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-rw-r--r--src/net/ea/guildhandler.cpp489
1 files changed, 3 insertions, 486 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index d68953e37..2bc7ba02d 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -34,6 +34,8 @@
#include "net/messagein.h"
+#include "net/ea/guildrecv.h"
+
#include "gui/widgets/tabs/chat/guildtab.h"
#include "utils/delete2.h"
@@ -46,13 +48,9 @@ GuildTab *guildTab = nullptr;
namespace Ea
{
-Guild *taGuild = nullptr;
-
-bool GuildHandler::showBasicInfo = false;
-
GuildHandler::GuildHandler()
{
- showBasicInfo = false;
+ Ea::GuildRecv::showBasicInfo = false;
}
GuildHandler::~GuildHandler()
@@ -60,448 +58,6 @@ GuildHandler::~GuildHandler()
delete2(guildTab);
}
-void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg)
-{
- const uint8_t flag = msg.readUInt8("flag");
-
- switch (flag)
- {
- case 0:
- // Success
- NotifyManager::notify(NotifyTypes::GUILD_CREATED);
- break;
-
- case 1:
- // Already in a guild
- NotifyManager::notify(NotifyTypes::GUILD_ALREADY);
- break;
-
- case 2:
- // Unable to make (likely name already in use)
- NotifyManager::notify(NotifyTypes::GUILD_ALREADY);
- break;
-
- case 3:
- // Emperium check failed
- NotifyManager::notify(NotifyTypes::GUILD_EMPERIUM_CHECK_FAILED);
- break;
-
- default:
- // Unknown response
- NotifyManager::notify(NotifyTypes::GUILD_ERROR);
- break;
- }
-}
-
-void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg)
-{
- msg.readInt32("type"); // Type (0x57 for member, 0xd7 for master)
-}
-
-void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg)
-{
- const int guildId = msg.readInt32("guild id");
- const int level = msg.readInt32("guild level");
- const int members = msg.readInt32("connect member");
- const int maxMembers = msg.readInt32("max member");
- const int avgLevel = msg.readInt32("average level");
- const int exp = msg.readInt32("exp");
- const int nextExp = msg.readInt32("next exp");
- msg.skip(12, "unused");
- const int emblem = msg.readInt32("emblem id");
- std::string name = msg.readString(24, "guild name");
- std::string master = msg.readString(24, "master name");
- std::string castle = msg.readString(16, "castles");
- msg.readInt32("unused");
-
- if (guildTab && showBasicInfo)
- {
- showBasicInfo = false;
- // TRANSLATORS: guild info message
- guildTab->chatLog(strprintf(_("Guild name: %s"),
- name.c_str()), ChatMsgType::BY_SERVER);
- // TRANSLATORS: guild info message
- guildTab->chatLog(strprintf(_("Guild master: %s"),
- master.c_str()), ChatMsgType::BY_SERVER);
- // TRANSLATORS: guild info message
- guildTab->chatLog(strprintf(_("Guild level: %d"), level),
- ChatMsgType::BY_SERVER);
- // TRANSLATORS: guild info message
- guildTab->chatLog(strprintf(_("Online members: %d"),
- members), ChatMsgType::BY_SERVER);
- // TRANSLATORS: guild info message
- guildTab->chatLog(strprintf(_("Max members: %d"),
- maxMembers), ChatMsgType::BY_SERVER);
- // TRANSLATORS: guild info message
- guildTab->chatLog(strprintf(_("Average level: %d"),
- avgLevel), ChatMsgType::BY_SERVER);
- // TRANSLATORS: guild info message
- guildTab->chatLog(strprintf(_("Guild exp: %d"), exp),
- ChatMsgType::BY_SERVER);
- // TRANSLATORS: guild info message
- guildTab->chatLog(strprintf(_("Guild next exp: %d"),
- nextExp), ChatMsgType::BY_SERVER);
- // TRANSLATORS: guild info message
- guildTab->chatLog(strprintf(_("Guild castle: %s"),
- castle.c_str()), ChatMsgType::BY_SERVER);
- }
-
- Guild *const g = Guild::getGuild(static_cast<int16_t>(guildId));
- if (!g)
- return;
- g->setName(name);
- g->setEmblemId(emblem);
-}
-
-void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg)
-{
- const int length = msg.readInt16("len");
- if (length < 4)
- return;
- const int count = (length - 4) / 32;
-
- for (int i = 0; i < count; i++)
- {
- msg.readInt32("opposition");
- msg.readInt32("guild id");
- msg.readString(24, "guild name");
- }
-}
-
