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Diffstat (limited to 'src/net/ea/equipbackend.h')
-rw-r--r-- | src/net/ea/equipbackend.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/net/ea/equipbackend.h b/src/net/ea/equipbackend.h new file mode 100644 index 000000000..ff1813500 --- /dev/null +++ b/src/net/ea/equipbackend.h @@ -0,0 +1,103 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_EA_EQUIPBACKEND_H +#define NET_EA_EQUIPBACKEND_H + +#include "equipment.h" +#include "inventory.h" +#include "item.h" + +namespace Ea +{ + +class EquipBackend : public Equipment::Backend +{ + public: + EquipBackend() + { + memset(mEquipment, -1, sizeof(mEquipment)); + } + + A_DELETE_COPY(EquipBackend) + + Item *getEquipment(const int index) const override final A_WARN_UNUSED + { + int invyIndex = mEquipment[index]; + if (invyIndex == -1) + return nullptr; + + const Inventory *const inv = PlayerInfo::getInventory(); + if (inv) + return inv->getItem(invyIndex); + else + return nullptr; + } + + void clear() + { + Inventory *const inv = PlayerInfo::getInventory(); + if (!inv) + return; + for (int i = 0; i < EQUIPMENT_SIZE; i++) + { + if (mEquipment[i] != -1) + { + Item* item = inv->getItem(i); + if (item) + item->setEquipped(false); + } + + mEquipment[i] = -1; + } + } + + void setEquipment(const int index, const int inventoryIndex) + { + Inventory *const inv = PlayerInfo::getInventory(); + if (!inv) + return; + + // Unequip existing item + Item *item = inv->getItem(mEquipment[index]); + + if (item) + item->setEquipped(false); + + // not checking index because it must be safe + mEquipment[index] = inventoryIndex; + + item = inv->getItem(inventoryIndex); + if (item) + item->setEquipped(true); + + if (inventoryWindow) + inventoryWindow->updateButtons(); + } + + private: + int mEquipment[EQUIPMENT_SIZE]; +}; + +} // namespace Ea + +#endif // NET_EA_EQUIPBACKEND_H |