diff options
Diffstat (limited to 'src/net/ea/equipbackend.h')
-rw-r--r-- | src/net/ea/equipbackend.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/ea/equipbackend.h b/src/net/ea/equipbackend.h index 7641a5a2e..49d2b0377 100644 --- a/src/net/ea/equipbackend.h +++ b/src/net/ea/equipbackend.h @@ -51,7 +51,7 @@ class EquipBackend final : public Equipment::Backend return nullptr; const Inventory *const inv = PlayerInfo::getInventory(); - if (inv) + if (inv != nullptr) return inv->getItem(invyIndex); else return nullptr; @@ -60,14 +60,14 @@ class EquipBackend final : public Equipment::Backend void clear() override final { Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; for (int i = 0; i < EQUIPMENT_SIZE; i++) { if (mEquipment[i] != -1) { Item* item = inv->getItem(i); - if (item) + if (item != nullptr) item->setEquipped(Equipped_false); } @@ -78,7 +78,7 @@ class EquipBackend final : public Equipment::Backend void setEquipment(const int index, const int inventoryIndex) { Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; if (index < 0 || index >= EQUIPMENT_SIZE) @@ -87,17 +87,17 @@ class EquipBackend final : public Equipment::Backend // Unequip existing item Item *item = inv->getItem(mEquipment[index]); - if (item) + if (item != nullptr) item->setEquipped(Equipped_false); // not checking index because it must be safe mEquipment[index] = inventoryIndex; item = inv->getItem(inventoryIndex); - if (item) + if (item != nullptr) item->setEquipped(Equipped_true); - if (inventoryWindow) + if (inventoryWindow != nullptr) inventoryWindow->updateButtons(); } |