-void GuildHandler::processGuildMemberList(Net::MessageIn &msg)
-{
- const int length = msg.readInt16("len");
- if (length < 4)
- return;
- const int count = (length - 4) / 104;
- if (!taGuild)
- {
- logger->log1("!taGuild");
- return;
- }
-
- taGuild->clearMembers();
-
- int onlineNum = 0;
- int totalNum = 0;
- for (int i = 0; i < count; i++)
- {
- const BeingId id = msg.readBeingId("account id");
- const int charId = msg.readInt32("char id");
- msg.readInt16("hair");
- msg.readInt16("hair color");
- const int gender = msg.readInt16("gender");
- const int race = msg.readInt16("class");
- const int level = msg.readInt16("level");
- const int exp = msg.readInt32("exp");
- const int online = msg.readInt32("online");
- const int pos = msg.readInt32("position");
- msg.skip(50, "unused");
- std::string name = msg.readString(24, "name");
-
- GuildMember *const m = taGuild->addMember(id, charId, name);
- if (m)
- {
- m->setOnline(online);
- m->setID(id);
- m->setCharId(charId);
- m->setGender(Being::intToGender(static_cast<uint8_t>(gender)));
- m->setLevel(level);
- m->setExp(exp);
- m->setPos(pos);
- m->setRace(race);
- if (actorManager)
- {
- Being *const being = actorManager->findBeingByName(
- name, ActorType::Player);
- if (being)
- {
- being->setGuildName(taGuild->getName());
- if (being->getLevel() != level)
- {
- being->setLevel(level);
- being->updateName();
- }
- }
- }
- if (online)
- onlineNum ++;
- totalNum ++;
- }
- }
- taGuild->sort();
- if (actorManager)
- {
- actorManager->updatePlayerGuild();
- actorManager->updatePlayerColors();
- }
- if (socialWindow)
- socialWindow->updateGuildCounter(onlineNum, totalNum);
-}
-
-void GuildHandler::processGuildPosNameList(Net::MessageIn &msg)
-{
- if (!taGuild)
- {
- logger->log1("!taGuild");
- return;
- }
-
- const int length = msg.readInt16("len");
- if (length < 4)
- return;
- const int count = (length - 4) / 28;
-
- for (int i = 0; i < count; i++)
- {
- const int id = msg.readInt32("position id");
- const std::string name = msg.readString(24, "position name");
- taGuild->addPos(id, name);
- }
-}
-
-void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg)
-{
- const int length = msg.readInt16("len");
- if (length < 4)
- return;
- const int count = (length - 4) / 16;
-
- for (int i = 0; i < count; i++)
- {
- msg.readInt32("id");
- msg.readInt32("mode");
- msg.readInt32("same id");
- msg.readInt32("exp mode");
- }
-}
-
-void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("len");
- msg.readInt32("id");
- msg.readInt32("mode");
- msg.readInt32("same ip");
- msg.readInt32("exp mode");
- msg.readString(24, "name");
-}
-
-void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg)
-{
- msg.readInt16("len");
- const BeingId accountId = msg.readBeingId("account id");
- const int charId = msg.readInt32("char id");
- const int pos = msg.readInt32("position");
- if (taGuild)
- {
- GuildMember *const m = taGuild->getMember(accountId, charId);
- if (m)
- m->setPos(pos);
- }
-}
-
-void GuildHandler::processGuildEmblemData(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- const int length = msg.readInt16("len");
-
- msg.readInt32("guild id");
- msg.readInt32("emblem id");
- if (length < 12)
- return;
- msg.skip(length - 12, "emblem data");
-}
-
-void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg)
-{
- const int count = (msg.readInt16("len") - 6) / 37;
- msg.readInt16("skill points");
-
- if (skillDialog)
- skillDialog->hideSkills(SkillOwner::Guild);
- for (int i = 0; i < count; i++)
- {
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const std::string name = msg.readString(24, "skill name");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Guild,
- skillId, name, level, range, up, inf, sp);
- }
- }
- }
- if (skillDialog)
- skillDialog->updateModels();
-}
-
-void GuildHandler::processGuildNotice(Net::MessageIn &msg)
-{
- const std::string msg1 = msg.readString(60, "msg1");
- const std::string msg2 = msg.readString(120, "msg2");
