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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/buysellhandler.h"
+
+#include "actorspritemanager.h"
+#include "configuration.h"
+#include "event.h"
+#include "inventory.h"
+#include "item.h"
+#include "localplayer.h"
+#include "playerinfo.h"
+#include "shopitem.h"
+
+#include "gui/buydialog.h"
+#include "gui/buyselldialog.h"
+#include "gui/selldialog.h"
+#include "gui/shopwindow.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/chathandler.h"
+#include "net/messagein.h"
+#include "net/net.h"
+
+#include "utils/gettext.h"
+
+namespace Ea
+{
+
+BuySellHandler::BuySellHandler()
+{
+ mNpcId = 0;
+}
+
+void BuySellHandler::requestSellList(std::string nick)
+{
+ if (nick.empty() != 0 || !shopWindow)
+ return;
+
+ std::string data = "!selllist " + toString(tick_time);
+ shopWindow->setAcceptPlayer(nick);
+
+ if (config.getBoolValue("hideShopMessages"))
+ {
+ Net::getChatHandler()->privateMessage(nick, data);
+ }
+ else
+ {
+ if (chatWindow)
+ chatWindow->whisper(nick, data, BY_PLAYER);
+ }
+}
+
+void BuySellHandler::requestBuyList(std::string nick)
+{
+ if (nick.empty() || !shopWindow)
+ return;
+
+ std::string data = "!buylist " + toString(tick_time);
+ shopWindow->setAcceptPlayer(nick);
+
+ if (config.getBoolValue("hideShopMessages"))
+ {
+ Net::getChatHandler()->privateMessage(nick, data);
+ }
+ else
+ {
+ if (chatWindow)
+ chatWindow->whisper(nick, data, BY_PLAYER);
+ }
+}
+
+void BuySellHandler::sendBuyRequest(std::string nick, ShopItem* item,
+ int amount)
+{
+ if (!chatWindow || nick.empty() || !item ||
+ amount < 1 || amount > item->getQuantity())
+ {
+ return;
+ }
+ std::string data = strprintf("!buyitem %d %d %d",
+ item->getId(), item->getPrice(), amount);
+
+ if (config.getBoolValue("hideShopMessages"))
+ Net::getChatHandler()->privateMessage(nick, data);
+ else
+ chatWindow->whisper(nick, data, BY_PLAYER);
+}
+
+void BuySellHandler::sendSellRequest(std::string nick, ShopItem* item,
+ int amount)
+{
+ if (!chatWindow || nick.empty() || !item ||
+ amount < 1 || amount > item->getQuantity())
+ {
+ return;
+ }
+
+ std::string data = strprintf("!sellitem %d %d %d",
+ item->getId(), item->getPrice(), amount);
+
+ if (config.getBoolValue("hideShopMessages"))
+ Net::getChatHandler()->privateMessage(nick, data);
+ else
+ chatWindow->whisper(nick, data, BY_PLAYER);
+}
+
+void BuySellHandler::processNpcBuySellChoice(Net::MessageIn &msg)
+{
+ if (!BuySellDialog::isActive())
+ {
+ mNpcId = msg.readInt32();
+ new BuySellDialog(mNpcId);
+ }
+}
+
+void BuySellHandler::processNpcSell(Net::MessageIn &msg, int offset)
+{
+ msg.readInt16(); // length
+ int n_items = (msg.getLength() - 4) / 10;
+ if (n_items > 0)
+ {
+ SellDialog *dialog = new SellDialog(mNpcId);
+ dialog->setMoney(PlayerInfo::getAttribute(MONEY));
+
+ for (int k = 0; k < n_items; k++)
+ {
+ int index = msg.readInt16() - offset;
+ int value = msg.readInt32();
+ msg.readInt32(); // OCvalue
+
+ Item *item = PlayerInfo::getInventory()->getItem(index);
+
+ if (item && !(item->isEquipped()))
+ dialog->addItem(item, value);
+ }
+ }
+ else
+ {
+ SERVER_NOTICE(_("Nothing to sell."))
+ }
+}
+
+void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg)
+{
+ if (msg.readInt8() == 0)
+ {
+ SERVER_NOTICE(_("Thanks for buying."))
+ }
+ else
+ {
+ // Reset player money since buy dialog already assumed purchase
+ // would go fine
+ if (mBuyDialog)
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+ SERVER_NOTICE(_("Unable to buy."))
+ }
+}
+
+} // namespace Ea