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Diffstat (limited to 'src/net/ea/gamehandler.h')
-rw-r--r-- | src/net/ea/gamehandler.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h new file mode 100644 index 000000000..16168636b --- /dev/null +++ b/src/net/ea/gamehandler.h @@ -0,0 +1,76 @@ +/* + * The ManaPlus Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_EA_GAMEHANDLER_H +#define NET_EA_GAMEHANDLER_H + +#include "listener.h" + +#include "net/gamehandler.h" +#include "net/messagein.h" +#include "net/net.h" + +#ifdef __GNUC__ +#define A_UNUSED __attribute__ ((unused)) +#else +#define A_UNUSED +#endif + +namespace Ea +{ + +class GameHandler : public Net::GameHandler, public Mana::Listener +{ + public: + GameHandler(); + + virtual void event(Mana::Channels channel, const Mana::Event &event); + + virtual void who(); + + virtual bool removeDeadBeings() const + { return true; } + + virtual void setMap(const std::string map); + + /** The tmwAthena protocol is making use of the MP status bar. */ + virtual bool canUseMagicBar() const + { return true; } + + virtual void mapLoadedEvent() = 0; + + virtual void processMapLogin(Net::MessageIn &msg); + + virtual void processWhoAnswer(Net::MessageIn &msg); + + virtual void processCharSwitchResponse(Net::MessageIn &msg); + + virtual void processMapQuitResponse(Net::MessageIn &msg); + + protected: + std::string mMap; + int mCharID; /// < Saved for map-server switching +}; + +} // namespace Ea + +#endif // NET_EA_GAMEHANDLER_H |