(); // Mode + msg.readInt32(); // Same ID + msg.readInt32(); // Exp mode } } void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg) const { - msg.readInt16(); // Always 44 - msg.readInt32(); // ID - msg.readInt32(); // Mode - msg.readInt32(); // Same ID - msg.readInt32(); // Exp mode - msg.readString(24); // Name + msg.readInt16(); // Always 44 + msg.readInt32(); // ID + msg.readInt32(); // Mode + msg.readInt32(); // Same ID + msg.readInt32(); // Exp mode + msg.readString(24); // Name } void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg) const { - msg.readInt16(); // Always 16 - const int accountId = msg.readInt32(); // Account ID - const int charId = msg.readInt32(); // Char ID - const int pos = msg.readInt32(); // Position + msg.readInt16(); // Always 16 + const int accountId = msg.readInt32(); // Account ID + const int charId = msg.readInt32(); // Char ID + const int pos = msg.readInt32(); // Position if (taGuild) { GuildMember *const m = taGuild->getMember(accountId, charId); @@ -340,11 +340,11 @@ void GuildHandler::processGuildEmblem(Net::MessageIn &msg) const { const int length = msg.readInt16(); - msg.readInt32(); // Guild ID - msg.readInt32(); // Emblem ID + msg.readInt32(); // Guild ID + msg.readInt32(); // Emblem ID if (length < 12) return; - msg.skip(length - 12); // Emblem data (unknown format) + msg.skip(length - 12); // Emblem data (unknown format) } void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) const @@ -352,27 +352,27 @@ void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) const const int length = msg.readInt16(); const int count = (length - 6) / 37; - msg.readInt16(); // 'Skill point' + msg.readInt16(); // 'Skill point' if (length < 6) return; for (int i = 0; i < count; i++) { - msg.readInt16(); // ID - msg.readInt16(); // 'Info' (unknown atm) - msg.readInt16(); // 0 unused - msg.readInt16(); // Level - msg.readInt16(); // SP - msg.readInt16(); // 'Range' - msg.skip(24); // 0 unused - msg.readInt8(); // Can be increased + msg.readInt16(); // ID + msg.readInt16(); // 'Info' (unknown atm) + msg.readInt16(); // 0 unused + msg.readInt16(); // Level + msg.readInt16(); // SP + msg.readInt16(); // 'Range' + msg.skip(24); // 0 unused + msg.readInt8(); // Can be increased } } void GuildHandler::processGuildNotice(Net::MessageIn &msg) const { - const std::string msg1 = msg.readString(60); // Mes1 - const std::string msg2 = msg.readString(120); // Mes2 + const std::string msg1 = msg.readString(60); // Mes1 + const std::string msg2 = msg.readString(120); // Mes2 if (guildTab) { guildTab->chatLog(msg1, BY_SERVER); @@ -421,8 +421,8 @@ void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) const void GuildHandler::processGuildLeave(Net::MessageIn &msg) const { - const std::string nick = msg.readString(24); // Name - msg.readString(40); // Message + const std::string nick = msg.readString(24); // Name + msg.readString(40); // Message if (taGuild) taGuild->removeMember(nick); @@ -465,9 +465,9 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) const void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const { msg.skip(2); // size (can be many explusions in list) - const std::string nick = msg.readString(24); // Name (of expulsed?) - msg.skip(24); // acc - msg.readString(44); // Message + const std::string nick = msg.readString(24); // Name (of expulsed?) + msg.skip(24); // acc + msg.readString(44); // Message if (taGuild) taGuild->removeMember(nick); @@ -516,9 +516,9 @@ void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - msg.readString(24); // Name (of expulsed?) - msg.readString(24); // 'Acc' (name of expulser?) - msg.readString(24); // Message + msg.readString(24); // Name (of expulsed?) + msg.readString(24); // 'Acc' (name of expulser?) + msg.readString(24); // Message } } @@ -548,38 +548,38 @@ void GuildHandler::processGuildMessage(Net::MessageIn &msg) const void GuildHandler::processGuildSkillUp(Net::MessageIn &msg) const { - msg.readInt16(); // Skill ID - msg.readInt16(); // Level - msg.readInt16(); // SP - msg.readInt16(); // 'Range' - msg.readInt8(); // unused? (always 1) + msg.readInt16(); // Skill ID + msg.readInt16(); // Level + msg.readInt16(); // SP + msg.readInt16(); // 'Range' + msg.readInt8(); // unused? (always 1) } void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg) const { - msg.readInt32(); // Account ID - msg.readString(24); // Name + msg.readInt32(); // Account ID + msg.readString(24); // Name } void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg) const { - msg.readInt32(); // Flag + msg.readInt32(); // Flag } void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg) const { - msg.readInt32(); // Guild ID - msg.readInt32(); // Flag + msg.readInt32(); // Guild ID + msg.readInt32(); // Flag } void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg) const { - msg.readInt8(); // Flag + msg.readInt8(); // Flag } void GuildHandler::processGuildBroken(Net::MessageIn &msg) const { - msg.readInt32(); // Flag + msg.readInt32(); // Flag } void GuildHandler::clear() const @@ -592,4 +592,4 @@ ChatTab *GuildHandler::getTab() const return guildTab; } -} // namespace Ea +} // namespace Ea |