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Diffstat (limited to 'src/net/ea/buysellhandler.cpp')
-rw-r--r-- | src/net/ea/buysellhandler.cpp | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp new file mode 100644 index 000000000..35180c10f --- /dev/null +++ b/src/net/ea/buysellhandler.cpp @@ -0,0 +1,180 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/ea/buysellhandler.h" + +#include "actorspritemanager.h" +#include "configuration.h" +#include "event.h" +#include "inventory.h" +#include "item.h" +#include "localplayer.h" +#include "playerinfo.h" +#include "shopitem.h" + +#include "gui/buydialog.h" +#include "gui/buyselldialog.h" +#include "gui/selldialog.h" +#include "gui/shopwindow.h" + +#include "gui/widgets/chattab.h" + +#include "net/chathandler.h" +#include "net/messagein.h" +#include "net/net.h" + +#include "utils/gettext.h" + +namespace Ea +{ + +BuySellHandler::BuySellHandler() +{ + mNpcId = 0; +} + +void BuySellHandler::requestSellList(std::string nick) +{ + if (nick.empty() != 0 || !shopWindow) + return; + + std::string data = "!selllist " + toString(tick_time); + shopWindow->setAcceptPlayer(nick); + + if (config.getBoolValue("hideShopMessages")) + { + Net::getChatHandler()->privateMessage(nick, data); + } + else + { + if (chatWindow) + chatWindow->whisper(nick, data, BY_PLAYER); + } +} + +void BuySellHandler::requestBuyList(std::string nick) +{ + if (nick.empty() || !shopWindow) + return; + + std::string data = "!buylist " + toString(tick_time); + shopWindow->setAcceptPlayer(nick); + + if (config.getBoolValue("hideShopMessages")) + { + Net::getChatHandler()->privateMessage(nick, data); + } + else + { + if (chatWindow) + chatWindow->whisper(nick, data, BY_PLAYER); + } +} + +void BuySellHandler::sendBuyRequest(std::string nick, ShopItem* item, + int amount) +{ + if (!chatWindow || nick.empty() || !item || + amount < 1 || amount > item->getQuantity()) + { + return; + } + std::string data = strprintf("!buyitem %d %d %d", + item->getId(), item->getPrice(), amount); + + if (config.getBoolValue("hideShopMessages")) + Net::getChatHandler()->privateMessage(nick, data); + else + chatWindow->whisper(nick, data, BY_PLAYER); +} + +void BuySellHandler::sendSellRequest(std::string nick, ShopItem* item, + int amount) +{ + if (!chatWindow || nick.empty() || !item || + amount < 1 || amount > item->getQuantity()) + { + return; + } + + std::string data = strprintf("!sellitem %d %d %d", + item->getId(), item->getPrice(), amount); + + if (config.getBoolValue("hideShopMessages")) + Net::getChatHandler()->privateMessage(nick, data); + else + chatWindow->whisper(nick, data, BY_PLAYER); +} + +void BuySellHandler::processNpcBuySellChoice(Net::MessageIn &msg) +{ + if (!BuySellDialog::isActive()) + { + mNpcId = msg.readInt32(); + new BuySellDialog(mNpcId); + } +} + +void BuySellHandler::processNpcSell(Net::MessageIn &msg, int offset) +{ + msg.readInt16(); // length + int n_items = (msg.getLength() - 4) / 10; + if (n_items > 0) + { + SellDialog *dialog = new SellDialog(mNpcId); + dialog->setMoney(PlayerInfo::getAttribute(MONEY)); + + for (int k = 0; k < n_items; k++) + { + int index = msg.readInt16() - offset; + int value = msg.readInt32(); + msg.readInt32(); // OCvalue + + Item *item = PlayerInfo::getInventory()->getItem(index); + + if (item && !(item->isEquipped())) + dialog->addItem(item, value); + } + } + else + { + SERVER_NOTICE(_("Nothing to sell.")) + } +} + +void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg) +{ + if (msg.readInt8() == 0) + { + SERVER_NOTICE(_("Thanks for buying.")) + } + else + { + // Reset player money since buy dialog already assumed purchase + // would go fine + if (mBuyDialog) + mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY)); + SERVER_NOTICE(_("Unable to buy.")) + } +} + +} // namespace Ea |