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-rw-r--r--src/net/ea/gamerecv.cpp81
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diff --git a/src/net/ea/gamerecv.cpp b/src/net/ea/gamerecv.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/gamerecv.h"
+
+#include "client.h"
+#include "game.h"
+#include "notifymanager.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/windows/okdialog.h"
+
+#include "gui/widgets/createwidget.h"
+
+#include "net/messagein.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+namespace GameRecv
+{
+ std::string mMap;
+ BeingId mCharID = BeingId_zero;
+} // namespace GameRev
+
+void GameRecv::processWhoAnswer(Net::MessageIn &msg)
+{
+ NotifyManager::notify(NotifyTypes::ONLINE_USERS,
+ msg.readInt32("users count"));
+}
+
+void GameRecv::processCharSwitchResponse(Net::MessageIn &msg)
+{
+ if (msg.readUInt8("response"))
+ client->setState(STATE_SWITCH_CHARACTER);
+}
+
+void GameRecv::processMapQuitResponse(Net::MessageIn &msg)
+{
+ if (msg.readUInt8("response"))
+ {
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: error header
+ _("Game"),
+ // TRANSLATORS: error message
+ _("Request to quit denied!"),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ }
+}
+
+} // namespace Ea