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Diffstat (limited to 'src/net/ea/guildhandler.cpp')
-rw-r--r--src/net/ea/guildhandler.cpp100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index fb14540cb..9d4126106 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -71,7 +71,7 @@ bool GuildHandler::isSupported()
void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg)
{
- int flag = msg.readInt8();
+ const int flag = msg.readInt8();
switch (flag)
{
@@ -104,14 +104,14 @@ void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg)
void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg)
{
- int guildId = msg.readInt32();
- int emblem = msg.readInt32();
- int posMode = msg.readInt32();
+ const int guildId = msg.readInt32();
+ const int emblem = msg.readInt32();
+ const int posMode = msg.readInt32();
msg.readInt32(); // Unused
msg.readInt8(); // Unused
std::string guildName = msg.readString(24);
- Guild *g = Guild::getGuild(static_cast<short int>(guildId));
+ Guild *const g = Guild::getGuild(static_cast<short int>(guildId));
if (!g)
return;
@@ -140,12 +140,12 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg)
void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg)
{
- int accountId = msg.readInt32(); // Account ID
- int charId = msg.readInt32(); // Char ID
- int online = msg.readInt32(); // Flag
+ const int accountId = msg.readInt32(); // Account ID
+ const int charId = msg.readInt32(); // Char ID
+ const int online = msg.readInt32(); // Flag
if (taGuild)
{
- GuildMember *m = taGuild->getMember(accountId, charId);
+ GuildMember *const m = taGuild->getMember(accountId, charId);
if (m)
m->setOnline(online);
}
@@ -158,13 +158,13 @@ void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg)
void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg)
{
- int guildId = msg.readInt32(); // Guild ID
- int level = msg.readInt32(); // Guild level
- int members = msg.readInt32(); // 'Connect member'
- int maxMembers = msg.readInt32(); // 'Max member'
- int avgLevel = msg.readInt32(); // Average level
- int exp = msg.readInt32(); // Exp
- int nextExp = msg.readInt32(); // Next exp
+ const int guildId = msg.readInt32(); // Guild ID
+ const int level = msg.readInt32(); // Guild level
+ const int members = msg.readInt32(); // 'Connect member'
+ const int maxMembers = msg.readInt32(); // 'Max member'
+ const int avgLevel = msg.readInt32(); // Average level
+ const int exp = msg.readInt32(); // Exp
+ const int nextExp = msg.readInt32(); // Next exp
msg.skip(16); // 0 unused
std::string name = msg.readString(24); // Name
std::string master = msg.readString(24); // Master's name
@@ -192,7 +192,7 @@ void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg)
castle.c_str()), BY_SERVER);
}
- Guild *g = Guild::getGuild(static_cast<short int>(guildId));
+ Guild *const g = Guild::getGuild(static_cast<short int>(guildId));
if (!g)
return;
g->setName(name);
@@ -200,10 +200,10 @@ void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg)
void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg)
{
- int length = msg.readInt16();
+ const int length = msg.readInt16();
if (length < 4)
return;
- int count = (length - 4) / 32;
+ const int count = (length - 4) / 32;
for (int i = 0; i < count; i++)
{
@@ -215,10 +215,10 @@ void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg)
void GuildHandler::processGuildMemberList(Net::MessageIn &msg)
{
- int length = msg.readInt16();
+ const int length = msg.readInt16();
if (length < 4)
return;
- int count = (length - 4) / 104;
+ const int count = (length - 4) / 104;
if (!taGuild)
{
logger->log1("!taGuild");
@@ -229,20 +229,20 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg)
for (int i = 0; i < count; i++)
{
- int id = msg.readInt32(); // Account ID
- int charId = msg.readInt32(); // Char ID
+ const int id = msg.readInt32(); // Account ID
+ const int charId = msg.readInt32(); // Char ID
msg.readInt16(); // Hair
msg.readInt16(); // Hair color
- int gender = msg.readInt16(); // Gender
- int race = msg.readInt16(); // Class
- int level = msg.readInt16(); // Level
- int exp = msg.readInt32(); // Exp
- int online = msg.readInt32(); // Online
- int pos = msg.readInt32(); // Position
+ const int gender = msg.readInt16(); // Gender
