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diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/gamehandler.h"
+
+#include "client.h"
+#include "event.h"
+#include "game.h"
+#include "localplayer.h"
+#include "log.h"
+
+#include "gui/okdialog.h"
+
+#include "net/messagein.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+GameHandler::GameHandler()
+{
+ mCharID = 0;
+
+ listen(Mana::CHANNEL_GAME);
+}
+
+void GameHandler::event(Mana::Channels channel, const Mana::Event &event)
+{
+ if (channel == Mana::CHANNEL_GAME)
+ {
+ if (event.getName() == Mana::EVENT_ENGINESINITALIZED)
+ Game::instance()->changeMap(mMap);
+ else if (event.getName() == Mana::EVENT_MAPLOADED)
+ mapLoadedEvent();
+ }
+}
+
+void GameHandler::who()
+{
+}
+
+void GameHandler::setMap(const std::string map)
+{
+ mMap = map.substr(0, map.rfind("."));
+}
+
+void GameHandler::processMapLogin(Net::MessageIn &msg)
+{
+ unsigned char direction;
+ Uint16 x, y;
+ msg.readInt32(); // server tick
+ msg.readCoordinates(x, y, direction);
+ msg.skip(2); // unknown
+ logger->log("Protocol: Player start position: (%d, %d),"
+ " Direction: %d", x, y, direction);
+ // Switch now or we'll have problems
+ Client::setState(STATE_GAME);
+ if (player_node)
+ player_node->setTileCoords(x, y);
+}
+
+void GameHandler::processWhoAnswer(Net::MessageIn &msg)
+{
+ SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32()))
+}
+
+void GameHandler::processCharSwitchResponse(Net::MessageIn &msg)
+{
+ if (msg.readInt8())
+ Client::setState(STATE_SWITCH_CHARACTER);
+}
+
+void GameHandler::processMapQuitResponse(Net::MessageIn &msg)
+{
+ if (msg.readInt8())
+ new OkDialog(_("Game"), _("Request to quit denied!"), NULL);
+}
+
+} // namespace TmwAthena