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Diffstat (limited to 'src/net/ea/beinghandler.h')
-rw-r--r-- | src/net/ea/beinghandler.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h new file mode 100644 index 000000000..e76cf7840 --- /dev/null +++ b/src/net/ea/beinghandler.h @@ -0,0 +1,111 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_EA_BEINGHANDLER_H +#define NET_EA_BEINGHANDLER_H + +#include "net/beinghandler.h" +#include "net/net.h" + +#ifdef __GNUC__ +#define _UNUSED_ __attribute__ ((unused)) +#else +#define _UNUSED_ +#endif + +namespace Ea +{ + +class BeingHandler : public Net::BeingHandler +{ + public: + BeingHandler(bool enableSync); + + protected: + virtual void requestNameById(int id) = 0; + + virtual Being *createBeing(int id, short job); + + virtual void setSprite(Being *being, unsigned int slot, int id, + std::string color = "", + unsigned char colorId = 1, + bool isWeapon = false, + bool isTempSprite = false); + + virtual void processBeingVisibleOrMove(Net::MessageIn &msg, + bool visible); + + virtual void processBeingMove2(Net::MessageIn &msg); + + virtual void processBeingSpawn(Net::MessageIn &msg); + + virtual void processBeingRemove(Net::MessageIn &msg); + + virtual void processBeingResurrect(Net::MessageIn &msg); + + virtual void processSkillDamage(Net::MessageIn &msg); + + virtual void processBeingAction(Net::MessageIn &msg); + + virtual void processBeingSelfEffect(Net::MessageIn &msg); + + virtual void processBeingEmotion(Net::MessageIn &msg); + + virtual void processBeingChangeLook(Net::MessageIn &msg, + bool look2) = 0; + + virtual void processNameResponse(Net::MessageIn &msg); + + virtual void processIpResponse(Net::MessageIn &msg); + + virtual void processPlayerGuilPartyInfo(Net::MessageIn &msg); + + virtual void processBeingChangeDirection(Net::MessageIn &msg); + + virtual void processPlayerMoveUpdate(Net::MessageIn &msg, + int type) = 0; + + virtual void processPlayerStop(Net::MessageIn &msg); + + virtual void processPlayerMoveToAttack(Net::MessageIn &msg); + + virtual void processPlaterStatusChange(Net::MessageIn &msg); + + virtual void processBeingStatusChange(Net::MessageIn &msg); + + virtual void processSkilCasting(Net::MessageIn &msg); + + virtual void processSkillNoDamage(Net::MessageIn &msg); + + virtual void processPvpMapMode(Net::MessageIn &msg); + + virtual void processPvpSet(Net::MessageIn &msg); + + protected: + // Should we honor server "Stop Walking" packets + bool mSync; + int mSpawnId; +}; + +} // namespace Ea + +#endif // NET_EA_BEINGHANDLER_H |