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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_EQUIPBACKEND_H
+#define NET_EA_EQUIPBACKEND_H
+
+#include "equipment.h"
+#include "inventory.h"
+#include "item.h"
+
+namespace Ea
+{
+
+class EquipBackend : public Equipment::Backend
+{
+ public:
+ EquipBackend()
+ {
+ memset(mEquipment, -1, sizeof(mEquipment));
+ }
+
+ A_DELETE_COPY(EquipBackend)
+
+ Item *getEquipment(const int index) const override final A_WARN_UNUSED
+ {
+ int invyIndex = mEquipment[index];
+ if (invyIndex == -1)
+ return nullptr;
+
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (inv)
+ return inv->getItem(invyIndex);
+ else
+ return nullptr;
+ }
+
+ void clear()
+ {
+ Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+ {
+ if (mEquipment[i] != -1)
+ {
+ Item* item = inv->getItem(i);
+ if (item)
+ item->setEquipped(false);
+ }
+
+ mEquipment[i] = -1;
+ }
+ }
+
+ void setEquipment(const int index, const int inventoryIndex)
+ {
+ Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+
+ // Unequip existing item
+ Item *item = inv->getItem(mEquipment[index]);
+
+ if (item)
+ item->setEquipped(false);
+
+ // not checking index because it must be safe
+ mEquipment[index] = inventoryIndex;
+
+ item = inv->getItem(inventoryIndex);
+ if (item)
+ item->setEquipped(true);
+
+ if (inventoryWindow)
+ inventoryWindow->updateButtons();
+ }
+
+ private:
+ int mEquipment[EQUIPMENT_SIZE];
+};
+
+} // namespace Ea
+
+#endif // NET_EA_EQUIPBACKEND_H