+ const int race = msg.readInt16(); // Class
+ const int level = msg.readInt16(); // Level
+ const int exp = msg.readInt32(); // Exp
+ const int online = msg.readInt32(); // Online
+ const int pos = msg.readInt32(); // Position
msg.skip(50); // 0 unused
std::string name = msg.readString(24); // Name
- GuildMember *m = taGuild->addMember(id, charId, name);
+ GuildMember *const m = taGuild->addMember(id, charId, name);
if (m)
{
m->setOnline(online);
@@ -255,7 +255,7 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg)
m->setRace(race);
if (actorSpriteManager)
{
- Being *being = actorSpriteManager->findBeingByName(
+ Being *const being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being)
{
@@ -285,14 +285,14 @@ void GuildHandler::processGuildPosNameList(Net::MessageIn &msg)
return;
}
- int length = msg.readInt16();
+ const int length = msg.readInt16();
if (length < 4)
return;
- int count = (length - 4) / 28;
+ const int count = (length - 4) / 28;
for (int i = 0; i < count; i++)
{
- int id = msg.readInt32(); // ID
+ const int id = msg.readInt32(); // ID
std::string name = msg.readString(24); // Position name
taGuild->addPos(id, name);
}
@@ -300,10 +300,10 @@ void GuildHandler::processGuildPosNameList(Net::MessageIn &msg)
void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg)
{
- int length = msg.readInt16();
+ const int length = msg.readInt16();
if (length < 4)
return;
- int count = (length - 4) / 16;
+ const int count = (length - 4) / 16;
for (int i = 0; i < count; i++)
{
@@ -327,12 +327,12 @@ void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg)
void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg)
{
msg.readInt16(); // Always 16
- int accountId = msg.readInt32(); // Account ID
- int charId = msg.readInt32(); // Char ID
- int pos = msg.readInt32(); // Position
+ const int accountId = msg.readInt32(); // Account ID
+ const int charId = msg.readInt32(); // Char ID
+ const int pos = msg.readInt32(); // Position
if (taGuild)
{
- GuildMember *m = taGuild->getMember(accountId, charId);
+ GuildMember *const m = taGuild->getMember(accountId, charId);
if (m)
m->setPos(pos);
}
@@ -340,7 +340,7 @@ void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg)
void GuildHandler::processGuildEmblem(Net::MessageIn &msg)
{
- int length = msg.readInt16();
+ const int length = msg.readInt16();
msg.readInt32(); // Guild ID
msg.readInt32(); // Emblem ID
@@ -351,8 +351,8 @@ void GuildHandler::processGuildEmblem(Net::MessageIn &msg)
void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg)
{
- int length = msg.readInt16();
- int count = (length - 6) / 37;
+ const int length = msg.readInt16();
+ const int count = (length - 6) / 37;
msg.readInt16(); // 'Skill point'
@@ -384,7 +384,7 @@ void GuildHandler::processGuildNotice(Net::MessageIn &msg)
void GuildHandler::processGuildInvite(Net::MessageIn &msg)
{
- int guildId = msg.readInt32();
+ const int guildId = msg.readInt32();
std::string guildName = msg.readString(24);
if (socialWindow)
@@ -393,7 +393,7 @@ void GuildHandler::processGuildInvite(Net::MessageIn &msg)
void GuildHandler::processGuildInviteAck(Net::MessageIn &msg)
{
- int flag = msg.readInt8();
+ const int flag = msg.readInt8();
if (!guildTab)
return;
@@ -457,7 +457,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg)
}
if (actorSpriteManager)
{
- Being *b = actorSpriteManager->findBeingByName(
+ Being *const b = actorSpriteManager->findBeingByName(
nick, Being::PLAYER);
if (b)
@@ -506,7 +506,7 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg)
if (actorSpriteManager)
{
- Being *b = actorSpriteManager->findBeingByName(
+ Being *const b = actorSpriteManager->findBeingByName(
nick, Being::PLAYER);
if (b)
@@ -519,11 +519,11 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg)
void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg)
{
- int length = msg.readInt16();
+ const int length = msg.readInt16();
if (length < 4)
return;
- int count = (length - 4) / 88;
+ const int count = (length - 4) / 88;
for (int i = 0; i < count; i++)
{
@@ -535,7 +535,7 @@ void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg)
void GuildHandler::processGuildMessage(Net::MessageIn &msg)
{
- int msgLength = msg.readInt16() - 4;
+ const int msgLength = msg.readInt16() - 4;
if (msgLength <= 0)
return;