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path: root/src/net/ea/charserverhandler.cpp
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Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r--src/net/ea/charserverhandler.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index 857f59ef5..ef47cf99e 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -118,6 +118,7 @@ unsigned int CharServerHandler::maxSprite() const
void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const
{
+ BLOCK_START("CharServerHandler::processCharLoginError")
switch (msg.readInt8())
{
case 0:
@@ -135,11 +136,13 @@ void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const
break;
}
Client::setState(STATE_ERROR);
+ BLOCK_END("CharServerHandler::processCharLoginError")
}
void CharServerHandler::processCharCreate(Net::MessageIn &msg,
const bool withColors)
{
+ BLOCK_START("CharServerHandler::processCharCreate")
Net::Character *const character = new Net::Character;
readPlayerData(msg, character, withColors);
mCharacters.push_back(character);
@@ -152,10 +155,12 @@ void CharServerHandler::processCharCreate(Net::MessageIn &msg,
mCharCreateDialog->scheduleDelete();
mCharCreateDialog = nullptr;
}
+ BLOCK_END("CharServerHandler::processCharCreate")
}
void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
{
+ BLOCK_START("CharServerHandler::processCharCreateFailed")
switch (msg.readInt8())
{
case 1:
@@ -194,10 +199,12 @@ void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
new OkDialog(_("Error"), errorMessage, DIALOG_ERROR);
if (mCharCreateDialog)
mCharCreateDialog->unlock();
+ BLOCK_END("CharServerHandler::processCharCreateFailed")
}
void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED)
{
+ BLOCK_START("CharServerHandler::processCharDelete")
delete mSelectedCharacter;
mCharacters.remove(mSelectedCharacter);
mSelectedCharacter = nullptr;
@@ -205,13 +212,16 @@ void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED)
unlockCharSelectDialog();
// TRANSLATORS: info message
new OkDialog(_("Info"), _("Character deleted."));
+ BLOCK_END("CharServerHandler::processCharDelete")
}
void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED)
{
+ BLOCK_START("CharServerHandler::processCharDeleteFailed")
unlockCharSelectDialog();
// TRANSLATORS: error message
new OkDialog(_("Error"), _("Failed to delete character."), DIALOG_ERROR);
+ BLOCK_END("CharServerHandler::processCharDeleteFailed")
}
void CharServerHandler::clear()
@@ -224,6 +234,7 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &msg,
Network *const network,
ServerInfo &server)
{
+ BLOCK_START("CharServerHandler::processCharMapInfo")
// msg.skip(4); // CharID, must be the same as player_node->charID
PlayerInfo::setCharId(msg.readInt32());
GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler());
@@ -251,15 +262,20 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &msg,
if (network)
network->disconnect();
Client::setState(STATE_CONNECT_GAME);
+ BLOCK_END("CharServerHandler::processCharMapInfo")
}
void CharServerHandler::processChangeMapServer(Net::MessageIn &msg,
Network *const network,
ServerInfo &server) const
{
+ BLOCK_START("CharServerHandler::processChangeMapServer")
GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler());
if (!gh || !network)
+ {
+ BLOCK_END("CharServerHandler::processChangeMapServer")
return;
+ }
gh->setMap(msg.readString(16));
const int x = msg.readInt16();
const int y = msg.readInt16();
@@ -273,6 +289,7 @@ void CharServerHandler::processChangeMapServer(Net::MessageIn &msg,
player_node->setTileCoords(x, y);
player_node->setMap(nullptr);
}
+ BLOCK_END("CharServerHandler::processChangeMapServer")
}
} // namespace Ea