- if (guildTab)
- {
- guildTab->chatLog(msg1, ChatMsgType::BY_SERVER);
- guildTab->chatLog(msg2, ChatMsgType::BY_SERVER);
- }
-}
-
-void GuildHandler::processGuildInvite(Net::MessageIn &msg)
-{
- const int guildId = msg.readInt32("guild id");
- const std::string guildName = msg.readString(24, "guild name");
-
- if (socialWindow)
- socialWindow->showGuildInvite(guildName, guildId, "");
-}
-
-void GuildHandler::processGuildInviteAck(Net::MessageIn &msg)
-{
- const uint8_t flag = msg.readUInt8("flag");
- if (!guildTab)
- return;
-
- switch (flag)
- {
- case 0:
- NotifyManager::notify(NotifyTypes::GUILD_INVITE_FAILED);
- break;
-
- case 1:
- NotifyManager::notify(NotifyTypes::GUILD_INVITE_REJECTED);
- break;
-
- case 2:
- NotifyManager::notify(NotifyTypes::GUILD_INVITE_JOINED);
- break;
-
- case 3:
- NotifyManager::notify(NotifyTypes::GUILD_INVITE_FULL);
- break;
-
- default:
- NotifyManager::notify(NotifyTypes::GUILD_INVITE_ERROR);
- break;
- }
-}
-
-void GuildHandler::processGuildLeave(Net::MessageIn &msg)
-{
- const std::string nick = msg.readString(24, "nick");
- msg.readString(40, "message");
-
- if (taGuild)
- taGuild->removeMember(nick);
-
- if (!localPlayer)
- return;
-
- if (nick == localPlayer->getName())
- {
- if (taGuild)
- {
- taGuild->removeFromMembers();
- taGuild->clearMembers();
- }
- NotifyManager::notify(NotifyTypes::GUILD_LEFT);
- delete2(guildTab)
-
- if (socialWindow && taGuild)
- socialWindow->removeTab(taGuild);
- if (actorManager)
- actorManager->updatePlayerColors();
- }
- else
- {
- NotifyManager::notify(NotifyTypes::GUILD_USER_LEFT, nick);
- if (actorManager)
- {
- Being *const b = actorManager->findBeingByName(
- nick, ActorType::Player);
-
- if (b)
- b->clearGuilds();
- if (taGuild)
- taGuild->removeMember(nick);
- }
- }
-}
-
-void GuildHandler::processGuildMessage(Net::MessageIn &msg)
-{
- const int msgLength = msg.readInt16("len") - 4;
-
- if (msgLength <= 0)
- return;
- if (guildTab)
- {
- std::string chatMsg = msg.readString(msgLength, "message");
- const size_t pos = chatMsg.find(" : ", 0);
- if (pos != std::string::npos)
- {
- const std::string sender_name = chatMsg.substr(0, pos);
- chatMsg.erase(0, pos + 3);
- trim(chatMsg);
- guildTab->chatLog(sender_name, chatMsg);
- }
- else
- {
- guildTab->chatLog(chatMsg, ChatMsgType::BY_SERVER);
- }
- }
-}
-
-void GuildHandler::processGuildSkillUp(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("skill id");
- msg.readInt16("level");
- msg.readInt16("sp");
- msg.readInt16("range");
- msg.readUInt8("unused?");
-}
-
-void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("id");
- msg.readString(24, "name");
-}
-
-void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("flag");
-}
-
-void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("guild id");
- msg.readInt32("flag");
-}
-
-void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readUInt8("flag");
-}
-
-void GuildHandler::processGuildBroken(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("flag");
-}
-
void GuildHandler::clear() const
{
taGuild = nullptr;
@@ -512,43 +68,4 @@ ChatTab *GuildHandler::getTab() const
return guildTab;
}
-void GuildHandler::processGuildExpulsionContinue(const std::string &nick)
-{
- if (taGuild)
- taGuild->removeMember(nick);
-
- if (!localPlayer)
- return;
-
- if (nick == localPlayer->getName())
- {
- if (taGuild)
- {
- taGuild->removeFromMembers();
- taGuild->clearMembers();
- }
- NotifyManager::notify(NotifyTypes::GUILD_KICKED);
- delete2(guildTab)
-
- if (socialWindow && taGuild)
- socialWindow->removeTab(taGuild);
- if (actorManager)
- actorManager->updatePlayerColors();
- }
- else
- {
- NotifyManager::notify(NotifyTypes::GUILD_USER_KICKED, nick);
- if (actorManager)
- {
- Being *const b = actorManager->findBeingByName(
- nick, ActorType::Player);
-
- if (b)
- b->clearGuilds();
- if (taGuild)
- taGuild->removeMember(nick);
- }
- }
-}
-
} // namespace Ea