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-rw-r--r--src/net/ea/beinghandler.h34
1 files changed, 0 insertions, 34 deletions
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
index 6c372ce1f..660f93f8e 100644
--- a/src/net/ea/beinghandler.h
+++ b/src/net/ea/beinghandler.h
@@ -35,40 +35,6 @@ class BeingHandler notfinal : public Net::BeingHandler
protected:
explicit BeingHandler(const bool enableSync);
-
- static Being *createBeing(const BeingId id,
- const int job) A_WARN_UNUSED;
-
- static void setSprite(Being *const being, const unsigned int slot,
- const int id,
- const std::string &color = "",
- const ItemColor colorId = ItemColor_one,
- const bool isWeapon = false,
- const bool isTempSprite = false);
-
- static void processBeingRemove(Net::MessageIn &msg);
-
- static void processSkillDamage(Net::MessageIn &msg);
-
- static void processBeingAction(Net::MessageIn &msg);
-
- static void processBeingEmotion(Net::MessageIn &msg);
-
- static void processNameResponse(Net::MessageIn &msg);
-
- static void processPlayerStop(Net::MessageIn &msg);
-
- static void processPlayerMoveToAttack(Net::MessageIn &msg);
-
- static void processSkillNoDamage(Net::MessageIn &msg);
-
- static void processPvpMapMode(Net::MessageIn &msg);
-
- static void processBeingMove3(Net::MessageIn &msg);
-
- // Should we honor server "Stop Walking" packets
- static BeingId mSpawnId;
- static bool mSync;
};
} // namespace Ea