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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_BEINGHANDLER_H
+#define NET_EA_BEINGHANDLER_H
+
+#include "net/beinghandler.h"
+#include "net/net.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace Ea
+{
+
+class BeingHandler : public Net::BeingHandler
+{
+ public:
+ BeingHandler(bool enableSync);
+
+ protected:
+ virtual void requestNameById(int id) = 0;
+
+ virtual Being *createBeing(int id, short job);
+
+ virtual void setSprite(Being *being, unsigned int slot, int id,
+ std::string color = "",
+ unsigned char colorId = 1,
+ bool isWeapon = false,
+ bool isTempSprite = false);
+
+ virtual void processBeingVisibleOrMove(Net::MessageIn &msg,
+ bool visible);
+
+ virtual void processBeingMove2(Net::MessageIn &msg);
+
+ virtual void processBeingSpawn(Net::MessageIn &msg);
+
+ virtual void processBeingRemove(Net::MessageIn &msg);
+
+ virtual void processBeingResurrect(Net::MessageIn &msg);
+
+ virtual void processSkillDamage(Net::MessageIn &msg);
+
+ virtual void processBeingAction(Net::MessageIn &msg);
+
+ virtual void processBeingSelfEffect(Net::MessageIn &msg);
+
+ virtual void processBeingEmotion(Net::MessageIn &msg);
+
+ virtual void processBeingChangeLook(Net::MessageIn &msg,
+ bool look2) = 0;
+
+ virtual void processNameResponse(Net::MessageIn &msg);
+
+ virtual void processIpResponse(Net::MessageIn &msg);
+
+ virtual void processPlayerGuilPartyInfo(Net::MessageIn &msg);
+
+ virtual void processBeingChangeDirection(Net::MessageIn &msg);
+
+ virtual void processPlayerMoveUpdate(Net::MessageIn &msg,
+ int type) = 0;
+
+ virtual void processPlayerStop(Net::MessageIn &msg);
+
+ virtual void processPlayerMoveToAttack(Net::MessageIn &msg);
+
+ virtual void processPlaterStatusChange(Net::MessageIn &msg);
+
+ virtual void processBeingStatusChange(Net::MessageIn &msg);
+
+ virtual void processSkilCasting(Net::MessageIn &msg);
+
+ virtual void processSkillNoDamage(Net::MessageIn &msg);
+
+ virtual void processPvpMapMode(Net::MessageIn &msg);
+
+ virtual void processPvpSet(Net::MessageIn &msg);
+
+ protected:
+ // Should we honor server "Stop Walking" packets
+ bool mSync;
+ int mSpawnId;
+};
+
+} // namespace Ea
+
+#endif // NET_EA_BEINGHANDLER_H